Difference between revisions of "Special Effects"

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(→‎Monsters: new page + stubs for the rest of the monster's special effects)
 
 
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*Nightmarish - Elite Boss will cast this periodically, causing you to run away for x seconds.  Your running speed will be taken into account while you flee.  The faster you run, the further you run away!  Elite Champion packs can each INDEPENDENTLY cast Nightmarish, causing you to run away repeatedly with little control over where you are going and what you are running through to get there. Wizard "Teleport" and "Mirror Image" will break this effect. Monk "Serenity" and Demon Hunter "Smoke Screen" are also effective.  Witch Doctor "Spirit Walk" skill and "Spirit Vessel" passive skill can break this effect, as will a Barbarian using "Wrath of the Berserker".
 
*Nightmarish - Elite Boss will cast this periodically, causing you to run away for x seconds.  Your running speed will be taken into account while you flee.  The faster you run, the further you run away!  Elite Champion packs can each INDEPENDENTLY cast Nightmarish, causing you to run away repeatedly with little control over where you are going and what you are running through to get there. Wizard "Teleport" and "Mirror Image" will break this effect. Monk "Serenity" and Demon Hunter "Smoke Screen" are also effective.  Witch Doctor "Spirit Walk" skill and "Spirit Vessel" passive skill can break this effect, as will a Barbarian using "Wrath of the Berserker".
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==Ground Effects==
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Arcane Enchanted - Bosses with their Minions
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Desecrator -
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Molten -
  
==Ground Effects==
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Plagued -
  
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Fire Chains -
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==Defensive==
 
==Defensive==
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Teleporter -
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Illusionist -
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Reflects Damage -
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Shielding -
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Horde -
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Health Linked -
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Extra Health -
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Fast -
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Latest revision as of 01:41, 12 September 2013