Difference between revisions of "Mission running"

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===Mission Running, an Eve profession ===
 
===Mission Running, an Eve profession ===
 
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WORK IN PROGRESS
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A mission runner is a player who talks to NPC Agents who assign them tasks to be done in exchange for ISK and Loyalty points.
 
A mission runner is a player who talks to NPC Agents who assign them tasks to be done in exchange for ISK and Loyalty points.
 
Combat missions also provide bounties  and loot.
 
Combat missions also provide bounties  and loot.
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Agents are NPCs in the employ of various NPC corporations or agencies.  
 
Agents are NPCs in the employ of various NPC corporations or agencies.  
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When you went through the tutorial you met some agents, and ran some missions.
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(You DID do the tutorial, right?)
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===Choosing an agent===
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There is much to consider in choosing an agent (or agents) to run missions for.
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The corporation the agent works for and the faction which the corporation is a part of can be important.
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You can even run missions for NPC pirate corporations if you want
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As you successfully run missions for an agent your [[standing]] with that agent will increase.
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Your standing with the agent's corporation will also increase.
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For every 16 missions you complete for an agent you will be offered a [[storyline mission]] which will increase your standing with the faction your agent belongs to.
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(Be aware that storyline mission often lower your standing with other factions.)
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Agents have two numbers associated with them, a Level, and a Quality Level.
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Higher Level agents offer tougher missions, and greater rewards, than lower Level agents.
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Within a Level higher Quality Level agents offer better rewards than lower Quality agents.
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Level ratings run from 1 to 4.
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Quality Level runs from -20 to 20.
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Level is more important than Quality Level, a Level 2, Quality 20 agent is inferior to a Level 3, Quality -20 agent.
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Higher level agents require a higher standing with their corporation before they will even talk to you.
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At first you can probably only receive missions from lowly Level 1 agents.
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As you complete missions for them your standing with their corporation will improve, allowing you to access higher Level agents (and harder, more profitable missions.)
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===Agent Divisions===
 
Each Agent works in a specific department.
 
Each Agent works in a specific department.
 
Which department they work in determines the type of mission they can assign a mission runner to perform.
 
Which department they work in determines the type of mission they can assign a mission runner to perform.
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Social increases the loyalty points rewarded by an agent by 5% per skill level.
 
Social increases the loyalty points rewarded by an agent by 5% per skill level.
 
Negotiation increases the ISK rewarded by an agent by 5% per skill level.
 
Negotiation increases the ISK rewarded by an agent by 5% per skill level.
Connections and Diplomcy affect your [[standing]] witha corporation, which in turn affects which agents you have access to.
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Connections and Diplomcy affect your [[standing]] with a corporation, which in turn affects which agents you have access to.
 
Any mission runner will want these skills to at least level 4.
 
Any mission runner will want these skills to at least level 4.
 
In addition there are specialized skills which improve loyalty point rewards from agents in specific departments.
 
In addition there are specialized skills which improve loyalty point rewards from agents in specific departments.
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Bureaucratic Connections affects Administration,
 
Bureaucratic Connections affects Administration,
 
Archives, Financial, Internal Security, Personnel and Storage department agents.
 
Archives, Financial, Internal Security, Personnel and Storage department agents.
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WORK IN PROGRESS

Revision as of 12:46, 16 March 2007

Mission Running, an Eve profession


WORK IN PROGRESS

A mission runner is a player who talks to NPC Agents who assign them tasks to be done in exchange for ISK and Loyalty points. Combat missions also provide bounties and loot. At high levels mission running can be very lucrative, with missions paying into the millions of ISK in bounties and rewards per hour spent running. As corp members, since mission cash rewards and bounties are taxable, mission runners usually contribute directly to the corporate wallet.

Agents are NPCs in the employ of various NPC corporations or agencies. When you went through the tutorial you met some agents, and ran some missions. (You DID do the tutorial, right?)


Choosing an agent

There is much to consider in choosing an agent (or agents) to run missions for. The corporation the agent works for and the faction which the corporation is a part of can be important. You can even run missions for NPC pirate corporations if you want

As you successfully run missions for an agent your standing with that agent will increase. Your standing with the agent's corporation will also increase. For every 16 missions you complete for an agent you will be offered a storyline mission which will increase your standing with the faction your agent belongs to. (Be aware that storyline mission often lower your standing with other factions.)

Agents have two numbers associated with them, a Level, and a Quality Level. Higher Level agents offer tougher missions, and greater rewards, than lower Level agents. Within a Level higher Quality Level agents offer better rewards than lower Quality agents. Level ratings run from 1 to 4. Quality Level runs from -20 to 20. Level is more important than Quality Level, a Level 2, Quality 20 agent is inferior to a Level 3, Quality -20 agent.

Higher level agents require a higher standing with their corporation before they will even talk to you. At first you can probably only receive missions from lowly Level 1 agents. As you complete missions for them your standing with their corporation will improve, allowing you to access higher Level agents (and harder, more profitable missions.)

Agent Divisions

Each Agent works in a specific department. Which department they work in determines the type of mission they can assign a mission runner to perform. Agents can assign courier, combat, trade or mining missions. Depending on their department an agent can assign, one, two, three or all of these mission types to players.

Courier missions consist of taking cargo from station A to station B. (In the case of Storage Department agents the cargo can be quite large, up to 20K m3) Combat missions require you to kill one or more NPCs, and occasionally retrieve some item from them. Mining missions require you to mine (or purchase) specific amounts of ore or minerals. Trading missions require you to purchase items from the market and deliver them somewhere.

The chances of receiving a mission of the different types from an agent in a certain department is shown in the following table.

Department Courier Combat Mining Trading
Accounting 100%
Administration 50% 50%
Advisory 66% 34%
Archives 90% 5% 5%
Astrosurveying 30% 40% 25% 5%
Command 3% 97%
Distribution 95% 5%
Financial 50% 50%
Intelligence 15% 85%
Internal Security 5% 95%
Legal 50% 50%
Manufacturing 95% 5%
Marketing 95% 5%
Mining 85% 5% 10%
Personnel 20% 80%
Production 95% 5%
Public Relations 66% 34%
R&D 50% 50%
Security 5% 90% 5%
Surveillance 5% 95%

No matter what type of agent or agents they may run missions for, social skills will be important to a mission running character.

Social increases the loyalty points rewarded by an agent by 5% per skill level. Negotiation increases the ISK rewarded by an agent by 5% per skill level. Connections and Diplomcy affect your standing with a corporation, which in turn affects which agents you have access to. Any mission runner will want these skills to at least level 4. In addition there are specialized skills which improve loyalty point rewards from agents in specific departments.

Bureaucratic Connections affects Administration, Archives, Financial, Internal Security, Personnel and Storage department agents.


WORK IN PROGRESS