Difference between revisions of "Rogue Talents"
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Prereq: 5 pts in Assassination | Prereq: 5 pts in Assassination | ||
− | Increases duration of Slice and Dice by 15s per rank for each of 3 ranks | + | Increases duration of Slice and Dice by 15s per rank for each of 3 ranks<br> |
− | + | ''This is of very limited use. The default duration of Slice and Dice seems to be just fine.'' | |
'''Murder''' | '''Murder''' | ||
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Prereq: 5 pts in Assassination | Prereq: 5 pts in Assassination | ||
− | Increases chance to hit with Sap, Ambush, Garrote, or Cheap Shot by 3% for 1 rank or 5% for 2 ranks | + | Increases chance to hit with Sap, Ambush, Garrote, or Cheap Shot by 3% for 1 rank or 5% for 2 ranks<br> |
− | + | ''This is quite useful. You want a high chance of your openers hitting.'' | |
'''Ruthlessness''' | '''Ruthlessness''' | ||
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Prereq: 5 pts in Assassination | Prereq: 5 pts in Assassination | ||
− | Critical strikes from abilities that add combo points have a 20% chance per rank for each of 5 ranks, of adding an additional combo point | + | Critical strikes from abilities that add combo points have a 20% chance per rank for each of 5 ranks, of adding an additional combo point<br> |
− | + | ''Another good one. More combo points means faster finishers for more damage.'' | |
===Tier 3 - Lethality/Improved Expose Armor/Relentless Strikes=== | ===Tier 3 - Lethality/Improved Expose Armor/Relentless Strikes=== |
Revision as of 16:25, 20 November 2004
This page is formatted with rogue talents listed by skill and tier. Comments follow talents in italics.
Assassination
Tier 1 - Malice/Remorseless Attacks
Malice
Increases your critical strike chance by 1% per rank for each of 5 ranks
This is a great Talent for builds where critical hits are important.
Remorseless Attacks
After killing an opponent that yields experience, gives 8% critical strike chance per rank for each of 5 ranks on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike
This is useful when you are killing a large number of relatively weak enemies.
Tier 2 - Improved Slice and Dice/Murder/Ruthlessness
Improved Slice and Dice
Prereq: 5 pts in Assassination
Increases duration of Slice and Dice by 15s per rank for each of 3 ranks
This is of very limited use. The default duration of Slice and Dice seems to be just fine.
Murder
Prereq: 5 pts in Assassination
Increases chance to hit with Sap, Ambush, Garrote, or Cheap Shot by 3% for 1 rank or 5% for 2 ranks
This is quite useful. You want a high chance of your openers hitting.
Ruthlessness
Prereq: 5 pts in Assassination
Critical strikes from abilities that add combo points have a 20% chance per rank for each of 5 ranks, of adding an additional combo point
Another good one. More combo points means faster finishers for more damage.
Tier 3 - Lethality/Improved Expose Armor/Relentless Strikes
Lethality
Prereqs: 5 pts in Malice, 10 pts in Assassination
Increases critical strike damage of Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage by 6% per rank for each of 5 ranks
Improved Expose Armor
Prereq: 10 pts in Assassination
Increases armor reduction of Expose Armor by 15% per rank for up to 3 ranks
Relentless Strikes
Prereqs: 3 pts in Ruthlessness, 10 pts in Assassination
Finishing moves have a 20% chance per combo point to restore 25 energy
Tier 4 - Improved Instant Poison/Vile Poisons/Improved Eviscerate
Improved Instant Poison
Prereq: 15 pts in Assassination
Increases chance to apply Instant Poison by 2% per rank for up to 5 ranks
Vile Poisons
Prereq: 15 pts in Assassination
Increases damage dealt by your poisons by 3% per rank for up to 5 ranks
Improved Eviscerate
Increases Eviscerate damage by 5% per rank for up to 3 ranks
Tier 5 - Cold Blood/Improved Deadly Poison/Improved Kidney Shot
Cold Blood
Prereq: 20 pts in Assassination
Instant cast
3 minute cooldown
Increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%
Improved Deadly Poison
Prereq: 20 pts in Assassination
Increases the chance to apply Deadly Poison to your target by 3% per rank for up to 5 ranks
Improved Kidney Shot
Prereq: 20 pts in Assassination
Reduces cooldown of Kidney Shot by 2s/4s/5s for ranks 1/2/3
Tier 7 - Vigor
Vigor
Prereq: 30 pts in Assassination
Increases your maximum Energy by 10
Combat
Tier 1 - Improved Gouge/Improved Sinister Strike/Lightning Reflexes
Improved Gouge
Increases duration of gouge by 0.5s per rank for up to 3 ranks
Improved Sinister Strike
Reduces the Energy cost of your Sinister Strike by 3 for 1 rank or 5 for 2 ranks
Lightning Reflexes
Increases chance to dodge by 1% per rank for each of 5 ranks
Tier 2 - Deflection/Improved Backstab/Precision
Deflection
Prereq: 5 pts in Combat
Increases parry chance by 1% per rank for up to 5 ranks
Improved Backstab
Prereq: 5 pts in Combat
Increases the critical strike chance of backstab by 10% per rank for up to 3 ranks
Precision
Prereq: 5 pts in Combat
Increases chance to hit with melee weapons by 1% per rank for each of 5 ranks
Tier 3 - Improved Evasion/Improved Sprint/Riposte
Improved Evasion
Prereq: 10 pts in Combat
Increases the duration of evasion by 2s for 1 rank or 4s for 2 ranks
Improved Sprint
Prereq: 10 pts in Combat
Reduces cooldown of your Sprint by 30 seconds per rank for each of 3 ranks
Riposte
Prereqs: 5 pts in Deflection, 10 pts in Combat
10 Energy
Instant Cast
6 second cooldown
5 yd range
A strike that becomes active after parrying. Deals 150% weapon damage and disarms the target for 6 seconds
Tier 4 - Dagger Spec/Dual Wield Spec/Improved Kick
Dagger Specialization
Prereq: 15 pts in Combat
Increases critical strike chance with daggers by 1% per rank for up to 5 ranks
Dual Wield Specialization
Prereq: 5 pts in Precision, 15 pts in Combat
Increases the damage done by your offhand weapon by 10% per rank for up to 5 ranks
Improved Kick
Prereq: 15 pts in Combat
Gives your kick 50% chance per rank, for each of 2 ranks, to silence the target for 2 seconds
Tier 5 - Blade Flurry/Fist Weapon Spec/Mace Spec/Sword Spec
Blade Flurry
Prereq: 20 pts in Combat
25 Energy
Instant cast
2 minute cooldown
Requires melee weapon
Increases attack speed by 20%. Attacks strike an additional nearby opponent. Lasts 15s
Fist Weapon Specialization
Prereq: 20 pts in Combat
Increases critical strike chance with fist weapons by 1% per rank for up to 5 ranks
Mace Specialization
Prereq: 20 pts in Combat
Gives a 1%/2%/3%/4%/6% chance for ranks 1/2/3/4/5 to stun your target for 3 seconds with a mace.
Sword Specialization
Prereq: 20 pts in Combat
Gives a 1%/2%/3%/4%/6% chance for ranks 1/2/3/4/5 to get an extra attack after dealing damage with your Sword
Tier 6 - Aggression/Throwing Weapon Spec
Aggression
Prereq: 25 pts in Combat
Increases damage of Sinister Strike and Eviscerate by 2% per rank for up to 3 ranks
Throwing Weapon Specialization
Prereq: 25 pts in Combat
Increases the damage of your throwing weapons by 10% for 1st rank and range by 10 yds for 2nd rank
Tier 7 - Adrenaline Rush
Adrenaline Rush
Prereq: 30 pts in Combat
Instant Cast
6 minute cooldown
Increases energy regen by 100% for 15s
Subtlety
Tier 1 - Camouflage/Master of Deception/Rapid Concealment
Camouflage
Increases speed while stealthed by 3% per rank for up to 5 ranks
Master of Deception
Reduces chance to be detected when in Stealth mode. 5 ranks of increasing effect
Rapid Concealment
Reduces cooldown of Stealth by 1s per rank for each of 5 seconds
Tier 2 - Elusiveness/Opportunity
Elusiveness
Prereq: 5 pts in Subtlety
Reduces the cooldown of your evasion, vanish, and blind abilities by 15 seconds per rank for up to 5 ranks
Opportunity
Prereq: 5 pts in Subtlety
Increases damage dealt with Backstab, Garrote, or Ambush by 4% per rank for each of 5 ranks
Tier 3 - Ghostly Strike/Improved Ambush/Improved Garrote/Initiative
Ghostly Strike
Prereq: 10 pts in Subtlety
50 Energy
Instant cast
20 second cooldown
5 yd range
Strike that deals 125% weapon damage, awards 1 combo point, and increases chance to dodge by 15% for 7 seconds
Improved Ambush
Prereqs: 5 pts in Opportunity, 10 pts in Subtlety
Increases critical strike chance of ambush by 15%/30%/40% for ranks 1/2/3
Improved Garrote
Prereqs: 5 pts in Opportunity, 10 pts in Subtlety
Increases duration of Garrote by 3 seconds per rank, but reduced damage by 5% per rank for each of 2 ranks
Initiative
Prereq: 10 pts in Subtlety
Gives a 15% chance per rank for each of 5 ranks, to add an addition combo point when using Ambush, Garrote, or Cheap Shot
Tier 4 - Improved Rupture/Improved Sap/Improved Vanish
Improved Rupture
Prereq: 15 pts in Subtlety
Increases damage dealt by Rupture by 10% per rank for each of 3 ranks
Improved Sap
Prereq: 15 pts in Subtlety
Adds a 30% chance per rank, for each of 3 ranks, to return to stealth mode after using your Sap
Improved Vanish
Prereq: 15 pts in Subtlety
Increases movement speed while vanished by 10% per rank for each of 3 ranks
Tier 5 - Improved Cheap Shot/Improved Distract/Preparation
Improved Cheap Shot
Prereq: 20 pts in Subtlety
Reduces energy cost of Cheap Shot by 10 for 1 rank or 20 for 2 ranks
Improved Distract
Prereq: 20 pts in Subtlety
Increases radius of Distract by 3 yds for 1 rank or 5 yds for 2 ranks
Preparation
Prereq: 20 pts in Subtlety
Instant cast
10 minute cooldown
Immediately finishes the cooldown on your other Rogue abilities
Tier 6 - Hemorrhage/Setup
Hemorrhage
Prereq: 25 pts in Subtlety
35 Energy
Instant cast
5 yd range
Requires melee weapon
Strike that damages the opponent, awards 1 combo point, and applies debuff that increases physical damage taken by up to 3. Lasts for 30 strikes or 15 seconds.
Setup
Prereqs: 1 pt in Ghostly Strike, 25 pts in Subtlety
15% chance per rank for each of 3 ranks, of adding a combo point to a target after dodging their attack
Tier 7 - Premeditation
Premeditation
Prereq: 30 pts in Subtlety
10 Energy
1 second cast
2 minute cooldown
5 yd range
Requires Stealth
Adds 2 combo points to your target. Must engage target within 5 seconds or combo points are lost