Difference between revisions of "World Event"

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=={{U|=Stones of Jordan Sold to Merchants}}==
 
=={{U|=Stones of Jordan Sold to Merchants}}==
*[[Diablo (World Event)|{{Ub|=Diablo}}]] will spawn in every Hell game on a Battle.net server when a sufficient number of {{Ub|=Stone of Jordan Rings}} have been sold to merchants on that server, in both [[Classic]] and [[Expansion]], Normal and [[Hardcore]], and [[Ladder]] and non-Ladder. Although they can be sold in any difficulty level, only players in Hell games will see the message notifying them of {{Ub|=Stones of Jordan}} sold to merchants.
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*[[Diablo (World Event)|{{Ub|=Diablo}}]] will spawn in every Hell game on the same IP on Battle.net (LoD) or a Battle.net region (D2R) when a sufficient number of {{Ub|=Stone of Jordan Rings}} have been sold to merchants on that server, in both [[Classic]] and [[Expansion]], Normal and [[Hardcore]], and [[Ladder]] and non-Ladder. Although they can be sold in any difficulty level, only players in Hell games will see the message notifying them of {{Ub|=Stones of Jordan}} sold to merchants.
 
*Every time 70-150 have been sold to merchants, players in Hell games see the message that {{Ub|=Diablo}} walks the Earth.
 
*Every time 70-150 have been sold to merchants, players in Hell games see the message that {{Ub|=Diablo}} walks the Earth.
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*On Single Player selling one {{Ub|=Stone of Jordan Ring}} will trigger the World Event. (D2R only)
 
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=={{U|=Diablo Walks the Earth}}==
 
=={{U|=Diablo Walks the Earth}}==
*[[Diablo (World Event)|{{Ub|=Diablo}}]] can replace any [[Super Unique]] or [[boss]] monster that has not already spawned in Hell game, allowing some control over where he is faced. Spawning him in place of any Super Unique that must be killed to complete quest should be avoided, as it may prevent that quest from being completed in that game by anyone who still needs to do so.
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*[[Diablo (World Event)|{{Ub|=Diablo}}]] can replace any [[Super Unique]] or [[boss]] monster that has not already spawned in a Hell game, allowing some control over where he is faced. Spawning him in place of any Super Unique that must be killed to complete a quest should be avoided, as it may prevent that quest from being completed in that game by anyone who still needs to do so.
  
  
[[File:Diablo (World Event).png|center|frame|[[Diablo (World Event)|{{Ub|=Diablo}}]] is a [[boss]] and an [[Evil]], spawned here in place of [[Eldritch the Rectifier|{{Ub|=Eldritch the Rectifier}}]] to north of [[waypoint]] in [[Frigid Highlands]] in [[Act 5]]. This is a popular spawning point since it is close to waypoint, relatively unpopulated and it does not interfere with completing quests.]]
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[[File:Diablo (World Event).png|center|frame|[[Diablo (World Event)|{{Ub|=Diablo}}]] is a [[boss]] and an [[Evil]], spawned here in place of [[Eldritch the Rectifier|{{Ub|=Eldritch the Rectifier}}]] north of the [[waypoint]] in [[Frigid Highlands]] in [[Act 5]]. This is a popular spawning point since it is close to a waypoint, relatively unpopulated and it does not interfere with completing quests.]]
  
  
*While not [[immune]], he has [[Damage Resist]] 50%, [[Magic Resist]] 50% and Resist 95% to all four remaining damage types: lowering the latter [[resistance]]s with [[Lower Resist]], [[Conviction]] and -% [[Enemy Resistance]] can drastically reduce amount of time taken to kill.
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*While not [[immune]], he has [[Damage Resist]] 50%, [[Magic Resist]] 50% and Resist 95% to all four remaining damage types: lowering the latter [[resistance]]s with [[Lower Resist]], [[Conviction]] and -% [[Enemy Resistance]] can drastically reduce the amount of time taken to kill.
*Unlike original [[Diablo|{{Ub|=Diablo}}]], he has [[damage regeneration]]: since he has 642,700 ''base'' life, he regenerates at least 7,845 <sub>105/256</sub> life per second (which increases by 50% with each additional player in game at time of spawning). [[Poison Damage]], [[Prevent Monster Heal]], [[Open Wounds]] and skills applying damage every frame (like [[Immolation Arrow]] or [[Meteor]] pyres and [[Fire Wall]]) can stop regeneration entirely.
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*Unlike original [[Diablo|{{Ub|=Diablo}}]], he has [[damage regeneration]]: since he has 642,700 ''base'' life, he regenerates at least 7,845 <sub>105/256</sub> life per second (which increases by 50% with each additional player in game at the time of spawning). [[Poison Damage]], [[Prevent Monster Heal]], [[Open Wounds]] and skills applying damage every frame (like [[Immolation Arrow]] or [[Meteor]] pyres and [[Fire Wall]]) can stop regeneration entirely.
*He has faster [[movement speed]] than and uses all the same skills as the original, although some are actually slightly weaker. However, he has gained Diablogeddon, which is similar to [[Druid (Diablo II)|Druid]]'s [[Armageddon]] skill.
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*He has faster [[movement speed]] than the original and uses all the same skills, although some are actually slightly weaker. However, he has gained Diablogeddon, which is similar to [[Druid (Diablo II)|Druid]]'s [[Armageddon]] skill.
*All level-adjusted stats ([[defense]], [[Attack Rating]], [[life]] , [[damage]] and [[experience]]) are higher than the original due to being level 110, which also makes him harder to hit with [[attack]]s.
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*All level-adjusted stats ([[defense]], [[Attack Rating]], [[life]], [[damage]] and [[experience]]) are higher than the original due to being level 110, which also makes him harder to hit with [[attack]]s.
*Most easily defeated by [[melee]] attackers capable of delivering [[Crushing Blow]] and benefiting from [[Life Stolen]] per hit or [[Life Tap]], or delivering massive damage to a single target which always hits and cannot be blocked (like an [[Amazon]] using [[Charged Strike]]). [[Paladin (Diablo II)|Paladin]] using [[Smite]] has advantage of an attack which is fast, always hits and cannot be [[block]]ed.
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*Most easily defeated by [[melee]] attackers capable of delivering [[Crushing Blow]] and benefiting from [[Life Stolen]] per hit or [[Life Tap]], or delivering massive damage to a single target which always hits and cannot be blocked (like an [[Amazon]] using [[Charged Strike]]). [[Paladin (Diablo II)|Paladin]] using [[Smite]] has the advantage of an attack which is fast, always hits and cannot be [[block]]ed.
 
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==Reward==
 
==Reward==
*[[Annihilus|{{Ub|=Annihilus Small Charm}}]] drops upon his death in [[Expansion]]. World Event can be completed more than once, but character cannot pick up charm if one is already present in inventory or stash.
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*[[Annihilus|{{Ub|=Annihilus Small Charm}}]] drops upon his death in [[Expansion]]. World Event can be completed more than once, but a character cannot pick up the charm if one is already present in their inventory or stash.
*Cannot be transferred from one character to another by selling to vendor: once bought, it does not appear in vendor inventory and is lost forever.
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*Cannot be transferred from one character to another by selling to vendors: once sold, it does not appear in vendor inventory and is lost forever.
*Although charm does not drop in [[Classic]], still worth killing him for [[experience]].
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*Although the charm does not drop in [[Classic]], it's still worth killing Diablo for [[experience]].
 
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==Reference==
 
==Reference==
 
*Skie_M, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/89323-diablo-clone-info/ Diablo Clone Info] (D2 Technical)
 
*Skie_M, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/89323-diablo-clone-info/ Diablo Clone Info] (D2 Technical)

Latest revision as of 12:24, 9 October 2024