Difference between revisions of "Minimum Damage"
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*If an item has both Minimum Damage and Maximum Damage bonuses, this is displayed as Adds Damage when minimum < maximum; otherwise, bonuses continue to be displayed separately. {{Warn|=If minimum ≥ maximum, two-handed weapons (excluding two-handed [[sword]]s) incorrectly display a Minimum Damage bonus only.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/101657-diablo-ii-basin-wiki/&do=findComment&comment=1505325] However, the Maximum Damage bonus still applies and damage displayed on the weapon and the character screen reflects this. | *If an item has both Minimum Damage and Maximum Damage bonuses, this is displayed as Adds Damage when minimum < maximum; otherwise, bonuses continue to be displayed separately. {{Warn|=If minimum ≥ maximum, two-handed weapons (excluding two-handed [[sword]]s) incorrectly display a Minimum Damage bonus only.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/101657-diablo-ii-basin-wiki/&do=findComment&comment=1505325] However, the Maximum Damage bonus still applies and damage displayed on the weapon and the character screen reflects this. | ||
− | *{{Warn|=If a [[Jewel]] with an [[% Damage|Enhanced Damage]] prefix also has a Minimum Damage affix and it is set in an [[Item type#Armor|armor]] [[socket]], or it is set in an armor which already has a Minimum Damage bonus (a [[circlet]] with such a bonus, or another Jewel already set in another socket), then the character screen does not apply its Enhanced Damage to minimum attack damage. Its Enhanced Damage is also not applied to the actual minimum attack damage of a melee attack, but it '''is''' applied to that of a ranged attack unless the {{Rb|=Jewel}} has both a Minimum Damage affix and a Maximum Damage affix, or it is set in an armor which already has a Maximum Damage bonus as well (in which case its Enhanced Damage is not applied to either minimum or maximum attack damage). This bug still applies even if the attack does not apply Minimum Damage bonuses.}} [https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/post-8382899] [https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/post-8383846] | + | *{{Warn|=If a [[Jewel]] with an [[% Damage|Enhanced Damage]] prefix also has a Minimum Damage affix and it is set in an [[Item type#Armor|armor]] [[socket]], or it is set in an armor which already has a Minimum Damage bonus (a [[circlet]] with such a bonus, or another Jewel already set in another socket), then the character screen does not apply its Enhanced Damage to minimum attack damage. Its Enhanced Damage is also not applied to the actual minimum attack damage of a melee attack, but it '''is''' applied to that of a ranged attack unless the {{Rb|=Jewel}} has both a Minimum Damage affix and a Maximum Damage affix, or it is set in an armor which already has a Maximum Damage bonus as well (in which case its Enhanced Damage is not applied to either minimum or maximum attack damage). This bug still applies even if the attack does not apply Minimum Damage bonuses.}} [https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/#post-8382899] [https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/#post-8383846] |
|} | |} | ||
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|align=left|[[Fortitude|{{Ub|=Fortitude}}]] weapon | |align=left|[[Fortitude|{{Ub|=Fortitude}}]] weapon | ||
|59 | |59 | ||
− | + | !{{Warn|=Yes}} (LoD only) | |
|- | |- | ||
| +9 | | +9 | ||
Line 240: | Line 240: | ||
|align=left|[[Insight|{{Ub|=Insight}}]] polearm | |align=left|[[Insight|{{Ub|=Insight}}]] polearm | ||
|27 | |27 | ||
− | + | !{{Warn|=Yes}} (LoD only) | |
|- | |- | ||
| +15 | | +15 | ||
Line 265: | Line 265: | ||
|align=left|[[Insight|{{Ub|=Insight}}]] staff | |align=left|[[Insight|{{Ub|=Insight}}]] staff | ||
|27 | |27 | ||
− | + | !{{Warn|=Yes}} (LoD only) | |
|- | |- | ||
| +9 | | +9 | ||
Line 306: | Line 306: | ||
====Missile weapon==== | ====Missile weapon==== | ||
{{Skill bonus}} | {{Skill bonus}} | ||
+ | |- | ||
+ | | +9 | ||
+ | |align=left|[[Insight|{{Ub|=Insight}}]] missile weapon (D2R only) | ||
+ | |27 | ||
+ | |No (D2R only) | ||
|- | |- | ||
| +9 | | +9 | ||
|align=left|[[Harmony|{{Ub|=Harmony}}]] missile weapon | |align=left|[[Harmony|{{Ub|=Harmony}}]] missile weapon | ||
|39 | |39 | ||
− | + | !{{Warn|=Yes}} (LoD only) | |
|} | |} | ||
<br> | <br> |
Latest revision as of 02:38, 21 June 2024
ItemCharmSmall Charm
Large Charm
Grand Charm
Any socket
Circlet
Amulet
Weapon
1 Excluding orb, staff and wand
Melee weapon
Axe
Mace
Polearm
Spear
Staff
Sword
Wand
Missile weapon
Ring
Belt
Gloves
Set bonus
Reference
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