Difference between revisions of "Energy Shield"

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(added another example - what ost players actually strive for.)
 
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*Level 20 Energy Shield absorbs 75% damage: this would result in 100 damage being reduced to 25. With no points in Telekinesis 200% of 75 is redirected to mana, so 25 [[life]] and 150 mana is lost instead of 100 life; with 20 points in Telekinesis, only 75% of 75 is redirected to mana, so 25 life and 56.25 mana is lost instead of 100 life. Equipping ([[Magic Damage Reduced|Magic]]) [[Damage Reduced]] by 25 would then result in no life loss.
 
*Level 20 Energy Shield absorbs 75% damage: this would result in 100 damage being reduced to 25. With no points in Telekinesis 200% of 75 is redirected to mana, so 25 [[life]] and 150 mana is lost instead of 100 life; with 20 points in Telekinesis, only 75% of 75 is redirected to mana, so 25 life and 56.25 mana is lost instead of 100 life. Equipping ([[Magic Damage Reduced|Magic]]) [[Damage Reduced]] by 25 would then result in no life loss.
*100 base mana damage would normally be increased to 200 in Hell after the Resist -100% penalty. However, level 20 ES and level 20 Telekinesis reduce base mana damage to 25 (which is subsequently increased to 50 in Hell) then 75% of 75 is redirected to mana, resulting in just 106.25 (50+56.25) mana lost instead of 200 mana (ES mana loss is applied before final mana damage). [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&do=findComment&comment=1488880]
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*Level 40 Energy Shield (or higher) absorbs 95% damage: this would result in 100 damage being reduced to 5. With no points in Telekinesis 200% of 95 is redirected to mana, so 5 [[life]] and 180 mana is lost instead of 100 life; with 20 points in Telekinesis, only 75% of 95 is redirected to mana, so 5 life and 71.25 mana is lost instead of 100 life.
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*100 base [[mana damage]] (from [[Wraith]]s, [[Willowisp]]s and [[Mana Burn]] Unique monsters (and their minions in Nightmare and Hell)) would normally be increased to 200 in Hell after the Resist -100% penalty. However, level 20 ES and level 20 Telekinesis reduce base mana damage to 25 (which is subsequently increased to 50 in Hell) then 75% of 75 is redirected to mana, resulting in just 106.25 (50+56.25) mana lost instead of 200 mana (ES mana loss is applied before final mana damage). [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&do=findComment&comment=1488880]
 
*Expires when its duration expires, or when the [[Sorceress]] is reduced to zero mana.
 
*Expires when its duration expires, or when the [[Sorceress]] is reduced to zero mana.
 
*When redirected damage > mana, then remaining mana absorbs equivalent damage and remainder is applied to life. 100 damage applied to level 40 ES (95%) with level 20 Telekinesis (0.75) normally results in -5 life and -71.25 mana; however, if only 60 mana remains then that only absorbs 80 (60/0.75) damage, resulting in -20 life and zero mana.
 
*When redirected damage > mana, then remaining mana absorbs equivalent damage and remainder is applied to life. 100 damage applied to level 40 ES (95%) with level 20 Telekinesis (0.75) normally results in -5 life and -71.25 mana; however, if only 60 mana remains then that only absorbs 80 (60/0.75) damage, resulting in -20 life and zero mana.
 
*When there is sufficient mana to absorb redirected damage but mana damage subsequently results in 0 mana, redirected damage is absorbed in full beforehand.
 
*When there is sufficient mana to absorb redirected damage but mana damage subsequently results in 0 mana, redirected damage is absorbed in full beforehand.
 
*Redirecting damage from life to mana can be preferable due to its innate regeneration, which can be increased significantly by [[Regenerate Mana]] +% from [[Warmth]], [[Meditation]] and items.
 
*Redirecting damage from life to mana can be preferable due to its innate regeneration, which can be increased significantly by [[Regenerate Mana]] +% from [[Warmth]], [[Meditation]] and items.
*Mana damage from [[Wraith]]s, [[Willowisp]]s and [[Mana Burn]] Unique monsters (and their minions in Nightmare and Hell) can be significant enough to make it difficult to maintain ES. {{Warn|=Melee attacks of Mana Burn Unique monsters and their minions apply mana damage '''256''' times higher than they should: this can be enough to reduce a Sorceress from full to zero mana with a single hit.}} [https://d2mods.info/forum/viewtopic.php?t=47602]
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*Mana damage can be significant enough to make it difficult to maintain ES. {{Warn|=In D2&LoD, melee attacks of Mana Burn Unique monsters and their minions apply mana damage '''256''' times higher than they should: this can be enough to reduce a Sorceress from full to zero mana with a single hit.}} [https://d2mods.info/forum/viewtopic.php?t=47602] This has been fixed in D2R.
 
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Latest revision as of 16:11, 5 September 2024