Difference between revisions of "Fissure"

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|12 * [[Firestorm]].blvl+[[Volcano]].blvl
 
|12 * [[Firestorm]].blvl+[[Volcano]].blvl
 
|-
 
|-
!align=left|[[Delay]] (Seconds)
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!align=left|[[Delay]] (seconds)
|2
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|2, global (LoD)<br/>2, local (D2R)
 
|-
 
|-
 
!align=left|[[Next Delay]] (Frames)
 
!align=left|[[Next Delay]] (Frames)
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*Fissure cannot be cast while a [[Werewolf]] or [[Werebear]].
 
*Fissure cannot be cast while a [[Werewolf]] or [[Werebear]].
 
*Cracks open in the earth which apply fire damage to targets that stand or move over them.
 
*Cracks open in the earth which apply fire damage to targets that stand or move over them.
*Once cast, [[size]] 3 cracks will open randomly within the limits of a 10 [[radius|yard]] square (centered on the point targeted) during the following 80 frames (3.2 seconds), beginning in the first frame and every 6 frames thereafter until expiry: in total, 14 cracks open per cast. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82428&view=findpost&p=907360]
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*Once cast, [[size]] 3 cracks will open randomly within the limits of a 10 [[radius|yard]] square (centered on the point targeted) during the following 80 frames (3.2 seconds), beginning in the first frame and every 6 frames thereafter until expiry: in total, 14 cracks open per cast. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/119393-fire-druid-guide/&do=findComment&comment=1479550]
  
  
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*Each crack remains open for 84 frames (3.36 seconds) and applies damage to targets that stand or move over them. Next delay means targets can only be damaged once every 6 frames, so multiply fire damage by 25/6 for maximum fire damage per second. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82428&view=findpost&p=907360]
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*Each crack remains open for 84 frames (3.36 seconds) and applies damage to targets that stand or move over them. Next delay means targets can only be damaged once every 6 frames, so multiply fire damage by 25/6 for maximum fire damage per second. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/119393-fire-druid-guide/&do=findComment&comment=1479550]
*Since the cracks have [[Last Collide]] enabled each crack can normally only apply its damage once to a single target, so it would have to move over multiple cracks for maximum fire damage per second. However, two targets that are close enough together to stand over the same crack(s) will receive maximum fire damage per second, since the last target alternates. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82428&view=findpost&p=907360]
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*Since the cracks have [[Last Collide]] enabled each crack can normally only apply its damage once to a single target, so it would have to move over multiple cracks for maximum fire damage per second. However, two targets that are close enough together to stand over the same crack(s) will receive maximum fire damage per second, since the last target alternates. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/119393-fire-druid-guide/&do=findComment&comment=1479550]
 
<br>
 
<br>
  
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==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/druid-elemental.shtml Elemental] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/druid-elemental.shtml Elemental] (Arreat Summit)
*-teacup, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82428 Fire Druid Guide] (Druid Room)
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*-teacup, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/119393-fire-druid-guide/ Fire Druid Guide] (D2 Druid)

Latest revision as of 08:02, 5 September 2024