Difference between revisions of "Monster Defense per hit"

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(Added more info from the forum post, I meant to do it earlier but forgot. :'))
 
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{{Mb|=- Monster Defense per hit}} reduces a monster's defense whenever the equipping player character or mercenary uses a melee '''attack''', even when that attack misses or gets blocked; affecting [[Attack#Chance to hit|chance to hit]] of any subsequent attacks made by '''any''' player, mercenary, or pet. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112384-what-is-the-effect-of-defense/&do=findComment&comment=1404671] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112384-what-is-the-effect-of-defense/#findComment-1577320]
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{{Mb|=- Monster Defense per hit}} reduces a monster's defense whenever the equipping player character or mercenary uses a default/normal melee attack, even when that attack misses or is blocked; affecting [[Attack#Chance to hit|chance to hit]] of any subsequent attacks made by '''any''' player, mercenary, or pet. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112384-what-is-the-effect-of-defense/&do=findComment&comment=1404671] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112384-what-is-the-effect-of-defense/#findComment-1577320]
*Ranged attacks, missile weapons, and [[Iron Golem]] require a successful hit check to apply it, missed or blocked attacks will not apply it.
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*All skills (including melee skills), ranged attacks, missile weapons, and [[Iron Golem]] attacks require a successful hit check to apply -MDPH, missed or blocked attacks will not apply it.
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**[[Werewolf|Werewolves]] and [[Werebear|Werebears]] using default/normal attack with a bow or crossbow is considered a melee attack and will apply -MDPH even if the attack misses or is blocked.
 
*Stacks infinitely, although defense cannot be reduced below zero.
 
*Stacks infinitely, although defense cannot be reduced below zero.
 
*Does not have a duration, lasting until the monster is unloaded by having all players leave the monster's immediate area for a short period of time.
 
*Does not have a duration, lasting until the monster is unloaded by having all players leave the monster's immediate area for a short period of time.

Latest revision as of 02:53, 6 April 2026