Difference between revisions of "Amazon attack speed"

From Basin Wiki
Jump to navigation Jump to search
(Preliminary tidy-up)
Line 1: Line 1:
__TOC__
+
{|cellpadding=0 cellspacing=0 style=text-align:left
 +
|-valign=top
 +
|width=141|
 +
__ToC__
 +
|
 +
|width=10|
 +
|
 +
{|border=1 cellspacing=0 cellpadding=3 style=text-align:left
 +
|-valign=top
 +
!rowspan=2|Bow!!colspan=4 align=center|Weapon Speed
 +
|-style=text-align:center
 +
!width=120|10!!width=120|5!!width=120|0!!width=120|-10
 +
|-valign=top
 +
!Normal
 +
|
 +
Long Battle Bow<br>
 +
Long War Bow<br>
 +
Reflex Bow
 +
|
 +
Short Bow
 +
|
 +
Long Bow<br>
 +
Short Battle Bow<br>
 +
Short War Bow<br>
 +
Stag Bow
 +
|
 +
Hunter's Bow<br>
 +
Composite Bow
 +
|-valign=top
 +
!Exceptional
 +
|
 +
Large Siege Bow<br>
 +
Gothic Bow<br>
 +
Ceremonial Bow
 +
|
 +
Edge Bow
 +
|
 +
Cedar Bow<br>
 +
Short Siege Bow<br>
 +
Rune Bow<br>
 +
Ashwood Bow
 +
|
 +
Razor Bow<br>
 +
Double Bow
 +
|-valign=top
 +
!|Elite
 +
|
 +
Crusader Bow<br>
 +
Hydra Bow<br>
 +
Grand Matron Bow
 +
|
 +
Spider Bow
 +
|
 +
Shadow Bow<br>
 +
Diamond Bow<br>
 +
Ward Bow
 +
|
 +
Blade Bow<br>
 +
Great Bow<br>
 +
Matriarchal Bow
 +
|}
 +
|-
 +
|height=10|
 +
|-
 +
{|border=1 cellspacing=0 cellpadding=3 style=text-align:left
 +
|-valign=top
 +
!rowspan=2|Crossbow!!colspan=5 align=center|Weapon Speed
 +
|-style=text-align:center
 +
!width=120|10!!width=120|0!!width=120|-10!!width=120|-40!!width=120|-60
 +
|-valign=top
 +
!Normal
 +
|
 +
Heavy Crossbow
 +
|
 +
Crossbow
 +
|
 +
Light Crossbow
 +
|
 +
Repeating Crossbow
 +
|{{Empty}}
 +
|-valign=top
 +
!Exceptional
 +
|
 +
Ballista
 +
|
 +
Siege Crossbow
 +
|
 +
Arbalest
 +
|{{Empty}}
 +
|
 +
Cho-Ko-Nu
 +
|-valign=top
 +
!Elite
 +
|
 +
Colossus Crossbow
 +
|
 +
Gorgon Crossbow
 +
|
 +
Pellet Bow
 +
|{{Empty}}
 +
|
 +
Demon Crossbow
 +
|}
 +
|}
 +
<br>
  
 
The attack speed displayed by the game doesn't really give enough information about the actual speed at which attacks are occurring. The game actually specifies speed as the number of frames of animation it takes to complete the attack. The game runs at 25 frames per second (at least the logic does), therefore, as an example, a 10 frame attack would translate to 2.5 attacks per second.<br>
 
The attack speed displayed by the game doesn't really give enough information about the actual speed at which attacks are occurring. The game actually specifies speed as the number of frames of animation it takes to complete the attack. The game runs at 25 frames per second (at least the logic does), therefore, as an example, a 10 frame attack would translate to 2.5 attacks per second.<br>
Line 5: Line 109:
 
Because of this discreet nature of speed, there isn't a one to one correspondence between the increased attack speed (IAS) percentage and the effective speed increase. The tables below, often referred to as breakpoints, show at what percentage of IAS gives a change in attack speed.
 
Because of this discreet nature of speed, there isn't a one to one correspondence between the increased attack speed (IAS) percentage and the effective speed increase. The tables below, often referred to as breakpoints, show at what percentage of IAS gives a change in attack speed.
  
== Bow Normal Attack Breakpoints ==
+
==Normal Attack==
 
 
 
This section lists the breakpoints for a normal attack using a bow. These tables hold
 
This section lists the breakpoints for a normal attack using a bow. These tables hold
 
for all attacks other the strafe (elemental, magic, guided, multi, etc).
 
for all attacks other the strafe (elemental, magic, guided, multi, etc).
+
 
=== Hunter's, Composite, Razor, Double, Blade, Great, Matriarchal (-10 WSM) ===
+
 
 +
'''Bow'''
 +
 
 +
 
 +
-10 WSM
 
* 0% IAS, 12 frames
 
* 0% IAS, 12 frames
 
* 8% IAS, 11 frames
 
* 8% IAS, 11 frames
Line 17: Line 125:
 
* 75% IAS, 8 frames
 
* 75% IAS, 8 frames
 
* 142% IAS, 7 frames
 
* 142% IAS, 7 frames
+
 
=== Long, Short Battle, Stag, Short War, Cedar, Short Siege, Ashwood, Rune, Ward, Diamond, Shadow (0 WSM) ===
+
 
 +
0 WSM
 
* 0% IAS, 13 frames
 
* 0% IAS, 13 frames
 
* 9% IAS, 12 frames
 
* 9% IAS, 12 frames
Line 26: Line 135:
 
* 105% IAS, 8 frames
 
* 105% IAS, 8 frames
 
* 200% IAS, 7 frames
 
* 200% IAS, 7 frames
+
 
=== Short, Edge, Spider (5 WSM) ===
+
 
 +
5 WSM
 
* 0% IAS 14 frames
 
* 0% IAS 14 frames
 
* 6% IAS 13 frames
 
* 6% IAS 13 frames
Line 36: Line 146:
 
* 125% IAS 8 frames
 
* 125% IAS 8 frames
 
* 240% IAS 7 frames
 
* 240% IAS 7 frames
+
 
=== Long Battle, Long War, Reflex, Large Siege, Gothic, Ceremonial, Hydra, Crusader, Grand Matron (10 WSM) ===
+
 
 +
10 WSM
 
* 0% IAS, 15 frames
 
* 0% IAS, 15 frames
 
* 4% IAS, 14 frames
 
* 4% IAS, 14 frames
Line 49: Line 160:
 
   
 
   
  
== Bow Strafe Breakpoints ==
+
'''Crossbow'''
 +
 
 +
 
 +
-60 WSM
 +
*0% IAS 12 frames
 +
*8% IAS 11 frames
 +
 
 +
 
 +
-40 WSM
 +
*0% IAS 14 frames
 +
*4% IAS 13 frames
 +
*16% IAS 12 frames
 +
*35% IAS 11 frames
 +
 
 +
 
 +
-10 WSM
 +
*0% IAS 18 frames
 +
*3% IAS 17 frames
 +
*9% IAS 16 frames
 +
*18% IAS 15 frames
 +
*30% IAS 14 frames
 +
*46% IAS 13 frames
 +
*70% IAS 12 frames
 +
*109% IAS 11 frames
 +
 
 +
 
 +
0 WSM
 +
*0% IAS 19 frames
 +
*7% IAS 18 frames
 +
*14% IAS 17 frames
 +
*22% IAS 16 frames
 +
*32% IAS 15 frames
 +
*48% IAS 14 frames
 +
*68% IAS 13 frames
 +
*99% IAS 12 frames
 +
*152% IAS 11 frames
 +
 
 +
 
 +
10 WSM
 +
*0% IAS 22 frames
 +
*2% IAS 21 frames
 +
*6% IAS 20 frames
 +
*11% IAS 19 frames
 +
*19% IAS 18 frames
 +
*27% IAS 17 frames
 +
*37% IAS 16 frames
 +
*50% IAS 15 frames
 +
*70% IAS 14 frames
 +
*95% IAS 13 frames
 +
*138% IAS 12 frames
 +
*215% IAS 11 frames
 +
 
 +
==Strafe==
 
   
 
   
 
This section lists the breakpoints for a strafe attack using a bow.  
 
This section lists the breakpoints for a strafe attack using a bow.  
Line 59: Line 222:
 
The second number means the number of frames needed to shoot every arrow that comes  
 
The second number means the number of frames needed to shoot every arrow that comes  
 
after the first arrow.
 
after the first arrow.
+
 
=== Hunter's, Composite, Razor, Double, Blade, Great, Matriarchal (-10 WSM) ===
+
 
 +
'''Bow'''
 +
 
 +
 
 +
-10 WSM
 
*  0% IAS 13/3
 
*  0% IAS 13/3
 
*  2% IAS 12/3
 
*  2% IAS 12/3
Line 69: Line 236:
 
* 80% IAS 8/2
 
* 80% IAS 8/2
  
=== Long, Short Battle, Stag, Short War, Cedar, Short Siege, Ashwood, Rune, Ward, Diamond, Shadow (0 WSM) ===
+
 
 +
0 WSM
 
* 0% IAS 13/3
 
* 0% IAS 13/3
 
* 13% IAS 12/3
 
* 13% IAS 12/3
Line 77: Line 245:
 
* 86% IAS 9/2
 
* 86% IAS 9/2
 
* 113% IAS 8/2
 
* 113% IAS 8/2
+
 
=== Short, Edge, Spider (5 WSM) ===
+
 
 +
5 WSM
 
* 0% IAS 14/4
 
* 0% IAS 14/4
 
* 6% IAS 13/3
 
* 6% IAS 13/3
Line 87: Line 256:
 
* 102% IAS 9/2
 
* 102% IAS 9/2
 
* 133% IAS 8/2
 
* 133% IAS 8/2
+
 
=== Long Battle, Long War, Reflex, Large Siege, Gothic, Ceremonial, Hydra, Crusader, Grand Matron (10 WSM) ===
+
 
 +
10 WSM
 
* 0% IAS 15/4
 
* 0% IAS 15/4
 
* 3% IAS 14/4
 
* 3% IAS 14/4
Line 98: Line 268:
 
* 120% IAS 9/2
 
* 120% IAS 9/2
 
* 157% IAS 8/2
 
* 157% IAS 8/2
 
 
== Crossbow Normal Attack Breakpoints ==
 
===Chu-Ko-Nu, Demon Crossbow (-60 WSM)===
 
*0% IAS 12 frames
 
*8% IAS 11 frames
 
 
===Repeating Crossbow (-40 WSM)===
 
*0% IAS 14 frames
 
*4% IAS 13 frames
 
*16% IAS 12 frames
 
*35% IAS 11 frames
 
 
===Light Crossbow, Arbalest, Pellet Bow (-10 WSM)===
 
*0% IAS 18 frames
 
*3% IAS 17 frames
 
*9% IAS 16 frames
 
*18% IAS 15 frames
 
*30% IAS 14 frames
 
*46% IAS 13 frames
 
*70% IAS 12 frames
 
*109% IAS 11 frames
 
  
===Crossbow, Seige Crossbow, Gorgon Crossbow (0 WSM)===
 
*0% IAS 19 frames
 
*7% IAS 18 frames
 
*14% IAS 17 frames
 
*22% IAS 16 frames
 
*32% IAS 15 frames
 
*48% IAS 14 frames
 
*68% IAS 13 frames
 
*99% IAS 12 frames
 
*152% IAS 11 frames
 
  
===Heavy Crossbow, Ballista, Colossus Crossbow (10 WSM)===
+
'''Crossbow'''
*0% IAS 22 frames
 
*2% IAS 21 frames
 
*6% IAS 20 frames
 
*11% IAS 19 frames
 
*19% IAS 18 frames
 
*27% IAS 17 frames
 
*37% IAS 16 frames
 
*50% IAS 15 frames
 
*70% IAS 14 frames
 
*95% IAS 13 frames
 
*138% IAS 12 frames
 
*215% IAS 11 frames
 
  
  
== Crossbow Strafe Breakpoints ==
+
-60 WSM
===Chu-Ko-Nu, Demon Crossbow (-60 WSM)===
 
 
*0% IAS 12/3.5
 
*0% IAS 12/3.5
 
*2% IAS 11.5/3.5
 
*2% IAS 11.5/3.5
 
*8% IAS 11/3
 
*8% IAS 11/3
  
===Repeating Crossbow (-40 WSM)===
+
 
 +
-40 WSM
 
*0% IAS 14/4
 
*0% IAS 14/4
 
*4% IAS 14/4b
 
*4% IAS 14/4b
Line 161: Line 287:
 
*35% IAS 11/3
 
*35% IAS 11/3
  
===Light Crossbow, Arbalest, Pellet Bow (-10 WSM)===
+
 
 +
-10 WSM
 
*0% IAS 18/5
 
*0% IAS 18/5
 
*3% IAS 18/5b
 
*3% IAS 18/5b
Line 177: Line 304:
 
*109% IAS 11/3
 
*109% IAS 11/3
  
===Crossbow, Seige Crossbow, Gorgon Crossbow (0 WSM)===
+
 
 +
0 WSM
 
*0% IAS 19/5
 
*0% IAS 19/5
 
*9% IAS 18/5
 
*9% IAS 18/5
Line 194: Line 322:
 
*152% IAS 11/3
 
*152% IAS 11/3
  
===Heavy Crossbow, Ballista, Colossus Crossbow (10 WSM)===
+
 
 +
10 WSM
 
*0% IAS 22/6
 
*0% IAS 22/6
 
*2% IAS 21/6
 
*2% IAS 21/6
Line 215: Line 344:
  
  
==Some Notes on the Notation==
+
==Notes==
 
The second number means the same thing as before: the number of frames needed to shoot every arrow that comes after the first arrow.
 
The second number means the same thing as before: the number of frames needed to shoot every arrow that comes after the first arrow.
  
Line 233: Line 362:
  
 
*11.5/3.5 Strafe: The finishing animation takes 1 frame longer when shooting a total of 1, 3, 5, 7, or 9 Strafe arrows.
 
*11.5/3.5 Strafe: The finishing animation takes 1 frame longer when shooting a total of 1, 3, 5, 7, or 9 Strafe arrows.
 +
<br>
  
== Links ==
+
==References==
[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=43673 Attack and Strafe Speed Breakpoints for Bows and Crossbows]
+
*Brianc84, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=43673 Revised Strafe break-points] (Bowazon Archives)
 
 
== Credits ==
 
* This information was originally published on the forums by brianc84.
 

Revision as of 15:03, 23 October 2009

Bow Weapon Speed
10 5 0 -10
Normal

Long Battle Bow
Long War Bow
Reflex Bow

Short Bow

Long Bow
Short Battle Bow
Short War Bow
Stag Bow

Hunter's Bow
Composite Bow

Exceptional

Large Siege Bow
Gothic Bow
Ceremonial Bow

Edge Bow

Cedar Bow
Short Siege Bow
Rune Bow
Ashwood Bow

Razor Bow
Double Bow

Elite

Crusader Bow
Hydra Bow
Grand Matron Bow

Spider Bow

Shadow Bow
Diamond Bow
Ward Bow

Blade Bow
Great Bow
Matriarchal Bow

Crossbow Weapon Speed
10 0 -10 -40 -60
Normal

Heavy Crossbow

Crossbow

Light Crossbow

Repeating Crossbow

Exceptional

Ballista

Siege Crossbow

Arbalest

Cho-Ko-Nu

Elite

Colossus Crossbow

Gorgon Crossbow

Pellet Bow

Demon Crossbow


The attack speed displayed by the game doesn't really give enough information about the actual speed at which attacks are occurring. The game actually specifies speed as the number of frames of animation it takes to complete the attack. The game runs at 25 frames per second (at least the logic does), therefore, as an example, a 10 frame attack would translate to 2.5 attacks per second.

Because of this discreet nature of speed, there isn't a one to one correspondence between the increased attack speed (IAS) percentage and the effective speed increase. The tables below, often referred to as breakpoints, show at what percentage of IAS gives a change in attack speed.

Normal Attack

This section lists the breakpoints for a normal attack using a bow. These tables hold for all attacks other the strafe (elemental, magic, guided, multi, etc).


Bow


-10 WSM

  • 0% IAS, 12 frames
  • 8% IAS, 11 frames
  • 22% IAS, 10 frames
  • 42% IAS, 9 frames
  • 75% IAS, 8 frames
  • 142% IAS, 7 frames


0 WSM

  • 0% IAS, 13 frames
  • 9% IAS, 12 frames
  • 20% IAS, 11 frames
  • 37% IAS, 10 frames
  • 63% IAS, 9 frames
  • 105% IAS, 8 frames
  • 200% IAS, 7 frames


5 WSM

  • 0% IAS 14 frames
  • 6% IAS 13 frames
  • 15% IAS 12 frames
  • 27% IAS 11 frames
  • 46% IAS 10 frames
  • 75% IAS 9 frames
  • 125% IAS 8 frames
  • 240% IAS 7 frames


10 WSM

  • 0% IAS, 15 frames
  • 4% IAS, 14 frames
  • 11% IAS, 13 frames
  • 22% IAS, 12 frames
  • 35% IAS, 11 frames
  • 56% IAS, 10 frames
  • 89% IAS, 9 frames
  • 147% IAS, 8 frames
  • 292% IAS, 7 frames


Crossbow


-60 WSM

  • 0% IAS 12 frames
  • 8% IAS 11 frames


-40 WSM

  • 0% IAS 14 frames
  • 4% IAS 13 frames
  • 16% IAS 12 frames
  • 35% IAS 11 frames


-10 WSM

  • 0% IAS 18 frames
  • 3% IAS 17 frames
  • 9% IAS 16 frames
  • 18% IAS 15 frames
  • 30% IAS 14 frames
  • 46% IAS 13 frames
  • 70% IAS 12 frames
  • 109% IAS 11 frames


0 WSM

  • 0% IAS 19 frames
  • 7% IAS 18 frames
  • 14% IAS 17 frames
  • 22% IAS 16 frames
  • 32% IAS 15 frames
  • 48% IAS 14 frames
  • 68% IAS 13 frames
  • 99% IAS 12 frames
  • 152% IAS 11 frames


10 WSM

  • 0% IAS 22 frames
  • 2% IAS 21 frames
  • 6% IAS 20 frames
  • 11% IAS 19 frames
  • 19% IAS 18 frames
  • 27% IAS 17 frames
  • 37% IAS 16 frames
  • 50% IAS 15 frames
  • 70% IAS 14 frames
  • 95% IAS 13 frames
  • 138% IAS 12 frames
  • 215% IAS 11 frames

Strafe

This section lists the breakpoints for a strafe attack using a bow.

The first number is the number of frames needed to shoot the first arrow plus the number of frames needed to finish up the strafe animation. Because of how the animation process works, this is not the same as the number of frames needed to do a normal attack.

The second number means the number of frames needed to shoot every arrow that comes after the first arrow.


Bow


-10 WSM

  • 0% IAS 13/3
  • 2% IAS 12/3
  • 13% IAS 11/3
  • 15% IAS 10/3
  • 37% IAS 9/3
  • 60% IAS 9/2
  • 80% IAS 8/2


0 WSM

  • 0% IAS 13/3
  • 13% IAS 12/3
  • 26% IAS 11/3
  • 29% IAS 10/3
  • 56% IAS 9/3
  • 86% IAS 9/2
  • 113% IAS 8/2


5 WSM

  • 0% IAS 14/4
  • 6% IAS 13/3
  • 19% IAS 12/3
  • 34% IAS 11/3
  • 37% IAS 10/3
  • 68% IAS 9/3
  • 102% IAS 9/2
  • 133% IAS 8/2


10 WSM

  • 0% IAS 15/4
  • 3% IAS 14/4
  • 11% IAS 13/3
  • 26% IAS 12/3
  • 42% IAS 11/3
  • 46% IAS 10/3
  • 80% IAS 9/3
  • 120% IAS 9/2
  • 157% IAS 8/2


Crossbow


-60 WSM

  • 0% IAS 12/3.5
  • 2% IAS 11.5/3.5
  • 8% IAS 11/3


-40 WSM

  • 0% IAS 14/4
  • 4% IAS 14/4b
  • 7% IAS (14/13)/4
  • 11% IAS 12/3.5
  • 26% IAS 11.5/3.5
  • 35% IAS 11/3


-10 WSM

  • 0% IAS 18/5
  • 3% IAS 18/5b
  • 4% IAS 17/5
  • 6% IAS 16/5
  • 13% IAS 16/4.5
  • 16% IAS 15.5/4.5
  • 18% IAS 15/4
  • 23% IAS 15/4b
  • 30% IAS 14/4
  • 46% IAS 14/4b
  • 52% IAS (14/13)/4
  • 60% IAS 12/3.5
  • 89% IAS 11.5/3.5
  • 109% IAS 11/3


0 WSM

  • 0% IAS 19/5
  • 9% IAS 18/5
  • 14% IAS 18/5b
  • 15% IAS 17/5
  • 18% IAS 16/5
  • 26% IAS 16/4.5
  • 30% IAS 15.5/4.5
  • 32% IAS 15/4
  • 39% IAS 15/4b
  • 48% IAS 14/4
  • 68% IAS 14/4b
  • 75% IAS (14/13)/4
  • 86% IAS 12/3.5
  • 125% IAS 11.5/3.5
  • 152% IAS 11/3


10 WSM

  • 0% IAS 22/6
  • 2% IAS 21/6
  • 6% IAS 20/6
  • 11% IAS 19/5
  • 22% IAS 18/5
  • 27% IAS 18/5b
  • 29% IAS 17/5
  • 32% IAS 16/5
  • 42% IAS 16/4.5
  • 48% IAS 15.5/4.5
  • 50% IAS 15/4
  • 58% IAS 15/4b
  • 70% IAS 14/4
  • 95% IAS 14/4b
  • 105% IAS (14/13)/4
  • 120% IAS 12/3.5
  • 174% IAS 11.5/3.5
  • 215% IAS 11/3


Notes

The second number means the same thing as before: the number of frames needed to shoot every arrow that comes after the first arrow.

The first number means something slightly different now. It is actually the number of frames needed to shoot the first arrow + the number of frames needed to finish up the strafe animation. Because of how the animation process works, this is not the same as the number of frames needed to do a normal attack.


Some specific notes on some crossbow strafe speed grades:

  • XX/4.5 Strafe and xx/3.5 Strafe speeds: The 2nd, 4th, 6th, 8th and 10th arrows take 1 frames longer to shoot. For example, in a 16/4.5 Strafe, the second strafe arrow takes 5 frames and the third arrow takes 4 frames.
  • 18/5b Strafe, 14/4b Strafe: The second arrow fired in the volley takes one less frame to shoot, but the finishing animation is 1 frame longer.
  • 15/4b Strafe: The first arrow takes one less frame to shoot, but the finishing animation takes 1 frame longer.
  • (14/13)/4 Strafe: The second arrow in the volley takes one frame less to shoot. The finishing animation is 14 frames long when shooting two strafe arrows.
  • 15.5/4.5 Strafe: The finishing animation takes 1 frame longer when shooting a total of 1, 3, 5, 7, or 9 Strafe arrows.
  • 11.5/3.5 Strafe: The finishing animation takes 1 frame longer when shooting a total of 1, 3, 5, 7, or 9 Strafe arrows.


References