Difference between revisions of "Grim Ward"
Jump to navigation
Jump to search
(D2R stats WIP) |
Naturelover (talk | contribs) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 35: | Line 35: | ||
!align=left|[[Damage Resist]] -% (D2R only) | !align=left|[[Damage Resist]] -% (D2R only) | ||
|20 | |20 | ||
+ | |- | ||
+ | !align=left|{{S|=Damage Resist -%}} (D2R only) | ||
+ | |5 * ([[Find Potion]].blvl) | ||
|- | |- | ||
!align=left|Ward Duration (Seconds) | !align=left|Ward Duration (Seconds) | ||
Line 45: | Line 48: | ||
*[[Cast rate]] | *[[Cast rate]] | ||
+ | *In D2R the DR works at 20% (1/5) against [[Immune to Physical]] monsters, yet at 100% against sundered monsters. | ||
*Must be adjacent to [[corpse]] to raise a ward from it (although it does not need to be selected). | *Must be adjacent to [[corpse]] to raise a ward from it (although it does not need to be selected). | ||
*In addition to the normal restrictions on corpse selection, the following cannot be used due to lack of flesh, or bones (they aren't flagged as soft in MonStats2.txt): | *In addition to the normal restrictions on corpse selection, the following cannot be used due to lack of flesh, or bones (they aren't flagged as soft in MonStats2.txt): |
Latest revision as of 13:49, 22 October 2024
This skill allows the Barbarian to fashion a totem out of the carcass of his slain enemies. The resulting talisman serves as a grave warning to all of the minions of the Prime Evils. The mere sight of the Totem causes monsters to flee in terror. With additional training the warrior can increase the potency of the ward.
Detail
SourceSkill bonus
Charges
Charged suffix
Levels 1-60 (LoD)
Levels 1-60 (D2R)
Reference
|