Difference between revisions of "Terror Zone"

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* D2R only
 
* D2R only
* Monsters' levels are increased: max(min(original MonLvl, clvl + monster type bonus), difficulty cap)
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* [[Champion]], [[Unique]], [[Superunique]], and [[Boss]] monsters have a chance to drop [[Sunder]] [[Unique charm]]s.
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* Monsters' levels are increased: min(max(original MonLvl, clvl + monster type bonus), difficulty cap)
 
** Original level is the minimum
 
** Original level is the minimum
 
** Monster level per difficulty and monster type:
 
** Monster level per difficulty and monster type:
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**** Champion: +4 player level up to 98
 
**** Champion: +4 player level up to 98
 
**** Unique: +5 player level up to 99
 
**** Unique: +5 player level up to 99
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** Because Terror Zones scale with character level, they made level 85 areas obsolete for farming.
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* Superunique monsters have their Treasure Class increased at certain levels.
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** Superuniques of level 93 (TZ created by a player level 88) drop loot from “Act 5 (H) Equip B”, which is the same that non-terrorized Baal drops from.
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** Superuniques of level 96 (TZ created by a player level 91) drop loot from “Act 5 (H) Equip C”, which is the highest possible TC. This is the final TC upgrade for Superunique monsters.
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* Must be unlocked on each difficulty level by defeating Baal, so they do not interfere with questing.
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** In multiplayer, characters that did not do so are not prevented from joining games with Terror Zones enabled.
 
* Every hour a random zone or set of zones become Terror Zones:
 
* Every hour a random zone or set of zones become Terror Zones:
 
** Act I
 
** Act I

Latest revision as of 08:06, 21 September 2024