Difference between revisions of "Desert Mercenary"
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/102946-110-mercenary-stats/&do=findComment&comment=1289838 Combat] (Prayer) | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/102946-110-mercenary-stats/&do=findComment&comment=1289838 Combat] (Prayer) | ||
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/102946-110-mercenary-stats/&do=findComment&comment=1289840 Defensive or Offensive] (Defiance or Blessed Aim) | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/102946-110-mercenary-stats/&do=findComment&comment=1289840 Defensive or Offensive] (Defiance or Blessed Aim) | ||
− | <br> | + | <br/> |
==Skills== | ==Skills== | ||
*Attack | *Attack | ||
*[[Jab]] has just two attacks per sequence, not three like an [[Amazon]] | *[[Jab]] has just two attacks per sequence, not three like an [[Amazon]] | ||
− | *[[Aura]] | + | *[[Aura]] the type of which depends on mercenary type and the difficulty level in which he is hired: |
− | |||
{{Text table}} | {{Text table}} | ||
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|Blessed Aim | |Blessed Aim | ||
|} | |} | ||
− | <br> | + | <br/> |
+ | |||
+ | In D2R these restrictions were relaxed and mercenaries in Nightmare and Hell can be hired with all 6 different aura types available. Normal is unchanged [https://news.blizzard.com/en-us/diablo2/23788293/diablo-ii-resurrected-patch-2-4-ladder-now-live#mercenaries]. | ||
+ | |||
+ | {{Text table}} | ||
+ | |-style=text-align:center | ||
+ | !width=194 align=left|Aura | ||
+ | !width=194|Normal | ||
+ | !width=194|Nightmare | ||
+ | !width=194|Hell | ||
+ | |- | ||
+ | ![[Prayer]] | ||
+ | |Yes | ||
+ | |Yes | ||
+ | |Yes | ||
+ | |- | ||
+ | ![[Defiance]] | ||
+ | |Yes | ||
+ | |Yes | ||
+ | |Yes | ||
+ | |- | ||
+ | ![[Blessed Aim]] | ||
+ | |Yes | ||
+ | |Yes | ||
+ | |Yes | ||
+ | |- | ||
+ | ![[Thorns]] | ||
+ | |{{E}} | ||
+ | |Yes | ||
+ | |Yes | ||
+ | |- | ||
+ | ![[Holy Freeze]] | ||
+ | |{{E}} | ||
+ | |Yes | ||
+ | |Yes | ||
+ | |- | ||
+ | ![[Might]] | ||
+ | |{{E}} | ||
+ | |Yes | ||
+ | |Yes | ||
+ | |} | ||
+ | |||
==Items== | ==Items== | ||
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|- | |- | ||
!Right arm | !Right arm | ||
− | |[[Polearm]], [[spear]] <sup>1</sup> | + | |[[Polearm]], [[spear]]<sup>1</sup> <sup>2</sup> (LoD)<br/> |
+ | [[Spears and Polearms]]<sup>1</sup> <sup>2</sup> (D2R)<sup>3</sup> | ||
|} | |} | ||
<span style=font-size:90%><sup>1</sup> Except [[Amazon spear]] and [[Amazon javelin]].</span> | <span style=font-size:90%><sup>1</sup> Except [[Amazon spear]] and [[Amazon javelin]].</span> | ||
− | <span style=font-size:90%><sup>2</sup> One-Hand Damage is used, while Throw Damage can be ignored: he has no ranged skill to employ the latter. Weapon damage (including [[Minimum Damage]] and [[Maximum Damage]] bonuses) is doubled. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122834-some-misc-queries/&do=findComment&comment=1528624]</span> | + | <span style=font-size:90%><sup>2</sup> For [[javelin]]s One-Hand Damage is used, while Throw Damage can be ignored: he has no ranged skill to employ the latter. Weapon damage (including [[Minimum Damage]] and [[Maximum Damage]] bonuses) is doubled. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122834-some-misc-queries/&do=findComment&comment=1528624]</span> |
− | <br> | + | |
− | <br> | + | <span style=font-size:90%><sup>3</sup> This is a technical change only, as the new item type consists solely of both old item types.</span> |
+ | <br/> | ||
+ | <br/> | ||
==Attack speed== | ==Attack speed== | ||
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|} | |} | ||
<s>[http://www.gamersoasis.net/backup/index.php?topic=8918.msg214556#msg214556]</s> | <s>[http://www.gamersoasis.net/backup/index.php?topic=8918.msg214556#msg214556]</s> | ||
− | <br> | + | <br/> |
− | <br> | + | <br/> |
==Hit recovery== | ==Hit recovery== | ||
The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the [[hit recovery]] animation and thus increase its speed. {{Warn|=>216 FHR is beyond reach in the unmodified game}}. | The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the [[hit recovery]] animation and thus increase its speed. {{Warn|=>216 FHR is beyond reach in the unmodified game}}. | ||
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|} | |} | ||
[http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fhr] | [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fhr] | ||
− | <br> | + | <br/> |
− | <br> | + | <br/> |
==Reference== | ==Reference== | ||
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/122834-some-misc-queries/ Some Misc. Queries] (D2 Technical) | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/122834-some-misc-queries/ Some Misc. Queries] (D2 Technical) |
Latest revision as of 01:02, 18 July 2024
Attributes
Skills
In D2R these restrictions were relaxed and mercenaries in Nightmare and Hell can be hired with all 6 different aura types available. Normal is unchanged [1].
Items
1 Except Amazon spear and Amazon javelin. 2 For javelins One-Hand Damage is used, while Throw Damage can be ignored: he has no ranged skill to employ the latter. Weapon damage (including Minimum Damage and Maximum Damage bonuses) is doubled. [2] 3 This is a technical change only, as the new item type consists solely of both old item types.
Attack speedThe table below lists the minimum Increased Attack Speed required to reduce the number of frames in the attack animation and thus increase attack speed.
Hit recoveryThe table below lists the minimum Faster Hit Recovery required to reduce the number of frames in the hit recovery animation and thus increase its speed. >216 FHR is beyond reach in the unmodified game.
Reference
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