Difference between revisions of "Diablo III"

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{{Diablo III nav}}
 
{{Diablo III nav}}
 
{{Intro}}
 
{{Intro}}
Welcome to the Unofficial Diablo III Basin Wiki!
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Blizzard announced on 28 June 2008 that Diablo III was in development. Beta was announced on [http://us.battle.net/d3/en/blog/3542796/The_Diablo_III_Beta_Is_Now_Live-9_20_2011#blog 20 September 2011], and it was announced on [http://us.battle.net/d3/en/blog/4612389/Diablo_III_Launching_May_15_%E2%80%93_Digital_Pre-Sales_NOW_OPEN-3_15_2012#blog 15 March 2012] that Diablo III would be released on {{Ub|=15 May 2012}}.
  
  
Starting with [[Diablo II]], the Amazon Basin has built up and around the Diablo series, eventually branching out to the many guilds it supports today. With the amount of interest in the title, it seems likely that the Basin will strive to provide a safe, friendly, fun place to game with and meet other like-minded gamers in Diablo III.
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[https://www.theamazonbasin.com/forums/index.php?/forums/forum/278-diablo-iii/ Our own Diablo III forums] officially opened on [http://www.theamazonbasin.com/d3/forums/index.php?/topic/382-d3-boards-officially-open/ 7 May 2012].
  
  
Blizzard announced June 28 2008 that Diablo III was in development. Beta was announced [http://us.battle.net/d3/en/blog/3542796/The_Diablo_III_Beta_Is_Now_Live-9_20_2011#blog 20 September 2011], and it was announced [http://us.battle.net/d3/en/blog/4612389/Diablo_III_Launching_May_15_%E2%80%93_Digital_Pre-Sales_NOW_OPEN-3_15_2012#blog 15 March 2012] that Diablo III would finally be released {{Ub|=15 May 2012}}.  Blizzard has also announced an expansion to Diablo III, entitled Reaper of Souls, which will introduce Act V and a new class:  The Crusader.  Expected release date is end of March, in 2014.
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Blizzard announced on [http://us.battle.net/d3/en/blog/11867681/reaper-of-souls%E2%84%A2-unleashed-on-march-25-2014-prepurchase-now-12-19-2013 19 December 2013] that Diablo III: Reaper of Souls, an expansion including Act V and the Crusader class, would be released on {{Ub|=25 March 2014}}.
  
  
{{Warn|=Any content which has not been edited after that date (view history) is likely to be outdated.}}
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;{{Warn|=Any content which has not been edited extensively after those dates (view history) is likely to be outdated.}}
 
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Blizzard has said that monsters will not have elemental immunities in Diablo III, unlike Diablo II where monsters with two (or more) immunities could be issues for certain builds.
 
Blizzard has said that monsters will not have elemental immunities in Diablo III, unlike Diablo II where monsters with two (or more) immunities could be issues for certain builds.
  
Boss and Champion monsters will have special effects according to the difficulty level they are encountered in.  In normal difficulty, they will have 1 effect.  In Nightmare, they will have 2 effects.  In Hell, they will have 3 effects.  In Inferno, they will have 4 effects.  Some combinations of effects can be very powerful, especially if they include Crowd Control effects.  
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Boss and Champion monsters will have [[Special Effects]] according to the difficulty level they are encountered in.  In normal difficulty, they will have 1 effect.  In Nightmare, they will have 2 effects.  In Hell, they will have 3 effects.  In Inferno, they will have 4 effects.  Some combinations of effects can be very powerful, especially if they include Crowd Control effects combined with Ground Effects.  
  
Crowd Control effects are as follows:
 
 
 
*Frozen - Elite Boss will cast this periodically, creating ice crystals in a random pattern in the area.  The blast wave will be displayed on screen before the effects take place, giving you warning time to get out of the way.  If you are hit, you will be frozen for x number of seconds till you thaw out.  This effect CAN be dodged and blocked.  Monk "Serenity" skill and Witch Doctor "Jaunt" skill can break this effect.  Elite Champion packs can each INDEPENDENTLY cast Frozen, causing chain freeze effects that can last MUCH longer.
 
 
*Vortex - Elite Boss will cast this periodically, pulling your character to it's location.  Effects are immediate, but can be blocked by intervening obstacles.  Elite Champion packs can each Independently cast Vortex, causing you to be bumped back and forth like a pinball.
 
 
*Jailer - Elite Boss will cast this periodically, confining your character to it's location.  Wizard "Teleport" skill, Monk "Fists of Thunder - Thunderclap" skill and "Serenity" skill, Demon Hunter "Vault" skill and "Action Shot" skill,  and Witch Doctor "Jaunt" skill can break this effect. Elite Champion packs can each Independently cast Jailer, causing you to be chain Jailed for a long time. (may be other skills which can cancel this control effect.
 
 
*Nightmarish - Elite Boss will cast this periodically, causing you to run away for x seconds.  Your running speed will be taken into account while you flee.  Monk "Serenity" skill and Witch Doctor "Jaunt" skill can break this effect.  Elite Champion packs can each INDEPENDENTLY cast Nightmarish, causing you to run away repeatedly with little control over where you are going and what you are running through to get there.
 
 
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Latest revision as of 17:02, 15 March 2021