Difference between revisions of "Indestructible"
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{{Intro}} | {{Intro}} | ||
{{Mb|=Indestructible}} [[Item type#Armor|armor]] and [[Item type#Weapon|weapons]] (excluding [[Item type#Ranged|ranged]] weapons) display no durability and lose none: they do not need to be repaired (although they do need to be [[charges|recharged]]). An indestructible item cannot be ethereal as well, with the following exceptions: | {{Mb|=Indestructible}} [[Item type#Armor|armor]] and [[Item type#Weapon|weapons]] (excluding [[Item type#Ranged|ranged]] weapons) display no durability and lose none: they do not need to be repaired (although they do need to be [[charges|recharged]]). An indestructible item cannot be ethereal as well, with the following exceptions: | ||
− | *Ethereal rare or | + | * Ethereal {{r|=rare}} or {{u|=unique}} [[Crystal Sword]] or [[Dimensional Blade]] [[Horadric Cube#Upgrade|upgraded]] to [[Phase Blade]] using {{Ub|=Horadric Cube}} |
− | *[[Ethereal Edge|{{Ub|=Ethereal Edge Silver-edged Axe}}]] | + | * When defined as a fixed property: |
− | *[[Shadow Killer|{{Ub|=Shadow Killer Battle Cestus}}]] | + | ** [[Ethereal Edge|{{Ub|=Ethereal Edge Silver-edged Axe}}]] |
− | *[[Ghostflame|{{Ub|=Ghostflame Legend Spike}}]] | + | ** [[Shadow Killer|{{Ub|=Shadow Killer Battle Cestus}}]] |
+ | ** [[Ghostflame|{{Ub|=Ghostflame Legend Spike}}]] | ||
However, an ethereal item with > 0 durability can become indestructible when socketed with a [[Zod Rune|{{Cb|=Zod Rune}}]] (otherwise the item cannot be socketed with the rune, preventing the player from wasting it on a broken item). | However, an ethereal item with > 0 durability can become indestructible when socketed with a [[Zod Rune|{{Cb|=Zod Rune}}]] (otherwise the item cannot be socketed with the rune, preventing the player from wasting it on a broken item). | ||
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Latest revision as of 03:50, 17 September 2024
Any socket
Helm
Body armor
Weapon
1 Excluding ranged weapons
Melee weapon
Axe
Claw
Dagger
Hammer
Mace
Polearm
Spear
Staff
Sword
Shield
Boots
Belt
Gloves
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