Difference between revisions of "Wand"
Jump to navigation
Jump to search
(incorrect in-game description of weapons) |
m |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
{{Item type nav}} | {{Item type nav}} | ||
{{Intro}} | {{Intro}} | ||
− | *Wands are | + | *Wands are [[rod]]s, so [[Mace Mastery]] applies when equipped by [[Barbarian (Diablo II)|Barbarian]]. |
*Normal, superior, magic, rare and crafted quality wands can spawn with up to three +(1-3) [[skill bonus]]es to individual [[Necromancer#Skills|Necromancer skills]] ([[Poison Dagger]] is normally an exception). | *Normal, superior, magic, rare and crafted quality wands can spawn with up to three +(1-3) [[skill bonus]]es to individual [[Necromancer#Skills|Necromancer skills]] ([[Poison Dagger]] is normally an exception). | ||
*Wand with magic level have affix level (Alvl) = item level (Ilvl) + magic level | *Wand with magic level have affix level (Alvl) = item level (Ilvl) + magic level | ||
*All have 100 [[Strength (attribute)|Strength]] bonus when calculating attack damage, so +[[% Damage]] = Strength | *All have 100 [[Strength (attribute)|Strength]] bonus when calculating attack damage, so +[[% Damage]] = Strength | ||
*All have +50% [[Damage to Undead]]. | *All have +50% [[Damage to Undead]]. | ||
− | * "Staff class" is incorrectly displayed on wands | + | * "Staff class" is incorrectly displayed on wands. |
|} | |} | ||
Latest revision as of 07:28, 30 June 2024
Normal
Exceptional
Elite
|