Difference between revisions of "Mercenary"

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===Levels===
 
===Levels===
* Mercs hired in normal difficulty have better stats than those hired in Nightmare, and those are both better than those hired in Hell. In 1.11, you should always hire your mercs in Normal, since they will always have better stats, the exception being the Nightmare Act 2 mercs, which have different auras than Normal A2 mercs. The level of your character when you hire them has no bearing on their stats, only the difficulty you hire them in matters.
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* In vanilla D2 and LoD, mercs hired in normal difficulty have better stats than those hired in Nightmare, and those are both better than those hired in Hell. In 1.11, you should always hire your mercs in Normal, since they will always have better stats, the exception being the Nightmare Act 2 mercs, which have different auras than Normal A2 mercs. The level of your character when you hire them has no bearing on their stats, only the difficulty you hire them in matters.
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** In D2R, mercenaries' stats are independent of the difficulty level they were hired in.
 
* The highest level a merc can be is 98.
 
* The highest level a merc can be is 98.
 
* When mercs levels up, their current life is set to their new base maximum life. So, if a merc is under life bonuses from Battle Orders, Oak Sage, or equipment, you will see their life drop. Don't be alarmed when this happens, your merc isn't about to bite the dust.
 
* When mercs levels up, their current life is set to their new base maximum life. So, if a merc is under life bonuses from Battle Orders, Oak Sage, or equipment, you will see their life drop. Don't be alarmed when this happens, your merc isn't about to bite the dust.
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** +skilltabs
 
** +skilltabs
 
** +class skills in LoD (not even barbarian mercs with +all barbarian skills gear)
 
** +class skills in LoD (not even barbarian mercs with +all barbarian skills gear)
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*In D2R, act 1 rogues can use amazon-only bows and they will benefit from + amazon skill levels. Act 5 barbarians finally benefit from + barbarian skill levels.
  
 
===Misc===
 
===Misc===
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* Cast Inner Sight
 
* Cast Inner Sight
 
* The mods [[Fires Explosive Arrows or Bolts]] and [[Fires Magic Arrows]] are quirky. The Explosive arrows do not work. There is a graphical bug so that you see the explosion, but no damage is dealt and the Rogue does not get the Attack Rating bonus associated with the Exploding Arrow skill. Fires Magic Arrow does deliver magic damage, but the Rogue's still do not receive an AR bonus. Credit for the discovery goes to adeyke and brianc84. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/95795-ar-bonuses-on-ranged-attack-skills-dont-work/ Link].
 
* The mods [[Fires Explosive Arrows or Bolts]] and [[Fires Magic Arrows]] are quirky. The Explosive arrows do not work. There is a graphical bug so that you see the explosion, but no damage is dealt and the Rogue does not get the Attack Rating bonus associated with the Exploding Arrow skill. Fires Magic Arrow does deliver magic damage, but the Rogue's still do not receive an AR bonus. Credit for the discovery goes to adeyke and brianc84. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/95795-ar-bonuses-on-ranged-attack-skills-dont-work/ Link].
* They can give you the [[Vigor]] aura via [[Harmony]], [[Thorns]] via [[Edge]] and [[Fanatacism]] via [[Faith]].<br/> In D2R they can also give you [[Fanaticism]] via [[Hustle]], [[Meditation]] via [[Insight]] and [[Concentration]] via [[Mist]].
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* They can give you the [[Vigor]] aura via [[Harmony]], [[Thorns]] via [[Edge]] and [[Fanaticism]] via [[Faith]].<br/> In D2R they can also give you [[Fanaticism]] via [[Hustle]], [[Meditation]] via [[Insight]] and [[Concentration]] via [[Mist]].
  
 
===Equipment===
 
===Equipment===
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===Equipment===
 
===Equipment===
Get him a big damage polearm. Mods to look for are: Crushing Blow, life leech, +life, resistances, Faster Hit Recovery, Chance to Cast amp damage or decrepify, Slows Target (especially on Holy Freeze merc).
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Get him a big damage polearm or spear. Mods to look for are: Crushing Blow, life leech, +life, resistances, Faster Hit Recovery, Chance to Cast amp damage or decrepify, Slows Target (especially on Holy Freeze merc).
  
 
===Available Auras===
 
===Available Auras===
 
{| border="2"
 
{| border="2"
|+ Normal/Hell Difficulty
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|+ Normal/Hell difficulty (LoD) / all difficulties (D2R)
 
! Type !! Aura
 
! Type !! Aura
 
|-
 
|-
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{| border="2"
 
{| border="2"
|+ Nightmare Difficulty
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|+ Nightmare difficulty (LoD) / Nightmare/Hell difficulty (D2R)
 
! Type !! Aura
 
! Type !! Aura
 
|-
 
|-
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*  Do not have blocking animations. "This means they do not getting blocking check at all. The Shield will just be there for the non-blocking attributes such as defense and any other magical properties that it has such as resisitances, fast cast, skills, etc." - Ruvanal
 
*  Do not have blocking animations. "This means they do not getting blocking check at all. The Shield will just be there for the non-blocking attributes such as defense and any other magical properties that it has such as resisitances, fast cast, skills, etc." - Ruvanal
 
* +Glacial Spike, +FireBall, etc. will help these mercs. The only places to get these are from Ormus' Robes or two pieces of the Trang's set. Note that the +Fireball bonus from Trang's will be capped at +3.
 
* +Glacial Spike, +FireBall, etc. will help these mercs. The only places to get these are from Ormus' Robes or two pieces of the Trang's set. Note that the +Fireball bonus from Trang's will be capped at +3.
* Anything that is +sorceress skills, for example: +2 Fire Skills (Sorceress Only) will not work, but the +3 Fire Skills of Hexfire would.
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* Anything that is +sorceress skills, for example: +2 Fire Skills (Sorceress Only) will not work, but the +3 Fire Skills of Hexfire (and the [[Flickering Flame]] in D2R) would.
 
* Items that lower enemy resistance (such as the Crescent Moon runeword, facets, etc.) will benefit these mercs.
 
* Items that lower enemy resistance (such as the Crescent Moon runeword, facets, etc.) will benefit these mercs.
* Can complete the Isenhart set (for whatever that's worth)
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* Can complete the Isenhart set (for whatever that's worth).
  
 
===Equipment===
 
===Equipment===
You want +skills and Faster Cast Rate. Everything else is secondary because they tend to survive fairly well on their own unless you let them get swarmed. The Spirit runeword makes an excellent weapon for them. You would need +strength on your helm/armor to let them use a Spirit shield since the lowest strength requirement on a 4 socket shield is 156 on a Monarch (146 if ethereal). They top out at 153 str at level 98 and have 137 str at level 85, just to give you an idea.
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You want +[[All Skills]] and [[Faster Cast Rate]]. Everything else is secondary because they tend to survive fairly well on their own unless you let them get swarmed. The [[Spirit]] [[rune word]] makes an excellent weapon for them (and actually is the only available weapon with +all skills and FCR bonuses). You would need +strength on your helm/armor to let them use a Spirit shield since the lowest strength requirement on a 4 socket shield is 156 on a Monarch (146 if ethereal). They top out at 153 str at level 98 and have 137 str at level 85, just to give you an idea.
  
 
See the [https://www.theamazonbasin.com/forums/index.php?/forums/topic/102181-act-3-mercenaries-full-power-guide/ Act 3 Mercenaries Full Power Guide] for more ideas.
 
See the [https://www.theamazonbasin.com/forums/index.php?/forums/topic/102181-act-3-mercenaries-full-power-guide/ Act 3 Mercenaries Full Power Guide] for more ideas.
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==Act 5 Barbarian==
 
==Act 5 Barbarian==
* These mercenaries possess the skills [[Stun]] and [[Bash]]<br/> In D2R they also use [[Battle Cry]].
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* These mercenaries possess the skills [[Stun]] and [[Bash]].<br/> In D2R they also use [[Battle Cry]].
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* D2R also introduced dual wielding Barbarian Mercenaries.  They utilize [[Frenzy]], [[Taunt]], and [[Iron Skin]].
 
* They can use [[primal helm]]s.
 
* They can use [[primal helm]]s.
* They benefit from [[Barbarian Skill Levels]] and Barbarian skill tree levels (D2R only).
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* In D2R, they benefit from [[Barbarian Skill Levels]] and Barbarian skill tree levels.
 
* They have a 5% chance of doing critical hits, the other mercenaries do not.
 
* They have a 5% chance of doing critical hits, the other mercenaries do not.
 
* They regenerate their health fully in 16.4 seconds.
 
* They regenerate their health fully in 16.4 seconds.
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===Equipment===
 
===Equipment===
They can wield one-handed and two-handed swords but they cannot dual-wield two one-handed swords. Life leech, FHR, resistances, etc are good. They're about the same as A2 mercenaries except for the weapon differences. Lawbringer has become somewhat popular because of the chance to cast Decrepify.
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They can wield one-handed and two-handed swords but in LoD they cannot dual-wield two one-handed swords. Life leech, FHR, resistances, etc are good. They're about the same as A2 mercenaries except for the weapon differences. Lawbringer has become somewhat popular because of the chance to cast Decrepify.
  
 
===Hit Recovery===
 
===Hit Recovery===
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===Summoners===
 
===Summoners===
* [[Necromancer]]s and in D2R [[Druid]]s.
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* [[Necromancer]]s and in D2R [[Druid (Diablo II)|Druids]].
 
* The Necromancer Room's consensus seems to be: Thorns is good in NM or when you are fighting monsters that are above your level. Blessed Aim also gets a nod in NM to help with Skeleton Attack Rating versus higher level monsters. Might is better in Hell and when your level is at or above those of the monsters you are fighting.
 
* The Necromancer Room's consensus seems to be: Thorns is good in NM or when you are fighting monsters that are above your level. Blessed Aim also gets a nod in NM to help with Skeleton Attack Rating versus higher level monsters. Might is better in Hell and when your level is at or above those of the monsters you are fighting.
 
* Ranged merc since the melee is covered by minions. This isn't terribly popular, since if you have lots of minions, you want to have an aura to share with them.
 
* Ranged merc since the melee is covered by minions. This isn't terribly popular, since if you have lots of minions, you want to have an aura to share with them.

Latest revision as of 08:39, 24 September 2024