Difference between revisions of "Bounty Hunter"

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[[Category:Star Wars: Galaxies]]

Revision as of 14:15, 15 May 2011

SWG Main Wiki


OVERVIEW: BOUNTY HUNTER CLASS

Bounty Hunters chase the worst foes in the galaxy. You will learn to use whatever dirty tricks you must to bring your prey down.

When someone needs an enemy taken care of, they hire Bounty Hunters to do their dirty work. Tracking down and eliminating people are what Bounty Hunters do best. As a Bounty Hunter, you must learn the tricks of ambush and assault so your prey does not escape.

  • Skilled with Ranged and Melee weapons
  • Assault Armor certification
  • Bounty Missions for NPC's
  • Can throw entangling traps

Abilities:

   * Special Attacks
   * Critical Attacks
   * AOE Attacks
   * Snare Attacks
   * Snare Deliverables
   * DOT + Snare Deliverables
   * Self Healing

BOUNTY HUNTER SKILLS PROGRESSION

Phase 1: Hit Man

  • Bounty Hunter Fundamentals I "Basic combat is key to the career of any hit man. Even the most crude attack can be effective against inexperienced targets."
    • Assault (special attack)
    • Bounty Mission Difficulty +1
    • Droid Precision +5
  • Bounty Hunter Fundamentals II ("Learning your targets vulnerabilities can make a good hit man even better. By deliberately attacking the weak spot of an opponent, it could be possible to defeat them more easily.")
    • Ambush (critical attack)
    • Droid Precision +5
    • Droid Speed +2
  • Bounty Hunter Fundamentals III ("A hit man can opt to disable a target before going in for the kill. This will keep the target from running away or escaping before it can be neutralized.")
    • Maim (snare attack)
    • Droid Precision +5
    • Droid Speed +2
  • Bounty Hunter Fundamentals IV ("Since some targets will be stronger than others, the hit man should learn a variety of attacks as his or her skill grows.")
    • Relentless Assault (special attack)
    • Bounty Check
    • Droid Precision +5
    • Droid Speed +3
  • Bounty Hunter Fundamentals V ("A successful hit man knows when to leave honor by the wayside and fight dirty when necessary. Exploiting an opponent's weaknesses is nothing to be ashamed of.")
    • Low Blow (critical attack)
    • Droid Precision +5
    • Droid Speed +3
  • Bounty Hunter Fundamentals VI ("How many hit men have failed to fulfil their contracts because the targets have escaped? Keeping your target from running is an essential skill that all hit men must learn before advancing in their careers.")
    • Mangle (snare attack)
    • Droid Precision +5
    • Droid Speed +5

Phase 2: Man Hunter

  • Bounty Hunter Essentials I ("The man hunter should always be training, learning better methods of attack to take down targets. However, learning to fight while wearing armor is also important, so that the target doesn't take down the man hunter.")
    • Merciless Assault (special attack)
    • Assault Armor Movement Mitigation 30%
    • Assault Armor Accuracy Mitigation 20%
    • Assault Armor Rate of Fire Mitigation 10%
    • Droid Precision +10
    • Droid Speed +5
    • Tracking Droids +1
    • Tracking Droid Effectiveness +25
    • Droid Tracking Speed +25
  • Bounty Hunter Essentials II ("By this time, the man hunter should have mastered the essential ability of disabling the target with his or her weapon of choice.")
    • Cripple (snare attack)
    • Droid Precision +10
    • Droid Speed +5
  • Bounty Hunter Essentials III ("No matter how dangerous the man hunter is, there is always someone that is more dangerous. Keeping your weapons training and attack skills up to date are crucial.")
    • Unyielding Assault (special attack)
    • Droid Precision +10
    • Droid Speed +5
    • Tracking Droids +1
  • Bounty Hunter Essentials IV ("The man hunter should have at least some basic personal first aid training. It could be quite useful after a particularly brutal contract is carried out.")
    • Aid (self heal)
    • Droid Precision +10
    • Droid Speed +5
    • Tracking Droid Effectiveness +15
  • Bounty Hunter Essentials V ("Sometimes it is more useful to throw snares and traps to disable your opponent rather than using a weapon outright. The man hunter will learn the basic use of these devices.")
    • Mancatcher (snare deliverable)
    • Droid Precision +10
    • Droid Speed +5
    • Tracking Droids +1
    • Droid Tracking Speed +15
  • Bounty Hunter Essentials VI ("Before advancing in their careers, most man hunters try to increase their fighting ability at least once more, to become as lethal in combat as possible.")
    • Onslaught (special attack)
    • Droid Precision +10
    • Droid Speed +5

Phase 3: Assassin

  • Bounty Hunter Expertise I ("Often, assassins receive a contract against multiple targets. In these situations it is important to learn attacks that are effective against several opponents. Also, many assassins find it easier to fight while wearing armor.")
    • Burn (aoe attack)
    • Assault Armor Movement Mitigation 40%
    • Assault Armor Accuracy Mitigation 30%
    • Assault Armor Rate of Fire Mitigation 20%
    • Bounty Mission Difficulty +1
    • Droid Precision +10
    • Droid Speed +5
    • Tracking Droids +1
    • Tracking Droid Effectiveness +15
  • Bounty Hunter Expertise II ("In addition to deployed snares, assassins are frequently trained to use traps that not only hinder targets, but also cause severe damage.")
    • Razor Wire (dot + snare deliverable)
    • Droid Precision +10
  • Bounty Hunter Expertise III ("Skilled assassins never abandon their combat training, knowing exactly how valuable a critical attack can be.")
    • Relentless Onslaught (special attack)
    • Droid Speed +10
    • Tracking Droids +1
    • Droid Tracking Speed +15
  • Bounty Hunter Expertise IV ("Understanding the dangerous nature of their profession, many assassins opt to further their personal first aid training. This allows them to bind wounds and set broken bones when they are not inflicting and breaking them.")
    • Mend (self heal)
    • Tracking Droid Effectiveness +15
  • Bounty Hunter Expertise V ("Through the course of his or her career, the assassin gains more experience handling and deploying new snare type traps. Many finds these useful against more difficult contract assignments.")
    • Tangle Bomb (snare deliverable)
    • Tracking Droids +1
  • Bounty Hunter Expertise VI ("Before advancing to the next phase of their profession, assassins will complete even more essential combat training.")
    • Merciless Onslaught (special attack)
    • Droid Speed +10

Phase 4: Bounty Hunter

  • Bounty Hunter Mastery I ("Bounty hunters learn to become proficient at fighting while wearing armor in order to protect them from dangerous target, but still remaining effective. Training in the use of different, more dangerous deadly traps is common also.")
    • Spike Trap (dot + snare deliverable)
    • Assault Armor Movement Mitigation 60%
    • Assault Armor Accuracy Mitigation 40%
    • Droid Precision +10
    • Tracking Droids +1
    • Tracking Droid Effectiveness +10
    • Droid Tracking Speed +15
  • Bounty Hunter Mastery II ("As more contracts of these types come in, bounty hunters continue to train in combat techniques that are effective against multiple targets.")
    • Scorch (aoe attack)
  • Bounty Hunter Mastery III ("At this point in the bounty hunter's career, he or she has been trained to be as lethal as possible with the weapon of his or her choice.")
    • Unyielding Onslaught (special attack)
    • Droid Speed +10
    • Tracking Droids +1
  • Bounty Hunter Mastery IV ("Many bounty hunters learn to compliment their first aid skills with medicines and chemical enhancements, allowing them to recover from serious injury more easily.")
    • Rejuvenate (self heal)
    • Tracking Droid Effectiveness +10
  • Bounty Hunter Mastery V ("The bounty hunter now is able to snare a fleeing target using and deploying the most effective kinds of traps.")
    • Web Bomb (snare deliverable)
    • Tracking Droids +2
    • Droid Tracking Speed +10
  • Master Bounty Hunter ("At the pinnacle of his or her career, the bounty hunter is proficient will all types of hunting equipment, including the most dangerous types of lethal traps.")
    • Razor Net (dot + snare deliverable)
    • Bounty Mission Difficulty +1
    • Droid Precision +10
    • Droid Speed +10
    • Tracking Droids +2
    • Tracking Droid Effectiveness +10

BOUNTER HUNTER ABILITIES

Special Attacks

"A high powered attack that causes bonus damage."

  1. Assault...............damage
  2. Relentless Assault....damage
  3. Merciless Assault.....damage
  4. Unyielding Assault....damage
  5. Onslaught.............damage
  6. Relentless Onslaught..damage
  7. Merciless Onslaught...damage
  8. Unyielding Onslaught..damage

Critical Attacks

"A quick high powered attack that has an increased chance to cause a critical hit."

  1. Ambush....crit damage
  2. Low Blow..crit damage

AOE Attacks

"A powerful flame attack that envelops multiple opponents at once in a cone of fire."

  1. Burn....cone damage
  2. Scorch..cone damage

Snare Attacks

"An attack that deals good damage and snares the target."

  1. Maim.....damage + snare (4s duration)
  2. Mangle...damage + snare (8s duration)
  3. Cripple..damage + snare (8s duration)

Snares Traps

"A trap that is used to temporarily snare the target."

  1. Mancatcher...snare (8s duration)
  2. Tangle Bomb..snare (8s duration)
  3. Web Bomb.....snare (12s duration)

DOT + Snare Deliverables

"An attack that temporarily slows the target and causes bleeding."

  1. Razor Wire..bleed dot + snare (8s duration)
  2. Spike Trap..bleed dot + snare (8s duration)
  3. Razor Net...bleed dot + snare (12s duration)

Self Healing

"The bounty hunter uses their knowledge to apply first aid and recover some of their health."

  1. Aid.........self heal
  2. Mend........self heal
  3. Rejuvenate..self heal

Other Abilities

Bounty Check "Allows a Bounty Hunter to accept Bounty Missions from the terminals?"

Bounty Hunter Updates

Workarounds to Several Bugs involving BH Mark-Spawning: Workarounds

Strategy

Stuff