Difference between revisions of "Requirements"
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* [[Rogue Scout]] can also equip [[Amazon bow]]s, provided all other requirements are met (D2R only). | * [[Rogue Scout]] can also equip [[Amazon bow]]s, provided all other requirements are met (D2R only). | ||
| − | * [[Barbarian (mercenary)|Barbarian]] mercenary can also equip primal | + | * [[Barbarian (mercenary)|Barbarian]] mercenary can also equip [[primal helm]]s, provided all other requirements are met. |
* Items often have a minimum required level (rlvl), which is the maximum of the following: | * Items often have a minimum required level (rlvl), which is the maximum of the following: | ||
** Item type rlvl | ** Item type rlvl | ||
| Line 50: | Line 50: | ||
*[[Charged suffix]] rlvls are much lower for skills belonging to a character's own class. | *[[Charged suffix]] rlvls are much lower for skills belonging to a character's own class. | ||
*Crafted item rlvl increases by 10 plus 3 for each random affix (so maximum +22 with four affixes), thus minimum rlvl 13 with one affix and no other rlvl. There is a ceiling of maximum rlvl 98. | *Crafted item rlvl increases by 10 plus 3 for each random affix (so maximum +22 with four affixes), thus minimum rlvl 13 with one affix and no other rlvl. There is a ceiling of maximum rlvl 98. | ||
| − | *A Normal rare or | + | *A Normal {{R|=rare}}, {{U|=unique}} or {{S|=set}} item which has been [[Horadric Cube#Rare_item_3|upgraded]] to Exceptional using the [[Horadric Cube|{{Ub|=Horadric Cube}}]] has rlvl +5; upgrading Exceptional to Elite results in rlvl +7. These increases are cumulative, so upgrading Normal to Exceptional, then Exceptional to Elite results in rlvl +12. |
*[[Item type#Weapon|Weapons]] and [[Item type#Armor|armor]] often have minimum required [[Strength (attribute)|Strength]] to equip them, while some weapons also have minimum required [[Dexterity]]. However, items that cannot be equipped can still be picked up and placed in inventory or stash. | *[[Item type#Weapon|Weapons]] and [[Item type#Armor|armor]] often have minimum required [[Strength (attribute)|Strength]] to equip them, while some weapons also have minimum required [[Dexterity]]. However, items that cannot be equipped can still be picked up and placed in inventory or stash. | ||
*After recovery of corpse following [[death (Basic)|death]], charms in inventory are already equipped then the game attempts to equip remaining items in the following order: | *After recovery of corpse following [[death (Basic)|death]], charms in inventory are already equipped then the game attempts to equip remaining items in the following order: | ||
| Line 99: | Line 99: | ||
|1 | |1 | ||
|} | |} | ||
| − | <br> | + | <br/> |
==Helm== | ==Helm== | ||
| Line 128: | Line 128: | ||
|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
==Body armor== | ==Body armor== | ||
| Line 160: | Line 160: | ||
|28 | |28 | ||
|No | |No | ||
| + | |- | ||
| + | | -15% | ||
| + | |align=left|[[Authority|{{Ub|=Authority}}]] body armor | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| -15% | | -15% | ||
| Line 216: | Line 221: | ||
!{{Warn|=Yes}} (LoD only) | !{{Warn|=Yes}} (LoD only) | ||
|} | |} | ||
| − | <br> | + | <br/> |
==Weapon== | ==Weapon== | ||
| Line 255: | Line 260: | ||
|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Axe=== | ===Axe=== | ||
| Line 280: | Line 285: | ||
|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Crossbow=== | ===Crossbow=== | ||
| Line 290: | Line 295: | ||
|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Hammer=== | ===Hammer=== | ||
| Line 305: | Line 310: | ||
|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Mace=== | ===Mace=== | ||
| Line 315: | Line 320: | ||
|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Polearm=== | ===Polearm=== | ||
| Line 350: | Line 355: | ||
|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Scepter=== | ===Scepter=== | ||
| Line 370: | Line 375: | ||
|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Spear=== | ===Spear=== | ||
| Line 385: | Line 390: | ||
|No (D2R only) | |No (D2R only) | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Sword=== | ===Sword=== | ||
| Line 410: | Line 415: | ||
|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
==Shield== | ==Shield== | ||
| Line 434: | Line 439: | ||
|25 | |25 | ||
|} | |} | ||
| − | <br> | + | <br/> |
==Boots== | ==Boots== | ||
| Line 449: | Line 454: | ||
|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
==Belt== | ==Belt== | ||
| Line 464: | Line 469: | ||
|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
==Reference== | ==Reference== | ||
Latest revision as of 08:08, 13 February 2026
Requirements -% reduces required Strength and Dexterity by a percentage, rounding down. For example, Sacred Armor normally has required Strength 232: Sacred Armor of Simplicity has Requirements -30%, so required Strength 232 - [232 * 30/100] = 163. An ethereal item reduces required Strength and Dexterity by 10 each, so ethereal Sacred Armor of Simplicity has required Strength 163-10 = 153.
Any socket
Helm
Body armor
Weapon
Axe
Crossbow
Hammer
Mace
Polearm
Scepter
Spear
Sword
Shield
Boots
Belt
Reference
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