Difference between revisions of "Free Trader"
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===Ship Mastery=== | ===Ship Mastery=== | ||
====Hold Together==== | ====Hold Together==== | ||
+ | Repairs 25% of armor and rigging over 30s. 5m cooldown. | ||
====Identify Weakness 1==== | ====Identify Weakness 1==== | ||
+ | Target's defense -4 for 1m. 5m cooldown. | ||
====Reinforcement==== | ====Reinforcement==== | ||
+ | Armour damage resistance +4%, structure damage resistance +2%. Passive. | ||
====Identify Weakness 2==== | ====Identify Weakness 2==== | ||
+ | Target's defense -8 for 1m. 5m cooldown. | ||
====Overloaded Shot==== | ====Overloaded Shot==== | ||
+ | Attack that does +40% damage but reduces accuracy by -3 for 30s. 5m cooldown. | ||
+ | |||
===Smuggling=== | ===Smuggling=== | ||
====Rescue Me==== | ====Rescue Me==== |
Revision as of 18:22, 15 December 2007
Free Traders
While everyone is able to craft and trade in PotBS, Free Traders get specific skills that enable them to do so with greater efficiency.
Free Trader Captain Skills
Desperation
Desperation Fire 1
Attack: Reduces own armor, all sides, by 10% and gets a +25% damage bonus to the target. 1 minute cooldown.
Dump Guns
Damages guns by 20% while giving a +15% speed boost to battle speed and +25% acceleration. 1 minute cooldown.
Desperation Fire 2
Attack: Reduces own armor, all sides, by 5% and gets a +40% damage bonus to the target. 1 minute cooldown.
Rum Ration
+15 % reload speed, +10% turn, +10% acceleration, +10 max. morale for 5 minutes. 5 minute cooldown.
Hasty Fire
+50% reload speed, -20% crew damage resistance for 2 minutes. 5 minute cooldown.
Escape
Repel Grapples 1
Defense
Repel Grapples 2
Evasion
Deter Pursuit
Logistics
Economy: Production
Economy: Manufacturing
Trade Connections
Economy: Shipwright
Dockyard Contract
Provisions
Defense
Maneuver
Boarding
Offense
Extra Rations
Ship Mastery
Hold Together
Repairs 25% of armor and rigging over 30s. 5m cooldown.
Identify Weakness 1
Target's defense -4 for 1m. 5m cooldown.
Reinforcement
Armour damage resistance +4%, structure damage resistance +2%. Passive.
Identify Weakness 2
Target's defense -8 for 1m. 5m cooldown.
Overloaded Shot
Attack that does +40% damage but reduces accuracy by -3 for 30s. 5m cooldown.
Smuggling
Rescue Me
Ally's speed and acceleration increased +25% for 30s. 5m cooldown.
Ranging Shot
Attack that increases accuracy by +4 for 5 minutes, canceled on taking damage. 5s cooldown.
Smuggled Cargo
Lose 50% less loot when surrendering. Passive.
Give the Slip
Open sea speed of all enemies reduced 30% for 15s. 30m cooldown.
Misdirection
Immune to all attacks on the open sea for 30s, 30m cooldown.
Trade
Before the Wind 1
Increases broad reach/running before the wind speed +6%, -20 max morale, toggle
Optimal Rigging
+5% speed bonus to battle and open sea speed, passive.
Before the Wind 2
Increases broad reach/running before the wind speed +12%, -20 max morale, toggle
Tax Evasion
-50% tax rate, passive.
Sailhandling Drills
+5% turn rate, passive.
Travel
Travel
Increases Open Sea speed +10%, max morale -50, toggle
Battle Preparations: Maneuver
+20% turn rate for 30m, 30m cooldown. All battle preparations share cooldown.
Battle Preparations: Defense
+5 defense for 30m, 30m cooldown
Battle Preparations: Speed
+10% Battle speed for 30m, 30m cooldown
Battle Preparations: Offense
+5 accuracy for 30m, 30m cooldown