Difference between revisions of "Iron Wolf"
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(→Skills: Enchant usage) |
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/102946-110-mercenary-stats/&do=findComment&comment=1289847 Fire] | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/102946-110-mercenary-stats/&do=findComment&comment=1289847 Fire] | ||
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/102946-110-mercenary-stats/&do=findComment&comment=1289849 Lightning] | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/102946-110-mercenary-stats/&do=findComment&comment=1289849 Lightning] | ||
− | <br> | + | <br/> |
==Skills== | ==Skills== | ||
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|- | |- | ||
!width=172|Mercenary | !width=172|Mercenary | ||
− | ! | + | !Skills |
|- | |- | ||
!Cold | !Cold | ||
− | |[[Ice Blast]], [[Glacial Spike]] | + | |[[Ice Blast]], [[Glacial Spike]], [[Frozen Armor]] (LoD)<br/> |
+ | [[Ice Blast]], [[Glacial Spike]], [[Chilling Armor]] (D2R) | ||
|- | |- | ||
!Fire | !Fire | ||
− | |[[Inferno]] | + | |[[Inferno]], [[Fire Ball]] (LoD)<br/> |
+ | [[Fire Bolt]], [[Fire Ball]], [[Enchant]]<sup>1</sup> (D2R) | ||
|- | |- | ||
!Lightning | !Lightning | ||
− | |[[Charged Bolt]] | + | |[[Charged Bolt]], [[Lightning]] (LoD)<br/> |
+ | [[Charged Bolt]], [[Lightning]], [[Static Field]] (D2R) | ||
|} | |} | ||
+ | <span style=font-size:90%><sup>1</sup> Cast on self, player and nearby allies.</span> | ||
− | + | *Skills apply synergy bonuses to each other, as player skills do. | |
− | * | + | <br/> |
− | <br> | ||
==Items== | ==Items== | ||
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− | * | + | *Does not block with shield. |
− | <br> | + | <br/> |
==[[Cast rate]]== | ==[[Cast rate]]== | ||
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|width=40|{{Warn|=200}} | |width=40|{{Warn|=200}} | ||
|} | |} | ||
− | [http://www.gamersoasis.net/backup/index.php?topic=8918.msg214297#msg214297] | + | <s>[http://www.gamersoasis.net/backup/index.php?topic=8918.msg214297#msg214297]</s> |
− | <br> | + | <br/> |
− | <br> | + | <br/> |
==[[Hit recovery]]== | ==[[Hit recovery]]== | ||
The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the hit recovery animation and thus increase its speed. {{Warn|=>284 FHR is beyond reach in the unmodified game}}. | The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the hit recovery animation and thus increase its speed. {{Warn|=>284 FHR is beyond reach in the unmodified game}}. | ||
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|} | |} | ||
[http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fhr] | [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fhr] | ||
− | <br> | + | <br/> |
− | <br> | + | <br/> |
==Reference== | ==Reference== | ||
*Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fhr Hit Recovery] (FAQtoids) | *Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fhr Hit Recovery] (FAQtoids) | ||
− | *Red-Chaos(H), [https://www.theamazonbasin.com/forums/index.php?/forums/topic/102181-act-3-mercenaries-full-power-guide/ Act 3 Mercenaries Full Power Guide] (Technical | + | *Red-Chaos(H), [https://www.theamazonbasin.com/forums/index.php?/forums/topic/102181-act-3-mercenaries-full-power-guide/ Act 3 Mercenaries Full Power Guide] (D2 Technical) |
− | *RTB, [http://www.gamersoasis.net/ | + | *RTB, [https://web.archive.org/web/20110713215107/http://www.gamersoasis.net/phpBB2/viewtopic.php?t=8918 Animations'n'stuff'n'stats] (GamersOasis.net) |
− | *Zath, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/102946-110-mercenary-stats/ 1.10 Mercenary Stats] (Technical | + | *Zath, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/102946-110-mercenary-stats/ 1.10 Mercenary Stats] (D2 Technical) |
Latest revision as of 06:23, 11 September 2024
AttributesNormal Nightmare Hell
Skills
1 Cast on self, player and nearby allies.
Items
Cast rateThe table below lists the minimum Faster Cast Rate required to reduce the number of frames in the casting animation and thus increase its speed. >125 FCR is beyond reach in the unmodified game.
Hit recoveryThe table below lists the minimum Faster Hit Recovery required to reduce the number of frames in the hit recovery animation and thus increase its speed. >284 FHR is beyond reach in the unmodified game.
Reference
|