Difference between revisions of "Terror Zone"
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Naturelover (talk | contribs) (other way round) |
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* D2R only | * D2R only | ||
− | * Monsters' levels are increased: max | + | * [[Champion]], [[Unique]], [[Superunique]], and [[Boss]] monsters have a chance to drop [[Sunder]] [[Unique charm]]s. |
+ | * Monsters' levels are increased: min(max(original MonLvl, clvl + monster type bonus), difficulty cap) | ||
** Original level is the minimum | ** Original level is the minimum | ||
** Monster level per difficulty and monster type: | ** Monster level per difficulty and monster type: | ||
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**** Champion: +4 player level up to 98 | **** Champion: +4 player level up to 98 | ||
**** Unique: +5 player level up to 99 | **** Unique: +5 player level up to 99 | ||
+ | ** Because Terror Zones scale with character level, they made level 85 areas obsolete for farming. | ||
+ | * Superunique monsters have their Treasure Class increased at certain levels. | ||
+ | ** Superuniques of level 93 (TZ created by a player level 88) drop loot from “Act 5 (H) Equip B”, which is the same that non-terrorized Baal drops from. | ||
+ | ** Superuniques of level 96 (TZ created by a player level 91) drop loot from “Act 5 (H) Equip C”, which is the highest possible TC. This is the final TC upgrade for Superunique monsters. | ||
+ | * Must be unlocked on each difficulty level by defeating Baal, so they do not interfere with questing. | ||
+ | ** In multiplayer, characters that did not do so are not prevented from joining games with Terror Zones enabled. | ||
* Every hour a random zone or set of zones become Terror Zones: | * Every hour a random zone or set of zones become Terror Zones: | ||
** Act I | ** Act I |
Latest revision as of 08:06, 21 September 2024
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