Difference between revisions of "Mercenary"
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| − | |width=17%| [[File:Rogue icon.gif]] | + | |width=17%| [[File:Rogue icon.gif|67px|link=Rogue Scout]] |
| − | |width=16%| [[File:Desert icon.gif]] | + | |width=16%| [[File:Desert icon.gif|67px|link=Desert Mercenary]] |
| − | |width=17%| [[File:Iron Wolf icon.gif]] | + | |width=17%| [[File:Iron Wolf icon.gif|67px|link=Iron Wolf]] |
| − | |width=25%| [[File:Barbarian mercenary icon.gif]] | + | |width=25%| [[File:Barbarian mercenary icon.gif|67px|link=Barbarian (mercenary)]] |
|- valign=top | |- valign=top | ||
|colspan=4| | |colspan=4| | ||
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==Useful Links== | ==Useful Links== | ||
| − | 1.09<br> | + | 1.09<br/> |
| − | [https://www.theamazonbasin.com/forums/index.php?/forums/topic/85544-thoughts-on-mercs-in-general/ Thoughts on mercenary types] 1.09 thread, good general info.<br> | + | [https://www.theamazonbasin.com/forums/index.php?/forums/topic/85544-thoughts-on-mercs-in-general/ Thoughts on mercenary types] 1.09 thread, good general info.<br/> |
| − | 1.10<br> | + | 1.10<br/> |
| − | [https://web.archive.org/web/20100512195154/http://strategy.diabloii.net/news.php?id=512 Level Up Guide]<br> | + | [https://web.archive.org/web/20100512195154/http://strategy.diabloii.net/news.php?id=512 Level Up Guide]<br/> |
| − | [https://www.lurkerlounge.com/forums/thread-10275.html Optimizing Merc Levelling] by Crystalion<br> | + | [https://www.lurkerlounge.com/forums/thread-10275.html Optimizing Merc Levelling] by Crystalion<br/> |
| − | 1.1x<br> | + | 1.1x<br/> |
| − | [https://planetdiablo.eu/diablo2/calcs/speedcalc/speedcalc_english.php Attack Speed Calculator] - check breakpoints for merc weapons<br> | + | [https://planetdiablo.eu/diablo2/calcs/speedcalc/speedcalc_english.php Attack Speed Calculator] - check breakpoints for merc weapons<br/> |
| − | [https://web.archive.org/web/20210225120802/https://diablo3.ingame.de/diablo-2/calculatoren/zaubergeschwindigkeit/ Faster Cast Speed] for A3 Mercs<br> | + | [https://web.archive.org/web/20210225120802/https://diablo3.ingame.de/diablo-2/calculatoren/zaubergeschwindigkeit/ Faster Cast Speed] for A3 Mercs<br/> |
| − | [https://www.theamazonbasin.com/forums/index.php?/topic/102946-110-mercenary-stats/ Complete Hireling Stats]<br> | + | [https://www.theamazonbasin.com/forums/index.php?/topic/102946-110-mercenary-stats/ Complete Hireling Stats]<br/> |
| − | General<br> | + | General<br/> |
| − | [http://classic.battle.net/diablo2exp/basics/hirelings.shtml Arreat Summit Hireling Page] - use at your own risk<br> | + | [http://classic.battle.net/diablo2exp/basics/hirelings.shtml Arreat Summit Hireling Page] - use at your own risk<br/> |
| − | [https://web.archive.org/web/20150104225408/http://www.moonsong.de/Diablo/fara/mercNames.html List of possible mercenary names]<br> | + | [https://web.archive.org/web/20150104225408/http://www.moonsong.de/Diablo/fara/mercNames.html List of possible mercenary names]<br/> |
| − | [https://web.archive.org/web/20070326081620/http://www.marduke.com/bnet/d2/tzon/ Tankazon Resource] - click Bonuses on the left. Then click the desired mod for equipment (FCR, FHR, etc) and it will list the items with that mod.<br> | + | [https://web.archive.org/web/20070326081620/http://www.marduke.com/bnet/d2/tzon/ Tankazon Resource] - click Bonuses on the left. Then click the desired mod for equipment (FCR, FHR, etc) and it will list the items with that mod.<br/> |
| − | [https://www.theamazonbasin.com/forums/index.php?/forums/topic/88577-delirium-faq/ Delirium FAQ] - all things Delirium, plus merc info<br> | + | [https://www.theamazonbasin.com/forums/index.php?/forums/topic/88577-delirium-faq/ Delirium FAQ] - all things Delirium, plus merc info<br/> |
| − | [https://www.theamazonbasin.com/forums/index.php?/forums/topic/102181-act-3-mercenaries-full-power-guide/ A3 Mercenary Full Power Guide] by Red-Chaos(H)<br> | + | [https://www.theamazonbasin.com/forums/index.php?/forums/topic/102181-act-3-mercenaries-full-power-guide/ A3 Mercenary Full Power Guide] by Red-Chaos(H)<br/> |
==1.11== | ==1.11== | ||
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* For questions about using the [[Delirium|{{Ub|=Delirium}}]] [[Rune Word]] on your merc, see the Delirium FAQ. | * For questions about using the [[Delirium|{{Ub|=Delirium}}]] [[Rune Word]] on your merc, see the Delirium FAQ. | ||
* Ethereal items will not lose durability when equipped on a mercenary. | * Ethereal items will not lose durability when equipped on a mercenary. | ||
| − | * Equipping a mercenary with the mod "-x% to Enemy _____ Resistance" will help your merc's damage, but it will NOT help your character's damage. | + | * Equipping a mercenary with the mod "-x% to [[Enemy Resistance|Enemy _____ Resistance]]" will help your merc's damage, but it will NOT help your character's damage. |
* Medium and Heavy armors do slow down the movement speed of mercenaries. | * Medium and Heavy armors do slow down the movement speed of mercenaries. | ||
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** +[[All Skills]] | ** +[[All Skills]] | ||
** +[[Fire Skills]] (when applicable - Fire Iron Wolf or Fire Arrow Rogue) | ** +[[Fire Skills]] (when applicable - Fire Iron Wolf or Fire Arrow Rogue) | ||
| − | ** +specific skills (if they already have the skills (e.g. an act 3 merc will benefit from an Ormus Robes' skill if he possesses that skill already, even though it says (Sorceress Only))). | + | ** +specific skills (if they already have the skills (e.g. an act 3 merc will benefit from an {{Ub|=Ormus' Robes}}' skill if he possesses that skill already, even though it says (Sorceress Only))). |
** +class skills in D2R if they are considered that class ([[Rogue Scout]] as [[Amazon]], [[Barbarian (mercenary)|Barbarian]] as [[Barbarian (Diablo II)|Barbarian class]]). | ** +class skills in D2R if they are considered that class ([[Rogue Scout]] as [[Amazon]], [[Barbarian (mercenary)|Barbarian]] as [[Barbarian (Diablo II)|Barbarian class]]). | ||
*Mercs will not benefit from: | *Mercs will not benefit from: | ||
** +skilltabs | ** +skilltabs | ||
** +class skills in LoD (not even barbarian mercs with +all barbarian skills gear) | ** +class skills in LoD (not even barbarian mercs with +all barbarian skills gear) | ||
| − | *In D2R, act 1 rogues can use amazon-only bows and they will benefit from + | + | *In D2R, act 1 rogues can use amazon-only bows and they will benefit from + [[Amazon Skill Levels]]. Act 5 barbarians finally benefit from +[[Barbarian Skill Levels]]. |
===Misc=== | ===Misc=== | ||
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* It's "Rogue", not "Rouge". | * It's "Rogue", not "Rouge". | ||
* You can hire these from [[Kashya]] either 1) after completing the [[Blood Raven]] quest or 2) after reaching character level 8. | * You can hire these from [[Kashya]] either 1) after completing the [[Blood Raven]] quest or 2) after reaching character level 8. | ||
| − | * In LoD Rogues are not Amazons. As such, +Amazon | + | * In LoD Rogues are not Amazons. As such, +[[Amazon Skill Levels]] items will not work and they cannot wield (Amazon-Only) bows.<br/> In D2R Rogues can wield [[Amazon bow]]s and benefit from [[Amazon Skill Levels]]. |
* They can only equip [[bow]]s. [[Crossbow]]s are not allowed. | * They can only equip [[bow]]s. [[Crossbow]]s are not allowed. | ||
* Cast either [[Fire Arrow]] (and [[Exploding Arrow]] in D2R) or [[Cold Arrow]] (and [[Freezing Arrow]] in D2R). | * Cast either [[Fire Arrow]] (and [[Exploding Arrow]] in D2R) or [[Cold Arrow]] (and [[Freezing Arrow]] in D2R). | ||
| − | * Cast Inner Sight | + | * Cast [[Inner Sight]]. |
* The mods [[Fires Explosive Arrows or Bolts]] and [[Fires Magic Arrows]] are quirky. {{Warn|=The Explosive arrows do not work. There is a graphical bug so that you see the explosion, but no damage is dealt and the Rogue does not get the Attack Rating bonus associated with the Exploding Arrow skill.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/127630-d2r-merc-fires-explosive-arrow-or-bolts-testing/] Fires Magic Arrow does deliver magic damage, but the Rogue's still do not receive an AR bonus. Credit for the discovery goes to adeyke and brianc84. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/95795-ar-bonuses-on-ranged-attack-skills-dont-work/ Link]. | * The mods [[Fires Explosive Arrows or Bolts]] and [[Fires Magic Arrows]] are quirky. {{Warn|=The Explosive arrows do not work. There is a graphical bug so that you see the explosion, but no damage is dealt and the Rogue does not get the Attack Rating bonus associated with the Exploding Arrow skill.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/127630-d2r-merc-fires-explosive-arrow-or-bolts-testing/] Fires Magic Arrow does deliver magic damage, but the Rogue's still do not receive an AR bonus. Credit for the discovery goes to adeyke and brianc84. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/95795-ar-bonuses-on-ranged-attack-skills-dont-work/ Link]. | ||
* They can give you the [[Vigor]] aura via [[Harmony|{{Ub|=Harmony}}]], [[Thorns]] via [[Edge|{{Ub|=Edge}}]] and [[Fanaticism]] via [[Faith|{{Ub|=Faith}}]].<br/> In D2R they can also give you [[Fanaticism]] via [[Mania|{{Ub|=Mania}}]], [[Meditation]] via [[Insight|{{Ub|=Insight}}]] and [[Concentration]] via [[Mist|{{Ub|=Mist}}]]. | * They can give you the [[Vigor]] aura via [[Harmony|{{Ub|=Harmony}}]], [[Thorns]] via [[Edge|{{Ub|=Edge}}]] and [[Fanaticism]] via [[Faith|{{Ub|=Faith}}]].<br/> In D2R they can also give you [[Fanaticism]] via [[Mania|{{Ub|=Mania}}]], [[Meditation]] via [[Insight|{{Ub|=Insight}}]] and [[Concentration]] via [[Mist|{{Ub|=Mist}}]]. | ||
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* Very popular because they share an aura with you and your party members. | * Very popular because they share an aura with you and your party members. | ||
* Also very popular because of the fact that [[Aura When Equipped]] sources of some desirable auras ([[Conviction]], [[Meditation]], [[Pride|{{Ub|=Pride}}]]) were polearms in LoD.<br/>Some of the [[Rune Word]] bases were later expanded in D2R to other item types. | * Also very popular because of the fact that [[Aura When Equipped]] sources of some desirable auras ([[Conviction]], [[Meditation]], [[Pride|{{Ub|=Pride}}]]) were polearms in LoD.<br/>Some of the [[Rune Word]] bases were later expanded in D2R to other item types. | ||
| − | * Can use Spear | + | * Can use Polearm and Spear (including Javelin) class weapons, except the Amazon-only spears. They won't ever throw Javelins. |
* Their Jab has 2 hits. | * Their Jab has 2 hits. | ||
| − | * Blessed Aim is mutually exclusive with the Amazon skill Penetrate in LoD. Fixed in D2R. | + | * {{Warn|=[[Blessed Aim]] is mutually exclusive with the Amazon skill [[Penetrate]] in LoD.}} Fixed in D2R. |
===Equipment=== | ===Equipment=== | ||
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| 5 || 280 | | 5 || 280 | ||
|} | |} | ||
| − | <br> | + | <br/> |
==Act 3 Iron Wolf== | ==Act 3 Iron Wolf== | ||
* Do not have blocking animations. "This means they do not getting blocking check at all. The Shield will just be there for the non-blocking attributes such as defense and any other magical properties that it has such as resisitances, fast cast, skills, etc." - Ruvanal | * Do not have blocking animations. "This means they do not getting blocking check at all. The Shield will just be there for the non-blocking attributes such as defense and any other magical properties that it has such as resisitances, fast cast, skills, etc." - Ruvanal | ||
| − | * +Glacial Spike, + | + | * +[[Glacial Spike]], +[[Fire Ball]] etc. will help these mercs. The only places to get these are from Ormus' Robes or two pieces of the Trang's set. Note that the +Fire Ball bonus from Trang's will be capped at +3. |
| − | * Anything that is + | + | * Anything that is +[[Sorceress Skill Levels]], for example: +2 [[Fire Skills]] (Sorceress Only) will not work, but the +3 [[Fire Skills]] of [[Hexfire|{{Ub|=Hexfire}}]] (and the [[Flickering Flame|{{Ub|=Flickering Flame}}]] in D2R) would. |
| − | * Items that lower | + | * Items that lower [[Enemy Resistance]] (such as the [[Crescent Moon (Rune Word)|{{Ub|=Crescent Moon}}]] [[Rune Word]], facets, etc.) will benefit these mercs. |
* Can complete the Isenhart set (for whatever that's worth). | * Can complete the Isenhart set (for whatever that's worth). | ||
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| 5 || 600 | | 5 || 600 | ||
|} | |} | ||
| − | <br> | + | <br/> |
==Act 5 Barbarian== | ==Act 5 Barbarian== | ||
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| 3 || 200 | | 3 || 200 | ||
|} | |} | ||
| − | <br> | + | <br/> |
==What Merc for Build X?== | ==What Merc for Build X?== | ||
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* You can pick a ranged merc that deals elemental damage (A1 or A3). | * You can pick a ranged merc that deals elemental damage (A1 or A3). | ||
* A2 desert merc with an aura that helps you. Blessed Aim if you need AR, Might if you want more damage, Holy Freeze if you need some crowd control, Defiance if you want more defense. | * A2 desert merc with an aura that helps you. Blessed Aim if you need AR, Might if you want more damage, Holy Freeze if you need some crowd control, Defiance if you want more defense. | ||
| − | * A2 desert merc with [[The Reaper's Toll]] or A5 barbarian with [[Lawbringer|{{Ub|=Lawbringer}}]] (to proc [[Decrepify]]). | + | * A2 desert merc with [[The Reaper's Toll|{{Ub|=The Reaper's Toll}}]] or A5 barbarian with [[Lawbringer|{{Ub|=Lawbringer}}]] (to proc [[Decrepify]]), or A5 two-handed barbarian with [[Dreadfang|{{Ub|=Dreadfang}}]] (to proc [[Amplify Damage]]). |
| − | * Don't forget A1 mercs can help your AR with Inner Sight. Alternatively, you can use A2 desert merc [[Infinity|{{Ub|=Infinity}}]] (for [[Conviction]] aura). | + | * Don't forget A1 mercs can help your AR with [[Inner Sight]]. Alternatively, you can use A2 desert merc [[Infinity|{{Ub|=Infinity}}]] (for [[Conviction]] aura). |
| − | * D2R: A3 fire merc for [[Enchant]] for AR (although can be substituted by [[Demon Limb]]'s charges). | + | * D2R: A3 fire merc for [[Enchant]] for AR (although can be substituted by [[Demon Limb|{{Ub|=Demon Limb}}]]'s charges). |
===Elemental damage, melee fighter=== | ===Elemental damage, melee fighter=== | ||
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* Defiance if you want him to survive well. Might is also a good contender since more damage = more leech. | * Defiance if you want him to survive well. Might is also a good contender since more damage = more leech. | ||
* Barb merc. More aggressive than A2 mercs, and most of the standard auras don't help a caster much (meaning Might, Blessed Aim, etc.). | * Barb merc. More aggressive than A2 mercs, and most of the standard auras don't help a caster much (meaning Might, Blessed Aim, etc.). | ||
| − | * [[Prayer]]/[[Insight|{{Ub|=Insight}}]] combo. "Unlimited" mana and double healing from Prayer. In D2R healing can be doubled by equipping [[Cure|{{Ub|=Cure}}]] (or tripled with both Insight and Cure). | + | * [[Prayer]]/[[Insight|{{Ub|=Insight}}]] combo. "Unlimited" mana and double healing from Prayer. In D2R healing can be doubled by equipping [[Cure|{{Ub|=Cure}}]] (or tripled with both {{Ub|=Insight}} and {{Ub|=Cure}}). |
* For elemental damage builds: A2 desert merc with [[Infinity|{{Ub|=Infinity}}]] ([[Conviction]] aura). | * For elemental damage builds: A2 desert merc with [[Infinity|{{Ub|=Infinity}}]] ([[Conviction]] aura). | ||
* If you are a [[Sorceress]] or have [[Enigma|{{Ub|=Enigma}}]], keep in mind that you can teleport to reposition your mercenary. | * If you are a [[Sorceress]] or have [[Enigma|{{Ub|=Enigma}}]], keep in mind that you can teleport to reposition your mercenary. | ||
===Summoners=== | ===Summoners=== | ||
| − | * [[Necromancer]]s | + | * [[Necromancer]]s, [[Druid (Diablo II)|Druids]] and [[Warlock (Diablo II)|Warlocks]]. |
| − | * The Necromancer Room's consensus seems to be: Thorns | + | * The Necromancer Room's consensus seems to be: [[Thorns]] are good in NM or when you are fighting monsters that are above your level. [[Blessed Aim]] also gets a nod in NM to help with Skeleton Attack Rating versus higher level monsters. Might is better in Hell and when your level is at or above those of the monsters you are fighting. |
| − | * Ranged merc since the melee is covered by minions. This isn't terribly popular, since if you have lots of minions, you want to have an aura to share with them. | + | * Ranged merc since the melee is (usually) covered by minions. This isn't terribly popular, since if you have lots of minions, you want to have an aura to share with them. |
* With Rune Words, an Act 1 Rogue can now provide the [[Vigor]] (to help minions keep up when you are running) [[Thorns]], [[Fanaticism]] and in D2R also [[Concentration]] auras.<br/>Act 2 desert merc can provide [[Concentration]] or [[Conviction]] this way, in addition to own aura. | * With Rune Words, an Act 1 Rogue can now provide the [[Vigor]] (to help minions keep up when you are running) [[Thorns]], [[Fanaticism]] and in D2R also [[Concentration]] auras.<br/>Act 2 desert merc can provide [[Concentration]] or [[Conviction]] this way, in addition to own aura. | ||
| − | * Druids: since most pets deal physical damage, consider using A2 desert merc with [[The Reaper's Toll]] or A5 barbarian with [[Lawbringer|{{Ub|=Lawbringer}}]] (to proc [[Decrepify]]). | + | * Druids: since most pets deal physical damage, consider using A2 desert merc with [[The Reaper's Toll|{{Ub|=The Reaper's Toll}}]] or A5 barbarian with [[Lawbringer|{{Ub|=Lawbringer}}]] (to proc [[Decrepify]]). |
==Credits== | ==Credits== | ||
BIG thanks go out to adeyke, Ruvunal, Zath, brianc84 and many others from the AB forums who did all the real work, and ThePlatypus for compiling it here. Also, thanks to Tommi for his excellent pages of information, found [https://web.archive.org/web/20050310015047/http://www.hut.fi/~tgustafs/diablochars.html here]. All the hit recovery information is from him, found [https://web.archive.org/web/20050308011248/http://www.hut.fi/~tgustafs/hitrecovery.html here]. | BIG thanks go out to adeyke, Ruvunal, Zath, brianc84 and many others from the AB forums who did all the real work, and ThePlatypus for compiling it here. Also, thanks to Tommi for his excellent pages of information, found [https://web.archive.org/web/20050310015047/http://www.hut.fi/~tgustafs/diablochars.html here]. All the hit recovery information is from him, found [https://web.archive.org/web/20050308011248/http://www.hut.fi/~tgustafs/hitrecovery.html here]. | ||
Latest revision as of 18:06, 3 March 2026
IntroductionMost of the following information has been collected from the AB forums, as a reference for other Basiners. Credits are listed at the bottom of the page. You can discuss changes/corrections to this page in this topic. Useful Links1.09 1.11The most important change 1.11 brought is this: You no longer have to level up your merc. When you hire a mercenary now, they will be within 5 levels of your character. They also keep up with your level much more easily now after you hire them. When you hire mercs, their stats may appear incorrect on the hiring screen. However, once you actually hire them, their stats will get updated and will display correctly. When 1.11 first came out, the Chance to Cast Valkyrie on the Peace Rune Word "worked" for mercs, but caused the game to crash. Blizzard disabled the mod for mercs afterwards. General Mercenary FactsItems/Mods
Levels
Skills
Misc
Hiring levels (1.10)This is a list of the merc levels you will have to pick from based on Act and Difficulty Level (Expansion Only). Note that you can't buy a merc whose level is higher than your own:
Damage Modifiers
"*" A minion is any creature a player controls, except a hireling or a golem. When defending, hirelings take 100% from all sources except other Hirelings, which is 25%. Survival Tips
Act 1 Rogue
EquipmentThey tend to stay out of harm's way reasonably well, so life leech isn't mandatory, but a little bit certainly helps. Increased Attack Speed can help (check speed calculator). These mercs are good at activating Chance to Cast mods without being in the thick of the battle. Blinding, fleeing, amplify damage, etc. Hit Recovery
Act 2 Town Guard
EquipmentGet him a big damage polearm or spear. Mods to look for are: Crushing Blow, life leech, +life, resistances, Faster Hit Recovery, Chance to Cast Amplify Damage or Decrepify, Slows Target (especially on Holy Freeze merc). Consider weapons with Aura When Equipped matching your build, such as Insight or Infinity. Available Auras
Hit Recovery
Act 3 Iron Wolf
EquipmentYou want +All Skills and Faster Cast Rate. Everything else is secondary because they tend to survive fairly well on their own unless you let them get swarmed. The Spirit Rune Word makes an excellent weapon for them (and actually is the only available weapon with +all skills and FCR bonuses). You would need +strength on your helm/armor to let them use a Spirit shield since the lowest strength requirement on a 4 socket shield is 156 on a Monarch (146 if ethereal). They top out at 153 str at level 98 and have 137 str at level 85, just to give you an idea. See the Act 3 Mercenaries Full Power Guide for more ideas. Spells
This chart assumes they were hired in Normal difficulty and have no +skills. The numbers reflect the synergy bonuses when applicable.
Faster Cast Rate
Hit Recovery
Act 5 Barbarian
EquipmentThey can wield one-handed and two-handed swords but in LoD they cannot dual-wield two one-handed swords. Life leech, FHR, resistances, etc are good. They're about the same as A2 mercenaries except for the weapon differences. Lawbringer has become somewhat popular because of the chance to cast Decrepify. Hit Recovery
What Merc for Build X?Well, there are far too many builds to list a merc for each one. In general, pick a mercenary that compliments you well. I'll make some general comments on mercs that might work well. Ultimately, it's usually a matter of personal preference. This list is based on my opinions/experiences and on what I've read here in the forums. Physical damage, melee fighter
Elemental damage, melee fighter
Caster characters
Summoners
CreditsBIG thanks go out to adeyke, Ruvunal, Zath, brianc84 and many others from the AB forums who did all the real work, and ThePlatypus for compiling it here. Also, thanks to Tommi for his excellent pages of information, found here. All the hit recovery information is from him, found here. |
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