Difference between revisions of "Attack speed"
(added attack cycle columns and equations, reworded EIAS description) |
(switched to number table templates) |
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<br> | <br> | ||
− | This gives a comparison of the attack animation | + | This gives a comparison of the attack animation parameters of the different classes. Animations are classified by character code, action mode, and type of item equipped. FramesPerDirection is the number of frames in the animation. AnimationSpeed gives the standard playback rate of the animation in 256ths of a frame. StartingFrame denotes which frame the animation starts on, allowing frames to be skipped. ActionFlagFrames specifies which frame in the animation is used to apply the hit action. Attack cycle length and Attack cycles per second refer to the length of the animation when played at standard, unmodified speed.<br> |
AnimRate = AnimationSpeed * (100 + percentage speed modifiers) / 100<br> | AnimRate = AnimationSpeed * (100 + percentage speed modifiers) / 100<br> | ||
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Attack cycles per second = 25 / Frames per attack cycle<br> | Attack cycles per second = 25 / Frames per attack cycle<br> | ||
− | Assassin | + | [[Assassin attack speed]] |
− | { | + | {{Number table}} |
!Code | !Code | ||
!Mode | !Mode | ||
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|} | |} | ||
− | Amazon | + | [[Amazon attack speed]] |
− | { | + | {{Number table}} |
!Code | !Code | ||
!Mode | !Mode | ||
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|} | |} | ||
− | Barbarian<br> | + | [[Barbarian attack speed]]<br> |
− | { | + | {{Number table}} |
!Code | !Code | ||
!Mode | !Mode | ||
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| BA || A1 || XBW || 20 || 256 || 0 || 10 || 19 || 1.3158 | | BA || A1 || XBW || 20 || 256 || 0 || 10 || 19 || 1.3158 | ||
|- | |- | ||
− | | BA || A1 || 1JS || 16 || 256 || 0 || 7 || 15 || | + | | BA || A1 || 1JS || 16 || 256 || 0 || 7 || 15 || 1.6667 |
|- | |- | ||
− | | BA || A1 || 1JT || 16 || 256 || 0 || 7 || 15 || | + | | BA || A1 || 1JT || 16 || 256 || 0 || 7 || 15 || 1.6667 |
|- | |- | ||
− | | BA || A1 || 1SS || 16 || 256 || 0 || 7 || 15 || | + | | BA || A1 || 1SS || 16 || 256 || 0 || 7 || 15 || 1.6667 |
|- | |- | ||
− | | BA || A1 || 1ST || 16 || 256 || 0 || 7 || 15 || | + | | BA || A1 || 1ST || 16 || 256 || 0 || 7 || 15 || 1.6667 |
|} | |} | ||
− | Druid | + | [[Druid attack speed]] |
− | { | + | {{Number table}} |
!Code | !Code | ||
!Mode | !Mode | ||
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− | Necromancer | + | [[Necromancer attack speed]] |
− | { | + | {{Number table}} |
!Code | !Code | ||
!Mode | !Mode | ||
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|} | |} | ||
− | Paladin | + | [[Paladin attack speed]] |
− | { | + | {{Number table}} |
!Code | !Code | ||
!Mode | !Mode | ||
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|} | |} | ||
− | Sorceress | + | [[Sorceress attack speed]] |
− | { | + | {{Number table}} |
!Code | !Code | ||
!Mode | !Mode | ||
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Barrel kicking<br> | Barrel kicking<br> | ||
− | { | + | {{Number table}} |
!Code | !Code | ||
!Mode | !Mode | ||
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===Effective Increased Attack Speed=== | ===Effective Increased Attack Speed=== | ||
− | EIAS refers to a percentage modifier to the attack animation playback rate. Increased Attack Speed stats from equipment and items are added up and transformed into an quantity of EIAS. | + | EIAS refers to a percentage modifier to the attack animation playback rate. [[Increased Attack Speed]] stats from equipment and items are added up and transformed into an quantity of EIAS. |
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'''Necessary EIAS = Target EIAS - Skill EIAS + WSM''' | '''Necessary EIAS = Target EIAS - Skill EIAS + WSM''' | ||
− | Some attack speed tables indicate quantities of EIAS that are needed to reach certain speed thresholds, given the assumptions listed with the table. From your target EIAS, subtract any quantities of EIAS from skills. This can come in the form of Skills that increase your attack speed such as Burst of Speed and Fanaticism and curses that slow your attack speed like Decrepify. Attack speed increasers have a positive EIAS while speed decreasers have a negative EIAS. | + | Some attack speed tables indicate quantities of EIAS that are needed to reach certain speed thresholds, given the assumptions listed with the table. From your target EIAS, subtract any quantities of EIAS from skills. This can come in the form of Skills that increase your attack speed such as [[Burst of Speed]] and [[Fanaticism]] and curses that slow your attack speed like [[Decrepify]]. Attack speed increasers have a positive EIAS while speed decreasers have a negative EIAS. |
From that amount, add your weapon speed modifier (WSM). <br> | From that amount, add your weapon speed modifier (WSM). <br> |
Latest revision as of 04:04, 7 December 2021
This gives a comparison of the attack animation parameters of the different classes. Animations are classified by character code, action mode, and type of item equipped. FramesPerDirection is the number of frames in the animation. AnimationSpeed gives the standard playback rate of the animation in 256ths of a frame. StartingFrame denotes which frame the animation starts on, allowing frames to be skipped. ActionFlagFrames specifies which frame in the animation is used to apply the hit action. Attack cycle length and Attack cycles per second refer to the length of the animation when played at standard, unmodified speed. AnimRate = AnimationSpeed * (100 + percentage speed modifiers) / 100
Barrel kicking
Effective Increased Attack SpeedEIAS refers to a percentage modifier to the attack animation playback rate. Increased Attack Speed stats from equipment and items are added up and transformed into an quantity of EIAS.
Necessary EIAS = Target EIAS - Skill EIAS + WSM Some attack speed tables indicate quantities of EIAS that are needed to reach certain speed thresholds, given the assumptions listed with the table. From your target EIAS, subtract any quantities of EIAS from skills. This can come in the form of Skills that increase your attack speed such as Burst of Speed and Fanaticism and curses that slow your attack speed like Decrepify. Attack speed increasers have a positive EIAS while speed decreasers have a negative EIAS. From that amount, add your weapon speed modifier (WSM). The resulting value is your Necessary EIAS. This is the amount of speed increase you need to make up with the IAS from your equipment. If its value is negative, you don't need any additional IAS from your equipment. If it is positive, look up this value in the table below to get the amount of IAS you'll need to have in order to reach the Target EIAS.
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