Difference between revisions of "Poison Length Reduced"
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{{Mb|=Poison Length Reduced by %}} modifies the length for which poison damage is applied by a percentage; PLR -100% is the floor, while PLR > 99% always reduces poison length to a single frame. | {{Mb|=Poison Length Reduced by %}} modifies the length for which poison damage is applied by a percentage; PLR -100% is the floor, while PLR > 99% always reduces poison length to a single frame. | ||
*Player and [[mercenary]] normally have a ceiling of PLR 75%, although any excess can offset penalties that might otherwise reduce it below this ceiling. [[Difficulty]] level penalties of PLR -40% in Nightmare and PLR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them. | *Player and [[mercenary]] normally have a ceiling of PLR 75%, although any excess can offset penalties that might otherwise reduce it below this ceiling. [[Difficulty]] level penalties of PLR -40% in Nightmare and PLR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them. | ||
− | *It is only applied whenever a new source of poison damage is applied, so removing it afterwards will have no effect on current length; adding it after a target is poisoned will have no effect either. [ | + | *It is only applied whenever a new source of poison damage is applied, so removing it afterwards will have no effect on current length; adding it after a target is poisoned will have no effect either. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1419063] |
− | *It can be countered by -% [[Enemy Poison Resistance]]: for example, a player or mercenary equipping PLR 75% will be reduced to 25% by -50% EPR. [ | + | *It can be countered by -% [[Enemy Poison Resistance]]: for example, a player or mercenary equipping PLR 75% will be reduced to 25% by -50% EPR. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1418457] |
*It tends to be of little importance for player and mercenary because monsters don't wait for poison length to expire before reapplying it; consequently they are likely to remain poisoned throughout a battle. Afterwards, they can use an [[Antidote Potion]] or [[Shrine|Well]], or return to town to be healed, to cure themselves immediately (a player can also use a Resist Poison [[Shrine]]) and prevent poison running its full course. | *It tends to be of little importance for player and mercenary because monsters don't wait for poison length to expire before reapplying it; consequently they are likely to remain poisoned throughout a battle. Afterwards, they can use an [[Antidote Potion]] or [[Shrine|Well]], or return to town to be healed, to cure themselves immediately (a player can also use a Resist Poison [[Shrine]]) and prevent poison running its full course. | ||
|} | |} | ||
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|5 | |5 | ||
|7 | |7 | ||
+ | |} | ||
+ | <br> | ||
+ | |||
+ | {{Skill bonus}} | ||
+ | |- | ||
+ | | 50% | ||
+ | |align=left|[[Cure|{{Ub|=Cure}}]] helm | ||
+ | |35 | ||
+ | !{{Warn|=Yes}} (D2R only) | ||
+ | |- | ||
+ | | 50% | ||
+ | |align=left|[[Flickering Flame|{{Ub|=Flickering Flame}}]] helm | ||
+ | |55 | ||
+ | |No (D2R only) | ||
|} | |} | ||
<br> | <br> | ||
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|align=left|[[Berserker's Arsenal|{{Ub|=Berserker's Arsenal}}]] (Full) | |align=left|[[Berserker's Arsenal|{{Ub|=Berserker's Arsenal}}]] (Full) | ||
|3 | |3 | ||
− | | | + | |No |
|} | |} | ||
<br> | <br> | ||
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− | *Cleansing applies every two seconds to any remaining poison length. As a result, it does not add to PLR from the [[item]]s listed above and it is applied separately afterwards. [ | + | *Cleansing applies every two seconds to any remaining poison length. As a result, it does not add to PLR from the [[item]]s listed above and it is applied separately afterwards. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120090-open-wounds/&do=findComment&comment=1487707] |
− | *[[Difficulty]] level penalties and the 75% ceiling do not apply. [ | + | *[[Difficulty]] level penalties and the 75% ceiling do not apply. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120090-open-wounds/&do=findComment&comment=1487707] |
<br> | <br> | ||
==Monster== | ==Monster== | ||
− | [[Monster]]s normally have no poison length reduction. The only possible exceptions are [[Rite of Passage (quest)|the Ancients]], whose items can spawn with PLR [[affix|suffixes]]: [[Korlic|{{Ub|=Korlic}}]] and [[Talic|{{Ub|=Talic}}]] can spawn with PLR > 99%, which always reduces poison length to a single frame. [ | + | [[Monster]]s normally have no poison length reduction. The only possible exceptions are [[Rite of Passage (quest)|the Ancients]], whose items can spawn with PLR [[affix|suffixes]]: [[Korlic|{{Ub|=Korlic}}]] and [[Talic|{{Ub|=Talic}}]] can spawn with PLR > 99%, which always reduces poison length to a single frame. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1418588] |
<br> | <br> | ||
<br> | <br> | ||
==Reference== | ==Reference== | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120090-open-wounds/ Open Wounds] (D2 Technical) |
*Bkelly, [http://web.archive.org/web/20080125084439/http://www.diabloii.net/strategy/x-articles/taopoison.shtml The Tao of Poison] (Internet Archive) | *Bkelly, [http://web.archive.org/web/20080125084439/http://www.diabloii.net/strategy/x-articles/taopoison.shtml The Tao of Poison] (Internet Archive) | ||
− | *Onderduiker, [ | + | *Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/ Monster Resistances and Immunities Guide] (D2 Technical) |
[[Category:Modifiers]] | [[Category:Modifiers]] | ||
[[Category:Damage modifiers]] | [[Category:Damage modifiers]] |
Latest revision as of 05:45, 8 June 2024
ItemHelm
Circlet
Amulet
Body armor
Sword
Shield
Ring
Belt
Boots
Gloves
Set bonus
SkillPaladin
MonsterMonsters normally have no poison length reduction. The only possible exceptions are the Ancients, whose items can spawn with PLR suffixes: Korlic and Talic can spawn with PLR > 99%, which always reduces poison length to a single frame. [5]
Reference
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