Difference between revisions of "Molten Core"

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=== Trash Mobs ===
 
=== Trash Mobs ===
  
'''Ancient Core Hound'''<br>
+
'''Molten Giant'''<br>
text here
+
These are big slow time wasting fights.  You have a pair (they always come with another Giant or Destroyer) of big giants that you need to tank and slowly burn down.  We like to keep 1 tank on each giant and 2-3 priests on each tank.  If you are a priest and do not know who to heal ask in /basinpriest or you frequently heal the warrior that is on the same side of the raid tab as yourself.  For example if the Maintank is in Group 1 and the Offtank is in Group 2 then the healers for the MT are in groups 1,3,5,7 and for the OT are in groups 2,4,6,8.  Shamans and druids can keep the dps alive since the giants have a melee area aoe.  When pulling we assign each offtank a hunter that pulls the giant right to him so he can taunt it off.  Once the warrior has aggro on the giant the hunter can FD and change to dps gear if needed.  DPS classes just need to wait for their dps call and assist for the right target.  These are always a static spawn with a very long respawn timer, at least 8 hours long.
  
'''Core Hound'''<br>
+
'''Lava Annihilator'''<br>
text here
+
This is your basic melee mob with a twist.  It uses the random target system to determine who to attack.  Basically it means its just about impossible to tank and will target new people constantly.  To minimize the need to chase it all over the place everyone should pile onto it in melee range and just heal who needs healing.  Tanks should feel free to taunt whenever it is up just so they can eat a few hits before it switches again.  These are Always a static spawn and have a 2 hour respawn timer.  Any Annihilator has a chance to spawn as a Firelord and vice versa.  Like other rock elementals in MC it is susceptible to Banish and Freezing Trap.
  
 
'''Firelord'''<br>
 
'''Firelord'''<br>
 
text here
 
text here
  
'''Flame Imp'''<br>
+
'''Lava Surger'''<br>
 
text here
 
text here
  
'''Flameguard'''<br>
+
'''Ancient Core Hound'''<br>
 
text here
 
text here
  
'''Flamewalker'''<br>
+
'''Flame Imp'''<br>
 
text here
 
text here
  
'''Lava Annihilator'''<br>
+
'''Core Hound'''<br>
 
text here
 
text here
  
'''Lava Elemental'''<br>
+
'''Molten Destroyer'''<br>
 
text here
 
text here
  
'''Lava Reaver'''<br>
+
'''Flameguard'''<br>
 
text here
 
text here
  
'''Lava Spawn'''<br>
+
'''Flamewalker'''<br>
 
text here
 
text here
  
'''Lava Surger'''<br>
+
'''Lava Elemental'''<br>
 
text here
 
text here
  
'''Molten Destroyer'''<br>
+
'''Lava Reaver'''<br>
 
text here
 
text here
  
'''Molten Giant'''<br>
+
'''Lava Spawn'''<br>
text here
+
????
  
 
=== Bosses ===
 
=== Bosses ===

Revision as of 20:28, 16 July 2005

Overview

The Molten Core is a 40 man raid instance located in Blackrock Mountain. You can access it via the green portal in Blackrock Depths just between the 7 Dwarves and Lyceum or you can do a quest from an elf on the way to BRD to attune you to the core. Once attuned you jump through the window into the lava next to the elf. You must be in a raid for the portal to work.

Beastiary

Trash Mobs

Molten Giant
These are big slow time wasting fights. You have a pair (they always come with another Giant or Destroyer) of big giants that you need to tank and slowly burn down. We like to keep 1 tank on each giant and 2-3 priests on each tank. If you are a priest and do not know who to heal ask in /basinpriest or you frequently heal the warrior that is on the same side of the raid tab as yourself. For example if the Maintank is in Group 1 and the Offtank is in Group 2 then the healers for the MT are in groups 1,3,5,7 and for the OT are in groups 2,4,6,8. Shamans and druids can keep the dps alive since the giants have a melee area aoe. When pulling we assign each offtank a hunter that pulls the giant right to him so he can taunt it off. Once the warrior has aggro on the giant the hunter can FD and change to dps gear if needed. DPS classes just need to wait for their dps call and assist for the right target. These are always a static spawn with a very long respawn timer, at least 8 hours long.

Lava Annihilator
This is your basic melee mob with a twist. It uses the random target system to determine who to attack. Basically it means its just about impossible to tank and will target new people constantly. To minimize the need to chase it all over the place everyone should pile onto it in melee range and just heal who needs healing. Tanks should feel free to taunt whenever it is up just so they can eat a few hits before it switches again. These are Always a static spawn and have a 2 hour respawn timer. Any Annihilator has a chance to spawn as a Firelord and vice versa. Like other rock elementals in MC it is susceptible to Banish and Freezing Trap.

Firelord
text here

Lava Surger
text here

Ancient Core Hound
text here

Flame Imp
text here

Core Hound
text here

Molten Destroyer
text here

Flameguard
text here

Flamewalker
text here

Lava Elemental
text here

Lava Reaver
text here

Lava Spawn
????

Bosses

Baron Geddon
text here

Core Rager
text here

Firesworn
text here

Firewalker
Garr spawned add

Flamewaker
text here

Flamewaker Elite
text here

Flamewaker Healer
text here

Flamewaker Priest
text here

Flamewaker Protector
text here

Garr
text here

Gehennes
text here

Golemagg the Incinerator
text here

Lucifron
text here

Magmadar
text here

Majordomo Executus
text here

Ragnaros
text here

Shazzrah
text here

Son of Flame
text here

Sulfuron Harbinger
text here

Zone Guide

Good Camps:

Materials:

Key Quests in this zone: