Difference between revisions of "Amazon attack speed"

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===Crossbow===
 
===Crossbow===
 
*{{Warn|=50+ EIAS break-points only apply to the displayed animation for follow-up attacks: they actually continue to be 4 frames apart, and this interval is never reduced to 3 frames. When Strafe is fired continuously, the next volley begins when the animation of the previous one finishes, which reduces the number of actual attacks per volley. There are other break-points which only apply to the displayed animation rather than actual attacks as well.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77351]
 
*{{Warn|=50+ EIAS break-points only apply to the displayed animation for follow-up attacks: they actually continue to be 4 frames apart, and this interval is never reduced to 3 frames. When Strafe is fired continuously, the next volley begins when the animation of the previous one finishes, which reduces the number of actual attacks per volley. There are other break-points which only apply to the displayed animation rather than actual attacks as well.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77351]
*Due to 4 frame Next Delay, a crossbow with 5 frame follow-up attacks has the fastest attack rate when attacking a single target.
 
  
  

Revision as of 18:43, 2 September 2010

  • Find Weapon Speed Modifier of your weapon, then the table for your attack and weapon.


Increased Attack Speed only

  • Consult relevant WSM sub-column in IAS column to find target break-point.


EIAS

  • Consult EIAS column to find target break-point, then apply relevant modifiers:
Required EIAS = Target EIAS - Skill EIAS - chill - Slows Target + WSM
Skill EIAS = (Fanaticism + Holy Freeze + Decrepify)



WSM

Weapon Speed Modifiers for all bows and crossbows are listed below.

Bow

WSM Normal Exceptional Elite
10
  • Long Battle Bow
  • Long War Bow
  • Reflex Bow
  • Large Siege Bow
  • Gothic Bow
  • Ceremonial Bow
  • Crusader Bow
  • Hydra Bow
  • Grand Matron Bow
5
  • Short Bow
  • Edge Bow
  • Spider Bow
0
  • Long Bow
  • Short Battle Bow
  • Short War Bow
  • Stag Bow
  • Cedar Bow
  • Short Siege Bow
  • Rune Bow
  • Ashwood Bow
  • Shadow Bow
  • Diamond Bow
  • Ward Bow
-10
  • Hunter's Bow
  • Composite Bow
  • Razor Bow
  • Double Bow
  • Blade Bow
  • Great Bow
  • Matriarchal Bow


Crossbow

WSM Normal Exceptional Elite
10
  • Heavy Crossbow
  • Ballista
  • Colossus Crossbow
0
  • Crossbow
  • Siege Crossbow
  • Gorgon Crossbow
-10
  • Light Crossbow
  • Arbalest
  • Pellet Bow
-40
  • Repeating Crossbow
-60
  • Cho-Ko-Nu
  • Demon Crossbow


Normal Attack


Bow

Frames Template:EIAS IAS
Total Action 10 5 0 -10
15 7 Template:EIAS
14 Template:EIAS 5
13 6 Template:EIAS 11 6
12 Template:EIAS 22 15 9
11 Template:EIAS 35 27 20 8
5 Template:EIAS 42 34 26 13
10 Template:EIAS 56 46 37 22
9 Template:EIAS 89 75 63 42
4 Template:EIAS 120 102 86 60
8 Template:EIAS 147 125 105 75
7 Template:EIAS 292 240 200 142


Crossbow

Frames Template:EIAS IAS
Total Action 10 0 -10 -40 -60
22 11 Template:EIAS
10 Template:EIAS 2
21 Template:EIAS 3
20 Template:EIAS 7
19 9 Template:EIAS 11
18 Template:EIAS 19 7
17 Template:EIAS 27 14 3
8 Template:EIAS 29 15 4
16 Template:EIAS 37 22 9
15 Template:EIAS 50 32 18
7 Template:EIAS 58 39 23
14 Template:EIAS 70 48 30
13 Template:EIAS 95 68 46 4
6 Template:EIAS 120 86 60 11
12 Template:EIAS 138 99 70 16
11 Template:EIAS 215 152 109 35 8


Strafe

Strafe always fires a volley consisting of at least two attacks, whose lengths are in the First and Last Frame sub-columns. The lengths of additional attacks are in the Follow-up Frame sub-column, from left to right.

Bow

  • 50 and 58 EIAS break-points only apply to the displayed animation for follow-up attacks: they actually continue to be 3 frames apart, and this interval is never reduced to 2 frames. When Strafe is fired continuously, the next volley begins when the animation of the previous one finishes, which reduces the number of actual attacks per volley. [2]


Frames/Attack Template:EIAS IAS
First Follow-up Last 10 5 0 -10
7 4 4 4 4 4 4 4 4 12 Template:EIAS
11 Template:EIAS 3
6 3 3 3 3 3 3 3 3 10 Template:EIAS 11 6
9 Template:EIAS 26 19 13 2
5 Template:EIAS 42 34 26 13
8 Template:EIAS 46 37 29 15
7 Template:EIAS 80 68 56 37
4 2 2 2 2 2 2 2 2 Template:EIAS 120 102 86 60
6 Template:EIAS 157 133 113 80


Crossbow

  • 50+ EIAS break-points only apply to the displayed animation for follow-up attacks: they actually continue to be 4 frames apart, and this interval is never reduced to 3 frames. When Strafe is fired continuously, the next volley begins when the animation of the previous one finishes, which reduces the number of actual attacks per volley. There are other break-points which only apply to the displayed animation rather than actual attacks as well. [3]


Frames/Attack Template:EIAS IAS
First Follow-up Last 10 0 -10 -40 -60
11 6 6 6 6 6 6 6 6 17 Template:EIAS
10 Template:EIAS 2
16 Template:EIAS 6
9 5 5 5 5 5 5 5 5 15 Template:EIAS 11
14 Template:EIAS 22 9
Template:EIAS 5 5 5 5 5 5 5 Template:EIAS 27 14 3
8 5 5 5 5 5 5 5 5 Template:EIAS 29 15 4
13 Template:EIAS 32 18 6
5 4 5 4 5 4 5 4 21 42 26 13
12 Template:EIAS 48 30 16
4 4 4 4 4 4 4 4 11 Template:EIAS 50 32 18
7 12 Template:EIAS 58 39 23
11 Template:EIAS 70 48 30
Template:EIAS 4 4 4 4 4 4 4 Template:EIAS 95 68 46 4
10 Template:EIAS 105 75 52 7
6 4 3 4 3 4 3 4 3 Template:EIAS 120 86 60 11
9 Template:EIAS 174 125 89 26 2
3 3 3 3 3 3 3 3 8 Template:EIAS 215 152 109 35 8


References