Difference between revisions of "Terror Zone"

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* D2R only
 
* D2R only
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* [[Champion]], [[Unique]], [[Superunique]], and [[Boss]] monsters have a chance to drop [[Sunder]] [[Unique charm]]s.
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* Monsters' levels are increased: max(min(original MonLvl, clvl + monster type bonus), difficulty cap)
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** Original level is the minimum
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** Monster level per difficulty and monster type:
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*** Normal
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**** Standard Monsters: +2 player level up to 45
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**** [[Champion]]: +4 player level up to 47
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**** Unique: +5 player level up to 48
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***Nightmare
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**** Standard Monsters: +2 player level up to 71
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**** Champion: +4 player level up to 73
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**** Unique: +5 player level up to 74
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***Hell
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**** Standard Monsters: +2 player level up to 96
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**** Champion: +4 player level up to 98
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**** Unique: +5 player level up to 99
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** Because Terror Zones scale with character level, they made level 85 areas obsolete for farming.
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* Superunique monsters have their Treasure Class increased at certain levels.
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** Superuniques of level 93 (TZ created by a player level 88) drop loot from “Act 5 (H) Equip B”, which is the same that non-terrorized Baal drops from.
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** Superuniques of level 96 (TZ created by a player level 91) drop loot from “Act 5 (H) Equip C”, which is the highest possible TC. This is the final TC upgrade for Superunique monsters.
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* Must be unlocked on each difficulty level by defeating Baal, so they do not interfere with questing.
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** In multiplayer, characters that did not do so are not prevented from joining games with Terror Zones enabled.
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* Every hour a random zone or set of zones become Terror Zones:
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** Act I
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*** [[Blood Moor]] and [[Den of Evil (area)|Den of Evil]]
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*** [[Cold Plains]] and [[Cave]]
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*** [[Burial Grounds]], [[Crypt]] and [[Mausoleum]]
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*** [[Stony Field]]
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*** [[Dark Wood]] and [[Underground Passage]]
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*** [[Black Marsh]] and [[Hole]]
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*** [[The Forgotten Tower]]
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*** [[Barracks]] and [[Jail]]
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*** [[Cathedral]] and [[Catacombs]]
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*** [[Pit]]
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*** [[Tristram]]
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*** [[Moo Moo Farm]]
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** Act II
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*** [[Sewers (Act 2)|Sewers]]
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*** [[Rocky Waste]] and [[Stony Tomb]]
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*** [[Dry Hills]] and [[Halls of the Dead]]
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*** [[Far Oasis]]
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*** [[Lost City]], [[Valley of Snakes]] and [[Claw Viper Temple]]
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*** [[Ancient Tunnels]]
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*** [[Arcane Sanctuary]]
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*** [[Tal Rasha's Tomb]]
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** Act III
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*** [[Spider Forest]] and [[Spider Cavern]]
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*** [[Great Marsh]]
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*** [[Flayer Jungle]] and [[Flayer Dungeon]]
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*** [[Kurast Bazaar]], [[Ruined Temple]] and [[Disused Fane]]
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*** [[Travincal]]
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*** [[Durance of Hate]]
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** Act IV
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*** [[Outer Steppes]] and [[Plains of Despair]]
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*** [[River of Flame]] and [[City of the Damned]]
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*** [[Chaos Sanctuary]]
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** Act V
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*** [[Bloody Foothills]], [[Frigid Highlands]] and [[Abaddon]]
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*** [[Glacial Trail]] and [[Drifter Cavern]]
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*** [[Crystalline Passage]] and [[Frozen River]]
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*** [[Arreat Plateau]] and [[Pit of Acheron]]
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*** [[Nihlathak's Temple]], [[Halls of Anguish]], [[Halls of Pain]] and [[Halls of Vaught]]
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*** [[Ancients' Way]] and [[Icy Cellar]]
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*** [[Worldstone Keep]], [[Throne of Destruction]] and [[Worldstone Chamber]]
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* Terror Zones are indicated by the following:
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** Unique iconography next to a terrorized monster's name
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** On-screen text and messaging
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** Special audio cue
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** In-game text on the auto-map
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** Unique environmental lighting
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** Ember visual effects

Latest revision as of 19:35, 19 September 2024