Difference between revisions of "Druid attack speed"
(Created page with "{{Attack rate nav}} ===Normal attack=== The following tables list attack animation speed breakpoints. ΔEIAS refers to the net animation speed change after all speed mod...") |
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− | + | ==Normal attack== | |
− | The following tables list attack animation speed breakpoints. ΔEIAS refers to the net animation speed change after all speed modifiers have been applied. Positive numbers are faster | + | The following tables list attack animation speed breakpoints. ΔEIAS refers to the net animation speed change after all speed modifiers have been applied. Positive numbers are faster.<br> |
Next to each breakpoint listing is the required [[Increased Attack Speed]], assuming a given weapon WSM and no other speed modifiers.<br> | Next to each breakpoint listing is the required [[Increased Attack Speed]], assuming a given weapon WSM and no other speed modifiers.<br> | ||
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− | + | ===Druid 1 Handed Swinging=== | |
FrameDataActionFlag: 9 FramesPerDirection: 19 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | FrameDataActionFlag: 9 FramesPerDirection: 19 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | ||
{{Number table}} | {{Number table}} | ||
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| 10 || 74 || 434 || 280 || 194 || 138 || 99 || 70 | | 10 || 74 || 434 || 280 || 194 || 138 || 99 || 70 | ||
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− | + | ===Druid 1 Handed Thrust=== | |
FrameDataActionFlag: 8 FramesPerDirection: 19 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | FrameDataActionFlag: 8 FramesPerDirection: 19 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | ||
{{Number table}} | {{Number table}} | ||
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| 10 || 74 || 434 || 280 || 194 || 138 || 99 | | 10 || 74 || 434 || 280 || 194 || 138 || 99 | ||
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− | + | ===Druid 2 Handed Swinging=== | |
FrameDataActionFlag: 10 FramesPerDirection: 21 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | FrameDataActionFlag: 10 FramesPerDirection: 21 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | ||
{{Number table}} | {{Number table}} | ||
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| 11 || 75 || 292 || 200 || 142 || 120 | | 11 || 75 || 292 || 200 || 142 || 120 | ||
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− | + | ===Druid 2 Handed Thrusting=== | |
FrameDataActionFlag: 9 FramesPerDirection: 23 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | FrameDataActionFlag: 9 FramesPerDirection: 23 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | ||
{{Number table}} | {{Number table}} | ||
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| 13 || 65 || 292 || 200 || 142 || 102 || 72 | | 13 || 65 || 292 || 200 || 142 || 102 || 72 | ||
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− | + | ===Druid Staff=== | |
FrameDataActionFlag: 9 FramesPerDirection: 17 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | FrameDataActionFlag: 9 FramesPerDirection: 17 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | ||
{{Number table}} | {{Number table}} | ||
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| 9 || 71 || 377 || 250 || 174 || 125 | | 9 || 71 || 377 || 250 || 174 || 125 | ||
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− | + | ===Druid Bow=== | |
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FrameDataActionFlag: 8 FramesPerDirection: 16 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | FrameDataActionFlag: 8 FramesPerDirection: 16 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | ||
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| 9 || 61 || 174 || 147 || 125 || 89 | | 9 || 61 || 174 || 147 || 125 || 89 | ||
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− | + | ===Druid Crossbow=== | |
FrameDataActionFlag: 10 FramesPerDirection: 20 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | FrameDataActionFlag: 10 FramesPerDirection: 20 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | ||
{{Number table}} | {{Number table}} | ||
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| 11 || 67 || 215 || 152 || 109 || 35 || 8 | | 11 || 67 || 215 || 152 || 109 || 35 || 8 | ||
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− | + | ===Druid Hand-to-Hand=== | |
FrameDataActionFlag: 8 FramesPerDirection: 16 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | FrameDataActionFlag: 8 FramesPerDirection: 16 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | ||
{{Number table}} | {{Number table}} | ||
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| 9 || 61 || 125 | | 9 || 61 || 125 | ||
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Latest revision as of 21:25, 10 December 2021
Normal attackThe following tables list attack animation speed breakpoints. ΔEIAS refers to the net animation speed change after all speed modifiers have been applied. Positive numbers are faster. Next to each breakpoint listing is the required Increased Attack Speed, assuming a given weapon WSM and no other speed modifiers. If you are single wielding, your weapon speed modifier is your weapon's WSM.
Druid 1 Handed SwingingFrameDataActionFlag: 9 FramesPerDirection: 19 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Druid 1 Handed ThrustFrameDataActionFlag: 8 FramesPerDirection: 19 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Druid 2 Handed SwingingFrameDataActionFlag: 10 FramesPerDirection: 21 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Druid 2 Handed ThrustingFrameDataActionFlag: 9 FramesPerDirection: 23 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Druid StaffFrameDataActionFlag: 9 FramesPerDirection: 17 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Druid BowFrameDataActionFlag: 8 FramesPerDirection: 16 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Druid CrossbowFrameDataActionFlag: 10 FramesPerDirection: 20 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Druid Hand-to-HandFrameDataActionFlag: 8 FramesPerDirection: 16 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
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