Difference between revisions of "Talk:Zoomancer Guide"

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-- [[User:TahiriRocks|TahiriRocks]] 22:16, 14 Sep 2006 (EST)
 
-- [[User:TahiriRocks|TahiriRocks]] 22:16, 14 Sep 2006 (EST)
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==Suggested Further Edits==
 +
 +
====Mercenary====
 +
*Expand to include advice on equipping him and keeping him alive.
 +
 +
====Strategy====
 +
*Expand with more general advice on managing skeletons, general battle tactics, specifc area strategies, etc

Revision as of 21:43, 14 September 2006

Edit Log

9/14/06

Skills

  • Clay Golem: added tips on combat-casting.
  • Revive: Added note on using elemental revives to kill unbreakable PIs.
  • Amplify Damage: Split off into its own sub-heading, and added info on desirable radius.
  • Confuse and Attract: Added tips on using attract with its un-overwritable nature.
  • Everything Else: Added section on Terror

Stats

  • Energy: adjusted advice to call for lower or no energy if using an insight, and no energy at all in hardcore.

Equipment

  • Added information on main focus options for equipment in addition to MF.
  • Added many specific equipment suggestions
  • Added info that extra skeletons gained from +skills die when you weapon swap.
  • Advised the use of charms in hardcore.

Strategy

  • Added section on gloams.

-- TahiriRocks 22:16, 14 Sep 2006 (EST)


Suggested Further Edits

Mercenary

  • Expand to include advice on equipping him and keeping him alive.

Strategy

  • Expand with more general advice on managing skeletons, general battle tactics, specifc area strategies, etc