Difference between revisions of "Bone Armor"
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*Applied to physical damage before anything else, including [[Energy Shield]]. | *Applied to physical damage before anything else, including [[Energy Shield]]. | ||
*Expires once it has absorbed stated physical damage: any remaining physical damage on expiry is then applied, although it may subsequently be reduced or even negated by other methods. Amount absorbed can be reset to maximum by casting again before expiry. | *Expires once it has absorbed stated physical damage: any remaining physical damage on expiry is then applied, although it may subsequently be reduced or even negated by other methods. Amount absorbed can be reset to maximum by casting again before expiry. | ||
| − | *Can be active at the same time as both [[Cyclone Armor]] and [[Blade Shield]] but not [[ | + | *Can be active at the same time as both [[Cyclone Armor]] and [[Blade Shield]] but not [[Frozen Armor]], [[Shiver Armor]], [[Chilling Armor]] or [[Psychic Ward]] ({{RotW-inline}}) (last one cast is active). |
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Latest revision as of 16:41, 17 March 2026
This spell summons a barrier created from the bones of fallen warriors. The armor revolves around the Necromancer, protecting him against all attacks. Although enchanted, the armor does take damage and will eventually crumble.
Detail
Source
Skill bonus
Chance to CastWhen Struck
Levels 1-60 (LoD)
Levels 1-60 (D2R)
Reference
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