Difference between revisions of "Assassin attack speed"
(sections) |
(removed >75 breakpoints) |
||
Line 2: | Line 2: | ||
==Normal attack== | ==Normal attack== | ||
− | The following tables list attack animation speed breakpoints. ΔEIAS refers to the net animation speed change after all speed modifiers have been applied. Positive numbers are faster | + | The following tables list attack animation speed breakpoints. ΔEIAS refers to the net animation speed change after all speed modifiers have been applied. Positive numbers are faster.<br> |
Next to each breakpoint listing is the required [[Increased Attack Speed]], assuming a given weapon WSM and no other speed modifiers.<br> | Next to each breakpoint listing is the required [[Increased Attack Speed]], assuming a given weapon WSM and no other speed modifiers.<br> | ||
Line 159: | Line 159: | ||
|- | |- | ||
| 8 || 67 || 317 || 215 || 152 || 109 || 78 || 54 | | 8 || 67 || 317 || 215 || 152 || 109 || 78 || 54 | ||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
===Assassin 1 Handed Thrust=== | ===Assassin 1 Handed Thrust=== | ||
Line 287: | Line 283: | ||
|- | |- | ||
| 8 || 67 || 317 || 215 || 152 || 109 || 78 | | 8 || 67 || 317 || 215 || 152 || 109 || 78 | ||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
===Assassin 2 Handed Swinging=== | ===Assassin 2 Handed Swinging=== | ||
Line 440: | Line 432: | ||
|- | |- | ||
| 13 || 65 || 200 || 142 || 102 || 86 | | 13 || 65 || 200 || 142 || 102 || 86 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
===Assassin 2 Handed Thrusting=== | ===Assassin 2 Handed Thrusting=== | ||
Line 596: | Line 582: | ||
|- | |- | ||
| 13 || 65 || 292 || 200 || 142 || 102 || 72 | | 13 || 65 || 292 || 200 || 142 || 102 || 72 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
===Assassin Staff=== | ===Assassin Staff=== | ||
Line 741: | Line 721: | ||
|- | |- | ||
| 10 || 74 || 434 || 280 || 194 || 138 | | 10 || 74 || 434 || 280 || 194 || 138 | ||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
===Assassin Claws=== | ===Assassin Claws=== | ||
Line 875: | Line 851: | ||
|- | |- | ||
| 7 || 70 || 600 || 456 || 360 || 292 || 240 || 200 || 168 || 142 || 120 || 102 || 86 || 72 || 60 || 50 || 40 || 32 || 24 | | 7 || 70 || 600 || 456 || 360 || 292 || 240 || 200 || 168 || 142 || 120 || 102 || 86 || 72 || 60 || 50 || 40 || 32 || 24 | ||
− | |||
− | |||
|} | |} | ||
===Assassin Bow=== | ===Assassin Bow=== | ||
Line 1,004: | Line 978: | ||
|- | |- | ||
| 9 || 61 || 174 || 147 || 125 || 89 | | 9 || 61 || 174 || 147 || 125 || 89 | ||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
===Assassin Crossbow=== | ===Assassin Crossbow=== | ||
Line 1,152: | Line 1,122: | ||
|- | |- | ||
| 11 || 75 || 292 || 200 || 142 || 50 || 18 | | 11 || 75 || 292 || 200 || 142 || 50 || 18 | ||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
===Assassin Hand-to-Hand=== | ===Assassin Hand-to-Hand=== | ||
Line 1,258: | Line 1,224: | ||
|- | |- | ||
| 6 || 58 || 113 | | 6 || 58 || 113 | ||
− | |||
− | |||
|} | |} |
Latest revision as of 21:21, 10 December 2021
Normal attackThe following tables list attack animation speed breakpoints. ΔEIAS refers to the net animation speed change after all speed modifiers have been applied. Positive numbers are faster. Next to each breakpoint listing is the required Increased Attack Speed, assuming a given weapon WSM and no other speed modifiers. If you are single wielding, your weapon speed modifier is your weapon's WSM. Baseline speeds
Assassin 1 Handed SwingingFrameDataActionFlag: 7 FramesPerDirection: 15 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Assassin 1 Handed ThrustFrameDataActionFlag: 7 FramesPerDirection: 15 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Assassin 2 Handed SwingingFrameDataActionFlag: 11 FramesPerDirection: 23 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Assassin 2 Handed ThrustingFrameDataActionFlag: 10 FramesPerDirection: 23 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Assassin StaffFrameDataActionFlag: 9 FramesPerDirection: 19 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Assassin ClawsFrameDataActionFlag: 6 FramesPerDirection: 11 AnimationSpeed: 208 StartingFrame: 0 Rollback: 0
Assassin BowFrameDataActionFlag: 7 FramesPerDirection: 16 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Assassin CrossbowFrameDataActionFlag: 10 FramesPerDirection: 21 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Assassin Hand-to-HandFrameDataActionFlag: 6 FramesPerDirection: 11 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
|