Difference between revisions of "Cast rate"

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==Delay==
 
==Delay==
Some [[skill]]s apply a delay when used: while the delay is active, that skill (in case of local delay) or any skill with a delay (in case of global delay) can be used. Nothing reduces the length of these delays but, since they begin at the action frame (the frame in the attack or casting animation in which the action is actually executed), increasing attack speed or cast rate will slightly reduce the interval between actions since the action frame will occur earlier in the animation: interval = action frame + delay.<br/>
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Some [[skill]]s apply a delay when used: while the delay is active, that skill (in case of local delay) or any skill with a delay (in case of global delay) cannot be used. Nothing reduces the length of these delays but, since they begin at the action frame (the frame in the attack or casting animation in which the action is actually executed), increasing attack speed or cast rate will slightly reduce the interval between actions since the action frame will occur earlier in the animation: interval = action frame + delay.<br/>
In LoD all delays were global, and there was no mechanic of local delays. The latter was introduced in D2R patch 2.4[https://news.blizzard.com/en-us/diablo2/23788293/diablo-ii-resurrected-patch-2-4-ladder-now-live#class], and most delays were converted into local delays. It had the most impact on the [[Elemental]] Fire Druids.
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In LoD all delays are global, and there is no mechanic of local delays. The latter was introduced in D2R patch 2.4[https://news.blizzard.com/en-us/diablo2/23788293/diablo-ii-resurrected-patch-2-4-ladder-now-live#class], and most delays were converted into local delays. It had the most impact on the [[Elemental]] Fire Druids.
  
 
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Latest revision as of 07:54, 5 September 2024