Difference between revisions of "Impale"

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(Added more info regarding the slowing, tried using superscript number footnotes since I thought it'd make for cleaner formatting compared to having (D2R only) three lines in a row, do change if needed though.)
m (Forgot to add the citation to the other line.)
 
Line 42: Line 42:
 
* Cannot be interrupted by blocking, casting, hit recovery, being knocked back, or stunned.¹
 
* Cannot be interrupted by blocking, casting, hit recovery, being knocked back, or stunned.¹
 
* Always hits and cannot be blocked.¹
 
* Always hits and cannot be blocked.¹
* Applies slowing for 12 seconds, duration is not refreshed by subsequent Impales and can only be reapplied when the initial application expires.¹
+
* Applies slowing for 12 seconds, duration is not refreshed by subsequent Impales and can only be reapplied when the initial application expires.¹ [https://www.theamazonbasin.com/forums/index.php?/forums/topic/127638-d2r-impale-slowing-technical-details/]
 
* Attack rate and movement speed reduction adds to that applied by [[Cold Damage|cold length]], [[Slows Target]], [[Decrepify]], and [[Holy Freeze]].¹ [https://www.theamazonbasin.com/forums/index.php?/forums/topic/127638-d2r-impale-slowing-technical-details/]
 
* Attack rate and movement speed reduction adds to that applied by [[Cold Damage|cold length]], [[Slows Target]], [[Decrepify]], and [[Holy Freeze]].¹ [https://www.theamazonbasin.com/forums/index.php?/forums/topic/127638-d2r-impale-slowing-technical-details/]
 
** ¹ D2R only
 
** ¹ D2R only

Latest revision as of 00:45, 23 January 2026