Difference between revisions of "Druid attack speed"

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{{Attack rate nav}}
 
{{Attack rate nav}}
  
===Normal attack===
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==Normal attack==
The following tables list attack animation speed breakpoints. &Delta;EIAS refers to the net animation speed change after all speed modifiers have been applied. Positive numbers are faster. Breakpoints for EIAS values above 75 are only valid for Diablo II: Resurrected.<br>
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The following tables list attack animation speed breakpoints. &Delta;EIAS refers to the net animation speed change after all speed modifiers have been applied. Positive numbers are faster.<br>
  
 
Next to each breakpoint listing is the required [[Increased Attack Speed]], assuming a given weapon WSM and no other speed modifiers.<br>
 
Next to each breakpoint listing is the required [[Increased Attack Speed]], assuming a given weapon WSM and no other speed modifiers.<br>
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====Druid 1 Handed Swinging====
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===Druid 1 Handed Swinging===
 
FrameDataActionFlag: 9  FramesPerDirection: 19  AnimationSpeed: 256  StartingFrame: 0  Rollback: 0<br>
 
FrameDataActionFlag: 9  FramesPerDirection: 19  AnimationSpeed: 256  StartingFrame: 0  Rollback: 0<br>
 
{{Number table}}
 
{{Number table}}
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|-
 
|-
 
| 10 || 74 || 434 || 280 || 194 || 138 || 99 || 70
 
| 10 || 74 || 434 || 280 || 194 || 138 || 99 || 70
|-
 
| 9 || 91 || 1480 || 638 || 377 || 250 || 174 || 125
 
|-
 
| 8 || 112 || x || x || 1680 || 680 || 395 || 259
 
 
|}
 
|}
====Druid 1 Handed Thrust====
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===Druid 1 Handed Thrust===
 
FrameDataActionFlag: 8  FramesPerDirection: 19  AnimationSpeed: 256  StartingFrame: 0  Rollback: 0<br>
 
FrameDataActionFlag: 8  FramesPerDirection: 19  AnimationSpeed: 256  StartingFrame: 0  Rollback: 0<br>
 
{{Number table}}
 
{{Number table}}
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|-
 
|-
 
| 10 || 74 || 434 || 280 || 194 || 138 || 99
 
| 10 || 74 || 434 || 280 || 194 || 138 || 99
|-
 
| 9 || 91 || 1480 || 638 || 377 || 250 || 174
 
|-
 
| 8 || 112 || x || x || 1680 || 680 || 395
 
 
|}
 
|}
====Druid 2 Handed Swinging====
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===Druid 2 Handed Swinging===
 
FrameDataActionFlag: 10  FramesPerDirection: 21  AnimationSpeed: 256  StartingFrame: 0  Rollback: 0<br>
 
FrameDataActionFlag: 10  FramesPerDirection: 21  AnimationSpeed: 256  StartingFrame: 0  Rollback: 0<br>
 
{{Number table}}
 
{{Number table}}
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|-
 
|-
 
| 11 || 75 || 292 || 200 || 142 || 120
 
| 11 || 75 || 292 || 200 || 142 || 120
|-
 
| 10 || 92 || 680 || 395 || 259 || 215
 
|-
 
| 9 || 111 || x || 1480 || 638 || 480
 
 
|}
 
|}
====Druid 2 Handed Thrusting====
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===Druid 2 Handed Thrusting===
 
FrameDataActionFlag: 9  FramesPerDirection: 23  AnimationSpeed: 256  StartingFrame: 0  Rollback: 0<br>
 
FrameDataActionFlag: 9  FramesPerDirection: 23  AnimationSpeed: 256  StartingFrame: 0  Rollback: 0<br>
 
{{Number table}}
 
{{Number table}}
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|-
 
|-
 
| 13 || 65 || 292 || 200 || 142 || 102 || 72
 
| 13 || 65 || 292 || 200 || 142 || 102 || 72
|-
 
| 12 || 77 || 507 || 317 || 215 || 152 || 109
 
|-
 
| 11 || 92 || 1680 || 680 || 395 || 259 || 180
 
|-
 
| 10 || 110 || x || x || 1320 || 600 || 360
 
 
|}
 
|}
====Druid Staff====
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===Druid Staff===
 
FrameDataActionFlag: 9  FramesPerDirection: 17  AnimationSpeed: 256  StartingFrame: 0  Rollback: 0<br>
 
FrameDataActionFlag: 9  FramesPerDirection: 17  AnimationSpeed: 256  StartingFrame: 0  Rollback: 0<br>
 
{{Number table}}
 
{{Number table}}
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|-
 
|-
 
| 9 || 71 || 377 || 250 || 174 || 125
 
| 9 || 71 || 377 || 250 || 174 || 125
|-
 
| 8 || 90 || 1320 || 600 || 360 || 240
 
|-
 
| 7 || 113 || x || x || 1938 || 728
 
 
|}
 
|}
====Druid Bow====
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===Druid Bow===
 
FrameDataActionFlag: 8  FramesPerDirection: 16  AnimationSpeed: 256  StartingFrame: 0  Rollback: 0<br>
 
FrameDataActionFlag: 8  FramesPerDirection: 16  AnimationSpeed: 256  StartingFrame: 0  Rollback: 0<br>
 
{{Number table}}
 
{{Number table}}
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|-
 
|-
 
| 9 || 61 || 174 || 147 || 125 || 89
 
| 9 || 61 || 174 || 147 || 125 || 89
|-
 
| 8 || 79 || 345 || 280 || 232 || 163
 
|-
 
| 7 || 100 || 1320 || 840 || 600 || 360
 
 
|}
 
|}
====Druid Crossbow====
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===Druid Crossbow===
 
FrameDataActionFlag: 10  FramesPerDirection: 20  AnimationSpeed: 256  StartingFrame: 0  Rollback: 0<br>
 
FrameDataActionFlag: 10  FramesPerDirection: 20  AnimationSpeed: 256  StartingFrame: 0  Rollback: 0<br>
 
{{Number table}}
 
{{Number table}}
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|-
 
|-
 
| 11 || 67 || 215 || 152 || 109 || 35 || 8
 
| 11 || 67 || 215 || 152 || 109 || 35 || 8
|-
 
| 10 || 83 || 414 || 270 || 187 || 68 || 29
 
|-
 
| 9 || 100 || 1320 || 600 || 360 || 120 || 60
 
 
|}
 
|}
====Druid Hand-to-Hand====
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===Druid Hand-to-Hand===
 
FrameDataActionFlag: 8  FramesPerDirection: 16  AnimationSpeed: 256  StartingFrame: 0  Rollback: 0<br>
 
FrameDataActionFlag: 8  FramesPerDirection: 16  AnimationSpeed: 256  StartingFrame: 0  Rollback: 0<br>
 
{{Number table}}
 
{{Number table}}
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|-
 
|-
 
| 9 || 61 || 125
 
| 9 || 61 || 125
|-
 
| 8 || 79 || 232
 
|-
 
| 7 || 100 || 600
 
 
|}
 
|}

Latest revision as of 21:25, 10 December 2021