Difference between revisions of "EVE Online"

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For the pvp fittings page go [[PvP Ship Fittings|here]]
 
For the pvp fittings page go [[PvP Ship Fittings|here]]
  
==PvP Ship Fittings==
+
==What is EVE?==
 +
[http://www.eve-online.com EVE] is different from many other mmorpgs in structure and form. From the official [http://www.eve-online.com/guide/en/g01.asp Players Guide];
  
===Gallente===
+
''EVE Online is an open-ended Massively Multiplayer Online Game (MMOG). Most other MMORPGs focus on a structured playing style with predictable outcomes and monotonous leveling. This seemingly innocent fact is why EVE is so different from almost all other MMORPGs, as the players have an incredible impact on how the game develops.
====Cruiser====
 
* [[EVE:Thorax|Thorax]]
 
* [[EVE:Vexor|Vexor]]
 
====Frigate====
 
Insert frigate list here: tacklers
 
====Destroyer====
 
Hah, destroyers in PvP?  Crazy!
 
  
===Caldari===
+
''One could compare this to the difference between a playground, such as EVE, and a theme park, which would be the traditional MMOG. In a playground you have access to different kinds of toys and rides, and you are allowed to use your own imagination to figure out how to create games you enjoy. In a theme park all the rides have been created for you and are either good or bad by design. The playground clearly offers more freedom but it requires you to think and be an active participant, while the theme park has taken those responsibilities away from you and you can just go with the flow. As an interesting side-note, “theme park” style MMORPGs commonly develop lines, just like real world theme parks, as players wait for monster spawns, rare items, or quest requirements.
====Cruiser====
 
* [[EVE:Caracal|Caracal]]
 
* [[EVE:Blackbird|Blackbird]]
 
====Frigate====
 
* [[EVE:Kestrel|Kestrel]] (assumed this is useful Smile )
 
Insert frigate here: tacklers
 
====Destroyer====
 
Hah, destroyers in PvP?  Crazy!
 
  
===Minmatar===
+
''Players that enjoy the freedom and opportunities for creative thinking an open-ended game offers have become mesmerized by EVE, while others that depend on structured, repetitive game style have not. For this reason we don't contend that EVE is for everyone, but for those that enjoy a bit more of a challenge.
====Cruiser====
 
* [[EVE:Rupture|Rupture]]
 
====Frigate====
 
* [[EVE:Rifter|Rifter]]: SJ
 
* [[EVE:Vigil|Vigil]]: SJ
 
====Destroyer====
 
* [[EVE:Thrasher|Thrasher]] (because I'm crazy enough to fly one in PvP): SJ
 
  
===Amaar===
+
''A unique aspect of EVE is that it is run on one server. In EVE you can find over 10,000 players at any given time interacting in the same persistent universe. Other MMORPGS are played on multiple servers called Shards; these have a limited number of players on each, usually between 500 and 3000.
====Cruiser====
 
* [[EVE:Arbitrator|Arbitrator]]
 
* [[EVE:Omen|Omen]]
 
* [[EVE:Maller|Maller]]?
 
  
====Frigate====
+
''The bottom line is that EVE is a rich and immersive universe centered on human interaction. Players can play the game as a simple space trader or endeavor to control the largest, most powerful company in the universe. We provide the rules and tools, but it is the players themselves who create the adventures.
Insert frigate here: tacklers
 
====Destroyer====
 
Hah, destroyers in PvP?  Crazy!
 

Revision as of 06:39, 21 February 2007

For the pvp fittings page go here

What is EVE?

EVE is different from many other mmorpgs in structure and form. From the official Players Guide;

EVE Online is an open-ended Massively Multiplayer Online Game (MMOG). Most other MMORPGs focus on a structured playing style with predictable outcomes and monotonous leveling. This seemingly innocent fact is why EVE is so different from almost all other MMORPGs, as the players have an incredible impact on how the game develops.

One could compare this to the difference between a playground, such as EVE, and a theme park, which would be the traditional MMOG. In a playground you have access to different kinds of toys and rides, and you are allowed to use your own imagination to figure out how to create games you enjoy. In a theme park all the rides have been created for you and are either good or bad by design. The playground clearly offers more freedom but it requires you to think and be an active participant, while the theme park has taken those responsibilities away from you and you can just go with the flow. As an interesting side-note, “theme park” style MMORPGs commonly develop lines, just like real world theme parks, as players wait for monster spawns, rare items, or quest requirements.

Players that enjoy the freedom and opportunities for creative thinking an open-ended game offers have become mesmerized by EVE, while others that depend on structured, repetitive game style have not. For this reason we don't contend that EVE is for everyone, but for those that enjoy a bit more of a challenge.

A unique aspect of EVE is that it is run on one server. In EVE you can find over 10,000 players at any given time interacting in the same persistent universe. Other MMORPGS are played on multiple servers called Shards; these have a limited number of players on each, usually between 500 and 3000.

The bottom line is that EVE is a rich and immersive universe centered on human interaction. Players can play the game as a simple space trader or endeavor to control the largest, most powerful company in the universe. We provide the rules and tools, but it is the players themselves who create the adventures.