Difference between revisions of "Talk:Zoomancer Guide"
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==Edit Log== | ==Edit Log== | ||
− | ===9/14/06=== | + | ===9/14-15/06=== |
====Skills==== | ====Skills==== | ||
Line 20: | Line 20: | ||
*Added tips on using cold and poison against act bossses. | *Added tips on using cold and poison against act bossses. | ||
*Added tip on using clay golem against Diablo. | *Added tip on using clay golem against Diablo. | ||
+ | *Added section on oblivion knights. | ||
====Suggested Further Edits==== | ====Suggested Further Edits==== |
Latest revision as of 18:31, 15 September 2006
Edit Log
9/14-15/06
Skills
- Clay Golem: added tips on combat-casting.
- Revive: Added note on using elemental revives to kill unbreakable PIs.
- Amplify Damage: Split off into its own sub-heading, and added info on desirable radius.
- Confuse and Attract: Added tips on using attract with its un-overwritable nature.
- Everything Else: Added section on Terror
Stats
- Energy: adjusted advice to call for lower or no energy if using an insight, and no energy at all in hardcore.
Equipment
- Added information on main focus options for equipment in addition to MF.
- Added many specific equipment suggestions
- Added info that extra skeletons gained from +skills die when you weapon swap.
- Advised the use of charms in hardcore.
Strategy
- Added section on gloams.
- Added tips on using cold and poison against act bossses.
- Added tip on using clay golem against Diablo.
- Added section on oblivion knights.
Suggested Further Edits
Mercenary
- Expand to include advice on equipping him and keeping him alive.
Strategy
- Expand with more general advice on managing skeletons, general battle tactics, specifc area strategies, etc
-- TahiriRocks 22:34, 14 Sep 2006 (EST)