Difference between revisions of "Life"

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(class table)
(Vigilance)
 
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|47
 
|47
 
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===Large Charm===
 
===Large Charm===
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|74
 
|74
 
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===Grand Charm===
 
===Grand Charm===
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<span style=font-size:90%><sup>1</sup> Although enabled, this suffix cannot spawn in unmodified game (affix level is capped at {{Warn|=99}}). Hence, {{Mb|=+45 to Life}} is the maximum on {{Mb|=Grand Charm}}.</span>
 
<span style=font-size:90%><sup>1</sup> Although enabled, this suffix cannot spawn in unmodified game (affix level is capped at {{Warn|=99}}). Hence, {{Mb|=+45 to Life}} is the maximum on {{Mb|=Grand Charm}}.</span>
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==Any Socket==
 
==Any Socket==
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|45
 
|45
 
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==Helm==
 
==Helm==
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|No
 
|No
 
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===Circlet===
 
===Circlet===
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|50
 
|50
 
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===Pelt===
 
===Pelt===
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|75
 
|75
 
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===Primal helm===
 
===Primal helm===
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|50
 
|50
 
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==Amulet==
 
==Amulet==
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|No
 
|No
 
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==Body armor==
 
==Body armor==
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|No
 
|No
 
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==Axe==
 
==Axe==
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|No
 
|No
 
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==Bow==
 
==Bow==
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|No
 
|No
 
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==Club==
 
==Club==
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|68
 
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==Crossbow==
 
==Crossbow==
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|No
 
|No
 
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==Hammer==
 
==Hammer==
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|No
 
|No
 
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==Mace==
 
==Mace==
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|68
 
|68
 
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==Orb==
 
==Orb==
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|No
 
|No
 
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==Spear==
 
==Spear==
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|No
 
|No
 
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|}
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==Staff==
 
==Staff==
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|No
 
|No
 
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==Sword==
 
==Sword==
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|No
 
|No
 
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==Wand==
 
==Wand==
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|No
 
|No
 
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==Shield==
 
==Shield==
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|13
 
|13
 
|No
 
|No
 +
|-
 +
| +(10-20)
 +
|align=left|[[Vigilance|{{Ub|=Vigilance}}]] shield
 +
|
 +
|
 
|-
 
|-
 
| +20
 
| +20
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!{{Warn|=Yes}}
 
!{{Warn|=Yes}}
 
|}
 
|}
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==Ring==
 
==Ring==
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|No
 
|No
 
|}
 
|}
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==Belt==
 
==Belt==
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|No
 
|No
 
|}
 
|}
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==Boots==
 
==Boots==
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|No
 
|No
 
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|}
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==Gloves==
 
==Gloves==
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|No
 
|No
 
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==Set bonus==
 
==Set bonus==
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|}
 
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<span style=font-size:90%><sup>1</sup> Another 50 life is added upon equipping the full [[set]], for +85 Life in total.</span>
 
<span style=font-size:90%><sup>1</sup> Another 50 life is added upon equipping the full [[set]], for +85 Life in total.</span>
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==Pet==
 
==Pet==
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*Life of [[Conversion|converted]] and [[Mind Blast|mind blasted]] is also calculated in the same way as monster's base life (it does not increase with player count). However, if clvl < mlvl then clvl is used to calculate life; otherwise, mlvl continues to be used. {{Warn|=Upon expiry of [[Conversion]], if clvl < mlvl then life is 1/256.}}  [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118210-handling-pis-with-conversion/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121381-onderduiker-clarification-please-on-conversion/&do=findComment&comment=1505822] [https://planetdiablo.eu/forum/threads/der-bekehrungs-bug.1663002/]
 
*Life of [[Conversion|converted]] and [[Mind Blast|mind blasted]] is also calculated in the same way as monster's base life (it does not increase with player count). However, if clvl < mlvl then clvl is used to calculate life; otherwise, mlvl continues to be used. {{Warn|=Upon expiry of [[Conversion]], if clvl < mlvl then life is 1/256.}}  [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118210-handling-pis-with-conversion/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121381-onderduiker-clarification-please-on-conversion/&do=findComment&comment=1505822] [https://planetdiablo.eu/forum/threads/der-bekehrungs-bug.1663002/]
 
*[[Reanimate]]d [[Skeleton#Returned|Returned]] have the same base life as a normal Returned that would spawn in the same [[area]] and [[difficulty]] level (it does not increase with player count).
 
*[[Reanimate]]d [[Skeleton#Returned|Returned]] have the same base life as a normal Returned that would spawn in the same [[area]] and [[difficulty]] level (it does not increase with player count).
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==Monster==
 
==Monster==
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*If a [[boss]] receives random Unique bonuses in Nightmare and Hell, the Unique life bonus also applies in all [[difficulty]] levels (so this applies to [[Griswold|{{Ub|=Griswold}}]], [[Radament|{{Ub|=Radament}}]] and [[Nihlathak (boss)|{{Ub|=Nihlathak}}]]).
 
*If a [[boss]] receives random Unique bonuses in Nightmare and Hell, the Unique life bonus also applies in all [[difficulty]] levels (so this applies to [[Griswold|{{Ub|=Griswold}}]], [[Radament|{{Ub|=Radament}}]] and [[Nihlathak (boss)|{{Ub|=Nihlathak}}]]).
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==Reference==
 
==Reference==

Latest revision as of 09:23, 13 February 2026