Difference between revisions of "Maximum Damage"
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**[[Dragon Tail]] | **[[Dragon Tail]] | ||
**[[Dragon Flight]] | **[[Dragon Flight]] | ||
− | *When an item has both + Maximum Damage and + Minimum Damage bonuses, this is displayed as Adds Damage when maximum > minimum; otherwise, bonuses continue to be displayed separately. {{Warn|=When maximum | + | *When an item has both + Maximum Damage and + Minimum Damage bonuses, this is displayed as Adds Damage when maximum > minimum; otherwise, bonuses continue to be displayed separately. {{Warn|=When maximum ≤ minimum, two-handed weapons (excluding two-handed [[sword]]s) incorrectly display a Minimum Damage bonus only.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/101657-diablo-ii-basin-wiki/&do=findComment&comment=1505325] However, the Maximum Damage bonus still applies and damage displayed on the weapon and the character screen reflects this. |
− | *{{Warn|=If a [[Jewel]] with an [[% Damage|Enhanced Damage]] prefix also has a Maximum Damage affix and it is set in an [[Item type#Armor|armor]] [[socket]], or it is set in an armor which already has a Maximum Damage bonus (a [[circlet]] or [[shield]] with such a bonus, or another Jewel already set in another socket), then the character screen does not apply its Enhanced Damage to maximum attack damage. Its Enhanced Damage is also not applied to the actual maximum attack damage of a melee attack, but it '''is''' applied to that of a ranged attack unless the {{Rb|=Jewel}} has both a Minimum Damage affix and a Maximum Damage affix, or it is set in an armor which already has a Minimum Damage bonus as well (in which case its Enhanced Damage is not applied to either minimum or maximum attack damage). This bug still applies even if the attack does not apply Maximum Damage bonuses.}} [ | + | *{{Warn|=If a [[Jewel]] with an [[% Damage|Enhanced Damage]] prefix also has a Maximum Damage affix and it is set in an [[Item type#Armor|armor]] [[socket]], or it is set in an armor which already has a Maximum Damage bonus (a [[circlet]] or [[shield]] with such a bonus, or another Jewel already set in another socket), then the character screen does not apply its Enhanced Damage to maximum attack damage. Its Enhanced Damage is also not applied to the actual maximum attack damage of a melee attack, but it '''is''' applied to that of a ranged attack unless the {{Rb|=Jewel}} has both a Minimum Damage affix and a Maximum Damage affix, or it is set in an armor which already has a Minimum Damage bonus as well (in which case its Enhanced Damage is not applied to either minimum or maximum attack damage). This bug still applies even if the attack does not apply Maximum Damage bonuses.}} [https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/#post-8382899] [https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/#post-8383846] |
|} | |} | ||
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|13 | |13 | ||
|No | |No | ||
+ | |- | ||
+ | | +9 | ||
+ | |align=left|[[Unbending Will|{{Ub|=Unbending Will}}]] sword | ||
+ | |41 | ||
+ | |No (D2R only) | ||
|- | |- | ||
| +15 | | +15 | ||
Line 424: | Line 429: | ||
|align=left|[[Harmony|{{Ub|=Harmony}}]] missile weapon | |align=left|[[Harmony|{{Ub|=Harmony}}]] missile weapon | ||
|39 | |39 | ||
− | + | !{{Warn|=Yes}} (LoD only) | |
+ | |- | ||
+ | | +9 | ||
+ | |align=left|[[Mist|{{Ub|=Mist}}]] missile weapon | ||
+ | |67 | ||
+ | |No (D2R only) | ||
|} | |} | ||
<br> | <br> | ||
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==Reference== | ==Reference== | ||
− | *[ | + | *[https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/ ED & min/max dmg jewels] (Diabloii.net) |
[[Category:Modifiers]] | [[Category:Modifiers]] | ||
[[Category:Damage modifiers]] | [[Category:Damage modifiers]] |
Latest revision as of 04:49, 16 June 2024
ItemCharmSmall Charm
Large Charm
Grand Charm
Any socket
Helm
Circlet
Amulet
Weapon
1 Excluding orb, staff and wand Melee weapon
Axe
Hammer
Mace
Polearm
Scepter
Sword
Missile weapon
Bow
Crossbow
Shield
Ring
Belt
Set bonus
Reference
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