Difference between revisions of "Unique (monster)"

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*Unique supplies an aura randomly selected from those listed above. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=74737&view=findpost&p=837707]
 
*Unique supplies an aura randomly selected from those listed above. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=74737&view=findpost&p=837707]
*[[D2 Might|Might]] applies a synergy bonus when [[D2 Charge|Charge]] is used by an Aura Enchanted [[D2 Claw Viper|{{D2 Unique bold|=Claw Viper}}]] or [[D2 Reanimated Horde|{{D2 Unique bold|=Reanimated Horde}}]] (fortunately the same is not true of their minions). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83494&view=findpost&p=918798]
+
*Might applies a synergy bonus when [[D2 Charge|Charge]] is used by an Aura Enchanted [[D2 Claw Viper|{{D2 Unique bold|=Claw Viper}}]] or [[D2 Reanimated Horde|{{D2 Unique bold|=Reanimated Horde}}]] (fortunately the same is not true of their minions). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83494&view=findpost&p=918798]
*[[D2 Holy Shock|Holy Shock]] cannot be selected at mlvl <20. [http://www.mannm.org/d2library/faqtoids/boss_eng.html#aura] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923345]
+
*Holy Shock cannot be selected at mlvl <20. [http://www.mannm.org/d2library/faqtoids/boss_eng.html#aura] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923345]
*[[D2 Fanaticism|Fanaticism]] only applies allied +% Enhanced Damage to Unique, not user +% ED. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923345]
+
*Fanaticism only applies allied +% Enhanced Damage to Unique, not user +% ED. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923345]
*[[D2 Conviction|Conviction]] won't apply to a hostile unit supplying higher level Conviction ''before'' Unique Conviction is applied; hostile Conviction won't apply unless it it is equal or greater level. {{Warn|=When the unit supplies equal or higher level Conviction ''after''' Unique Conviction is applied, Unique Conviction continues to be applied even though the character screen does not display its effects.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83505&view=findpost&p=918959]
+
*Conviction|Conviction won't apply to a hostile unit supplying higher level Conviction ''before'' Unique Conviction is applied; hostile Conviction won't apply unless it it is equal or greater level. {{Warn|=When the unit supplies equal or higher level Conviction ''after''' Unique Conviction is applied, Unique Conviction continues to be applied even though the character screen does not display its effects.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83505&view=findpost&p=918959]
 
**{{Warn|=When a hostile unit supplies equal level Conviction it will always apply to the Unique... and continue to do so even after the hostile unit stops supplying it.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=79692&view=findpost&p=878912]
 
**{{Warn|=When a hostile unit supplies equal level Conviction it will always apply to the Unique... and continue to do so even after the hostile unit stops supplying it.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=79692&view=findpost&p=878912]
  
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|width=800
 
|width=800
 
|image=http://www.theamazonbasin.com/main/forums/uploads/gallery/1221408567/gallery_3047_16_136925.png
 
|image=http://www.theamazonbasin.com/main/forums/uploads/gallery/1221408567/gallery_3047_16_136925.png
|caption=[[D2 Skeleton|Skeletons]] are Immune to Lightning in Hell, but this can be broken with [[D2 Conviction|Conviction]] if no Lightning Resist +% is applied. The [[D2 Paladin|Paladin]] applied equal level [[D2 Conviction|Conviction]] to {{D2 Unique bold|=Mold Slime the Cold}} to break its immunity and it remained broken long after switching to [[D2 Holy Shock|Holy Shock]], whose radial lightning damage is slowly damaging it.}}
+
|caption=[[D2 Skeleton|Skeletons]] are Immune to Lightning in Hell, but this can be broken with Conviction if no Lightning Resist +% is applied. The [[D2 Paladin|Paladin]] applied equal level Conviction to {{D2 Unique bold|=Mold Slime the Cold}} to break its immunity and it remained broken long after switching to Holy Shock, whose radial lightning damage is slowly damaging it.}}
 
<br>
 
<br>
  
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*[[D2 Unique monster#Damage table|Damage table]]
 
*[[D2 Unique monster#Damage table|Damage table]]
 +
 +
 +
{{Image
 +
|width=576
 +
|image=http://www.theamazonbasin.com/forums/uploads/gallery/1253437193/gallery_3047_16_3931.png
 +
|caption=If the [[D2 Amazon|Amazon]] kills {{D2 Unique bold|=Toorc Icefist}}, she is still just within range of the coldunique nova that will be released upon death.}}
 +
 +
 
*{{Warn|=When Unique is Cold and [[D2 Unique monster#Fire Enchanted|Fire Enchanted]], two novae and two explosions will be released upon death, although the second of each will be invisible.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug]
 
*{{Warn|=When Unique is Cold and [[D2 Unique monster#Fire Enchanted|Fire Enchanted]], two novae and two explosions will be released upon death, although the second of each will be invisible.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug]
 
*{{Warn|=When a Unique is Cold and [[D2 Unique monster#Lightning Enchanted|Lightning Enchanted]], an invisible nova will be released whenever it is put into hit recovery.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug]
 
*{{Warn|=When a Unique is Cold and [[D2 Unique monster#Lightning Enchanted|Lightning Enchanted]], an invisible nova will be released whenever it is put into hit recovery.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug]
 
*{{Warn|=Cold Enchanted [[D2 Scarab Demon|{{D2 Unique bold|=Scarab Demon}}]] will release an invisible nova whenever it is put into hit recovery.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug]
 
*{{Warn|=Cold Enchanted [[D2 Scarab Demon|{{D2 Unique bold|=Scarab Demon}}]] will release an invisible nova whenever it is put into hit recovery.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug]
*{{Warn|=Cold and [[D2 Unique monster#Lightning Enchanted|Lightning Enchanted]] [[D2 Scarab Demon|{{D2 Unique bold|=Scarab Demon}}]] will release two invisible novae whenever it is put into hit recovery.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug]
+
*{{Warn|=Cold and Lightning Enchanted {{D2 Unique bold|=Scarab Demon}} will release two invisible novae whenever it is put into hit recovery.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug]
 
*Cold Resist +75% is applied to Unique when this does not result in a third immunity or increase one of two or more existing immunities. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262&view=findpost&p=845829]
 
*Cold Resist +75% is applied to Unique when this does not result in a third immunity or increase one of two or more existing immunities. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262&view=findpost&p=845829]
 
<br>
 
<br>
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*{{Warn|=When a Unique is Fire and [[D2 Unique monster#Lightning Enchanted|Lightning Enchanted]], an invisible explosion will be released whenever it is put into hit recovery.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug]
 
*{{Warn|=When a Unique is Fire and [[D2 Unique monster#Lightning Enchanted|Lightning Enchanted]], an invisible explosion will be released whenever it is put into hit recovery.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug]
 
*{{Warn|=Fire Enchanted [[D2 Scarab Demon|{{D2 Unique bold|=Scarab Demon}}]] ''and its minions'' will release an invisible explosion whenever put into hit recovery.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug]
 
*{{Warn|=Fire Enchanted [[D2 Scarab Demon|{{D2 Unique bold|=Scarab Demon}}]] ''and its minions'' will release an invisible explosion whenever put into hit recovery.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug]
*{{Warn|=Fire and [[D2 Unique monster#Lightning Enchanted|Lightning Enchanted]] [[D2 Scarab Demon|{{D2 Unique bold|=Scarab Demon}}]] will release two invisible explosions whenever it is put into hit recovery.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug]
+
*{{Warn|=Fire and Lightning Enchanted {{D2 Unique bold|=Scarab Demon}} will release two invisible explosions whenever it is put into hit recovery.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug]
  
 
{{Image
 
{{Image
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*{{Warn|=When a Unique is Lightning and [[D2 Unique monster#Cold Enchanted|Cold Enchanted]], an invisible nova will be released whenever it is put into hit recovery.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug]
 
*{{Warn|=When a Unique is Lightning and [[D2 Unique monster#Cold Enchanted|Cold Enchanted]], an invisible nova will be released whenever it is put into hit recovery.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug]
 
*{{Warn|=When a Unique is Lightning and [[D2 Unique monster#Fire Enchanted|Fire Enchanted]], an invisible explosion will be released whenever it is put into hit recovery.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug]
 
*{{Warn|=When a Unique is Lightning and [[D2 Unique monster#Fire Enchanted|Fire Enchanted]], an invisible explosion will be released whenever it is put into hit recovery.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug]
*{{Warn|=Lightning and [[D2 Unique monster#Cold Enchanted|Cold Enchanted]] [[D2 Scarab Demon|{{D2 Unique bold|=Scarab Demon}}]] will release two invisible novae whenever it is put into hit recovery.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug]
+
*{{Warn|=Lightning and Cold Enchanted {{D2 Unique bold|=Scarab Demon}} will release two invisible novae whenever it is put into hit recovery.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug]
*{{Warn|=Lightning and [[D2 Unique monster#Fire Enchanted|Fire Enchanted]] [[D2 Scarab Demon|{{D2 Unique bold|=Scarab Demon}}]] will release two invisible explosions whenever it is put into hit recovery.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug]
+
*{{Warn|=Lightning and Fire Enchanted {{D2 Unique bold|=Scarab Demon}} will release two invisible explosions whenever it is put into hit recovery.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug]
 
*Lightning Resist +75% is applied to Unique when this does not result in a third immunity or increase one of two or more existing immunities. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262&view=findpost&p=845829]
 
*Lightning Resist +75% is applied to Unique when this does not result in a third immunity or increase one of two or more existing immunities. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262&view=findpost&p=845829]
 
*Cannot be selected for [[D2 Leaper|{{D2 Unique bold|=Leaper}}]]. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923345]
 
*Cannot be selected for [[D2 Leaper|{{D2 Unique bold|=Leaper}}]]. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923345]
Line 545: Line 553:
  
 
=={{D2 Unique|=Teleportation}}==
 
=={{D2 Unique|=Teleportation}}==
*Unique can teleport: ranged monsters may do so if hostile unit is close, all may do so if <30% life. []
+
*Unique can teleport: ranged monsters may do so if hostile unit is close, all may do so if <30% life. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=924780]
*Unique may heal when it teleports.
+
*Unique may heal when it teleports, although it will stop teleporting once it has >29% life again.
 
*Cannot be selected for static units like [[D2 Coldworm the Burrower|{{D2 Unique bold|=Coldworm the Burrower}}]].
 
*Cannot be selected for static units like [[D2 Coldworm the Burrower|{{D2 Unique bold|=Coldworm the Burrower}}]].
 
<br>
 
<br>

Revision as of 18:10, 15 September 2010

Template:D2 NavMonsters !width=150|Champion !width=150|Unique !width=150|Super Unique !width=128|Boss |}


  • 80% chance of being chosen when a random Champion or Unique pack spawns. Unique can also spawn from Evil Urns in Act 5 and Monster Shrines throughout the game.
  • Spawn with 3-6 minions.
  • One of the bonuses listed on this page is randomly selected in Normal, two are randomly selected in Nightmare and three are randomly selected in Hell. All permitted bonuses have an equal chance of selection, and are applied in displayed order. [1] [2]
  • Unique and minion level is base monster level +3: this level is used for chance-to-hit, aura and curse level calculation, and selecting relevant MonLvl values to calculate base attack rating and damage of all types; base level continues to be used to calculate base defense, life and experience (for both the value and ratio). [3]
  • All Unique monsters and their minions give 500% base experience and have the following life:


Stat Monster Normal Nightmare Hell
% Base Life Unique 400 300 200
Minion 200 175 150


  • AI of Unique cannot be switched but that of minions can.
  • Ignores Target Defense does not apply to Unique but does apply to minions, while -% Target Defense from items is 100% effective against both.


Template:D2 Unique

Aura Level Minimum Monster Level for Aura Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Might max([mlvl/6],1) 4 12 18 24 30 36 42 48 54 60 66 72 78 84 90
Holy Fire max([mlvl/6],1) 4 12 18 24 30 36 42 48 54 60 66 72 78 84 90
Blessed Aim max([mlvl/5],1) 4 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95
Holy Freeze max([mlvl/7],1) 4 14 21 28 35 42 49 56 63 70 77 84 91
Holy Shock max([mlvl/8],1) 16 24 32 40 48 56 64 72 80 88
Fanaticism max([mlvl/8],1) 4 16 24 32 40 48 56 64 72 80 88
Conviction max([mlvl/8],1) 4 16 24 32 40 48 56 64 72 80 88

[4]


  • Unique supplies an aura randomly selected from those listed above. [5]
  • Might applies a synergy bonus when Charge is used by an Aura Enchanted [[D2 Claw Viper|Template:D2 Unique bold]] or [[D2 Reanimated Horde|Template:D2 Unique bold]] (fortunately the same is not true of their minions). [6]
  • Holy Shock cannot be selected at mlvl <20. [7] [8]
  • Fanaticism only applies allied +% Enhanced Damage to Unique, not user +% ED. [9]
  • Conviction|Conviction won't apply to a hostile unit supplying higher level Conviction before Unique Conviction is applied; hostile Conviction won't apply unless it it is equal or greater level. When the unit supplies equal or higher level Conviction after' Unique Conviction is applied, Unique Conviction continues to be applied even though the character screen does not display its effects. [10]
    • When a hostile unit supplies equal level Conviction it will always apply to the Unique... and continue to do so even after the hostile unit stops supplying it. [11]


Template:Image

Template:D2 Unique

  • Unique has 75% chance to cast level [mlvl/5]+1 Amplify Damage when target is hit by an attack or a missile originating from the Unique. [12]


Stat Skill Level
1 2 3 4 5 6 7 8 9 10
Minimum mlvl 4 5 10 15 20 25 30 35 40 45
Radius (Yards) 2 0/3 2 2/3 3 1/3 4 0/3 4 2/3 5 1/3 6 0/3 6 2/3 7 1/3 8 0/3
Duration (Seconds) 8 11 14 17 20 23 26 29 32 35


Stat Skill Level
11 12 13 14 15 16 17 18 19 20
Minimum mlvl 50 55 60 65 70 75 80 85 90 95
Radius (Yards) 8 2/3 9 1/3 10 0/3 10 2/3 11 1/3 12 0/3 12 2/3 13 1/3 14 0/3 14 2/3
Duration (Seconds) 38 41 44 47 50 53 56 59 62 65

[13]

Template:D2 Unique

Monster Stat Normal Nightmare Hell
Unique Min Cold Damage MonLvl*66/100 MonLvl*66/100 MonLvl*66/100
Max Cold Damage MonLvl*100/100 MonLvl*100/100 MonLvl*100/100
Cold Length (Frames) (mlvl*5)+100 (mlvl*5)+100 (mlvl*5)+100
Minion Min Cold Damage 0 MonLvl*33/100 MonLvl*33/100
Max Cold Damage 0 MonLvl*50/100 MonLvl*50/100
Cold Length (Frames) (mlvl*5)+100 (mlvl*5)+100 (mlvl*5)+100

[14] [15]


  • Damage table
  • Cold damage does not increase with player count, but a critical hit will double it. [16]
  • Upon death the Unique releases a level [mlvl/2] coldunique nova, applying the following:


Template:D2 Skill |- !align=left|Min Cold Damage |2+(4*lvl)||(5*lvl)-6||(6*lvl)-22||(8*lvl)-66||(10*lvl)-122 |- !align=left|Max Cold Damage |4+(4*lvl)||(5*lvl)-4||(6*lvl)-20||(8*lvl)-64||(10*lvl)-120 |- !align=left|Cold Length (Frames) |align=center colspan=5|50+(25*lvl) |} [17]



Template:Image


  • When Unique is Cold and Fire Enchanted, two novae and two explosions will be released upon death, although the second of each will be invisible. [18] [19]
  • When a Unique is Cold and Lightning Enchanted, an invisible nova will be released whenever it is put into hit recovery. [20] [21]
  • Cold Enchanted [[D2 Scarab Demon|Template:D2 Unique bold]] will release an invisible nova whenever it is put into hit recovery. [22] [23]
  • Cold and Lightning Enchanted Template:D2 Unique bold will release two invisible novae whenever it is put into hit recovery. [24] [25]
  • Cold Resist +75% is applied to Unique when this does not result in a third immunity or increase one of two or more existing immunities. [26]


Template:D2 Unique


Template:D2 Unique

Monster Stat Normal Nightmare Hell
Unique +% Attack Rating 90 75 66
+% Enhanced Damage 135 112 99
Minion +% Attack Rating 45 37 33
+% Enhanced Damage 67 56 49

[30] [31] [32]


  • +% ED is halved then rounded down when applied to Willowisp Unique and minion melee physical damage due to a now undocumented change in 1.13. [33] [34] [35]


Template:D2 Unique

Monster Stat Normal Nightmare Hell
Unique Min Fire Damage MonLvl*66/100 MonLvl*66/100 MonLvl*66/100
Max Fire Damage MonLvl*100/100 MonLvl*100/100 MonLvl*100/100
Minion Min Fire Damage 0 MonLvl*33/100 MonLvl*33/100
Max Fire Damage 0 MonLvl*50/100 MonLvl*50/100

[36] [37]


  • Damage table
  • Fire damage does not increase with player count, but a critical hit will double it. [38]
  • Upon death the Unique explodes, applying physical and fire damage based on a percentage of the maximum life of a normal monster of the Unique level:


Template:D2 Difficulty

Fire Damage 5.625-09.375% 3.500-05.833% 0.375-00.625% Physical Damage 5.625-09.375% 3.500-05.833% 0.375-00.625% Total Damage 11.250-18.750% 7.000-11.660% 0.750-01.250% Radius (Yards) 2 2/3 3 1/3 4 0/3

[39] [40] [41]


  • Explosion damage can be blocked, and Avoid, Evade and Weapon Block apply.
  • Explosion damage does not increase with player count, but a critical hit will double it. [42]
  • % Enhanced Damage does not apply to explosion damage. [43]
  • When a Unique is Fire and Cold Enchanted, two novae and two explosions will be released upon death, although the second of each will be invisible. [44] [45]
  • When a Unique is Fire and Lightning Enchanted, an invisible explosion will be released whenever it is put into hit recovery. [46] [47]
  • Fire Enchanted [[D2 Scarab Demon|Template:D2 Unique bold]] and its minions will release an invisible explosion whenever put into hit recovery. [48] [49]
  • Fire and Lightning Enchanted Template:D2 Unique bold will release two invisible explosions whenever it is put into hit recovery. [50] [51]

Template:Image


  • Fire Resist +75% is applied to Unique when this does not result in a third immunity or increase one of two or more existing immunities. [52]


Template:D2 Unique

Monster Stat Normal Nightmare Hell
Unique Min Lightning Damage MonLvl*66/100 MonLvl*66/100 MonLvl*66/100
Max Lightning Damage MonLvl*100/100 MonLvl*100/100 MonLvl*100/100
Minion Min Lightning Damage 0 MonLvl*33/100 MonLvl*33/100
Max Lightning Damage 0 MonLvl*50/100 MonLvl*50/100

[53] [54]


  • Damage table
  • Lightning damage does not increase with player count, but a critical hit will double it. [55]
  • When the Unique is struck or put into hit recovery, 8 level [mlvl/2] lightunique bolts are released, each applying (2*lvl)-1 lightning damage. [56]
  • When a Unique is Lightning and Cold Enchanted, an invisible nova will be released whenever it is put into hit recovery. [57] [58]
  • When a Unique is Lightning and Fire Enchanted, an invisible explosion will be released whenever it is put into hit recovery. [59] [60]
  • Lightning and Cold Enchanted Template:D2 Unique bold will release two invisible novae whenever it is put into hit recovery. [61] [62]
  • Lightning and Fire Enchanted Template:D2 Unique bold will release two invisible explosions whenever it is put into hit recovery. [63] [64]
  • Lightning Resist +75% is applied to Unique when this does not result in a third immunity or increase one of two or more existing immunities. [65]
  • Cannot be selected for [[D2 Leaper|Template:D2 Unique bold]]. [66]


Template:D2 Unique

  • Resist % bonuses are applied to Unique in the following order and under the following conditions: [67]


Template:D2 Stat

Cold Resist % If CR <100%, +40 Fire Resist % If FR <100%, +40 Lightning Resist % If LR <100%, +40

[68] [69]


  • Resist % bonus only applied if this does not result in a third immunity or increase one of two or more existing immunities.
  • Cannot be randomly selected in Normal.


Template:D2 Unique

Monster Stat Normal Nightmare Hell
Unique Min Mana Damage MonLvl*66/100 MonLvl*66/100 MonLvl*66/100
Max Mana Damage MonLvl*100/100 MonLvl*100/100 MonLvl*100/100
Minion Min Mana Damage 0 MonLvl*33/100 MonLvl*33/100
Max Mana Damage 0 MonLvl*50/100 MonLvl*50/100

[70] [71]


  • Damage table
  • Mana damage is multiplied by 256 when applied by a melee attack. [72]
  • Mana damage does not increase with player count and a critical hit will not double it. However, difficulty level penalties to Resist % apply, so mana damage is 40% higher in Nightmare and 100% higher in Hell. [73]
  • Magic Resist +20% is applied to Unique when this does not result in a third immunity or increase one of two or more existing immunities. [74]


Template:D2 Unique

  • Trebles the number of missiles released by the Unique as long as the missile's NoMultiShot field in Missiles.txt isn't flagged. [75]
  • Cannot be selected if the monster has a flag in either its isMelee or nomultishot fields in MonStats.txt. [76]


Template:D2 Unique

  • Magic, fire, lightning, cold or poison damage is randomly applied by Unique attacks.


Template:D2 Stat

Min Random Damage [ MonLvl*66/100] Max Random Damage [ MonLvl*100/100] Cold/Poison Frames 40


  • Poison damage is calculated as follows:


Template:D2 Stat |- !align=left|Min Poison Damage |[ MonLvl*66/100]*40/256 |- !align=left|Max Poison Damage |[ MonLvl*100/100]*40/256 |- !align=left|Seconds |1.6 |}


  • Damage table
  • Random damage does not increase with player count, but a critical hit will double it. [77]
  • Resist % bonuses are applied to Unique in the following order and under the following conditions: [78]


Template:D2 Stat |- !align=left|Cold Resist % |If CR <75%, +20 |- !align=left|Fire Resist % |If FR <75%, +20 |- !align=left|Lightning Resist % |If LR <75%, +20 |} [79] [80]


Template:Image

Template:D2 Unique

  • Damage Resist +50% is applied to Unique when this does not result in a third immunity or increase one of two or more existing immunities.
  • Unique has 200% base defense, after which any % Enhanced Defense is applied. [81]


Template:D2 Unique

  • Unique can teleport: ranged monsters may do so if hostile unit is close, all may do so if <30% life. [82]
  • Unique may heal when it teleports, although it will stop teleporting once it has >29% life again.
  • Cannot be selected for static units like [[D2 Coldworm the Burrower|Template:D2 Unique bold]].


Damage table

Mlvl Coldunique Lightunique
Lightning Damage
Buglightning
Lightning Damage
Unique Damage Minion Damage
Damage Seconds N Nm H N Nm H
4 10-012 4 3 2.5 2-04 3-05 4-007 0 1-02 2-03
5 10-012 4 3 3.0 2-04 3-05 4-007 0 1-02 2-03
6 14-016 5 5 3.5 3-05 4-07 5-009 0 2-03 2-04
7 14-016 5 5 4.0 3-05 4-07 5-009 0 2-03 2-04
8 18-020 6 7 4.5 3-06 5-08 7-011 0 2-04 3-05
9 18-020 6 7 5.0 4-07 5-09 8-013 0 2-04 4-06
10 22-024 7 9 5.5 4-07 5-09 8-013 0 2-04 4-06
11 22-024 7 9 6.0 5-08 7-11 9-015 0 3-05 4-07
12 26-028 8 11 6.5 5-08 7-11 9-015 0 3-05 4-07
13 26-028 8 11 7.0 5-09 7-12 11-017 0 3-06 5-08
14 30-032 9 13 7.5 6-10 8-13 12-019 0 4-06 6-09
15 30-032 9 13 8.0 6-10 8-13 12-019 0 4-06 6-09
16 34-036 10 15 8.5 7-11 9-15 13-020 0 4-07 6-10
17 34-036 10 15 9.0 7-11 9-15 13-020 0 4-07 6-10
18 39-041 11 17 9.5 7-12 10-16 14-022 0 5-08 7-11
19 39-041 11 17 10.0 8-13 11-17 15-024 0 5-08 7-12
20 44-046 12 19 10.5 8-13 11-17 15-024 0 5-08 7-12
21 44-046 12 19 11.0 9-14 12-19 17-026 0 6-09 8-13
22 49-051 13 21 11.5 9-14 12-19 17-026 0 6-09 8-13
23 49-051 13 21 12.0 9-15 13-20 18-028 0 6-10 9-14
24 54-056 14 23 12.5 10-16 13-21 19-030 0 6-10 9-15
25 54-056 14 23 13.0 10-16 13-21 19-030 0 6-10 9-15
26 59-061 15 25 13.5 11-17 15-23 20-031 0 7-11 10-15
27 59-061 15 25 14.0 11-17 15-23 20-031 0 7-11 10-15
28 64-066 16 27 14.5 11-18 15-24 21-033 0 7-12 10-16
29 64-066 16 27 15.0 12-19 16-25 23-035 0 8-12 11-17
30 69-071 17 29 15.5 12-19 16-25 23-035 0 8-12 11-17
31 69-071 17 29 16.0 13-20 17-27 24-037 0 8-13 12-18
32 74-076 18 31 16.5 13-20 17-27 24-037 0 8-13 12-18
33 74-076 18 31 17.0 13-21 18-28 25-039 0 9-14 12-19
34 80-082 19 33 17.5 14-22 19-29 27-041 0 9-14 13-20
35 80-082 19 33 18.0 14-22 19-29 27-041 0 9-14 13-20
36 86-088 20 35 18.5 15-23 20-31 28-043 0 10-15 14-21
37 86-088 20 35 19.0 15-23 20-31 28-043 0 10-15 14-21
38 92-094 21 37 19.5 15-24 21-32 29-044 0 10-16 14-22
39 92-094 21 37 20.0 16-25 21-33 30-046 0 10-16 15-23
40 98-100 22 39 20.5 16-25 21-33 30-046 0 10-16 15-23
41 98-100 22 39 21.0 17-26 23-35 31-048 0 11-17 15-24
42 104-106 23 41 21.5 17-26 23-35 31-048 0 11-17 15-24
43 104-106 23 41 22.0 17-27 23-36 33-050 0 11-18 16-25
44 110-112 24 43 22.5 18-28 24-37 34-052 0 12-18 17-26
45 110-112 24 43 23.0 18-28 24-37 34-052 0 12-18 17-26
46 118-120 25 45 23.5 19-29 25-39 35-054 0 12-19 17-27
47 118-120 25 45 24.0 19-29 25-39 35-054 0 12-19 17-27
48 126-128 26 47 24.5 19-30 26-40 36-056 0 13-20 18-28
49 126-128 26 47 25.0 20-31 27-41 37-057 0 13-20 18-28
50 134-136 27 49 25.5 20-31 27-41 37-057 0 13-20 18-28
51 134-136 27 49 26.0 21-32 28-43 38-059 0 14-21 19-29
52 142-144 28 51 26.5 21-32 28-43 38-059 0 14-21 19-29
53 142-144 28 51 27.0 21-33 29-44 40-061 0 14-22 20-30
54 150-152 29 53 27.5 22-34 29-45 41-063 0 14-22 20-31
55 150-152 29 53 28.0 22-34 29-45 41-063 0 14-22 20-31
56 158-160 30 55 28.5 23-35 31-47 42-065 0 15-23 21-32
57 158-160 30 55 29.0 23-35 31-47 42-065 0 15-23 21-32
58 168-170 31 57 29.5 23-36 31-48 44-067 0 15-24 22-33
59 168-170 31 57 30.0 24-37 32-49 44-068 0 16-24 22-34
60 178-180 32 59 30.5 24-37 32-49 44-068 0 16-24 22-34
61 178-180 32 59 31.0 25-38 33-51 46-070 0 16-25 23-35
62 188-190 33 61 31.5 25-38 33-51 46-070 0 16-25 23-35
63 188-190 33 61 32.0 25-39 34-52 47-072 0 17-26 23-36
64 198-200 34 63 32.5 25-39 34-52 47-072 0 17-26 23-36
65 198-200 34 63 33.0 26-40 34-53 48-074 0 17-26 24-37
66 208-210 35 65 33.5 27-41 36-55 50-076 0 18-27 25-38
67 208-210 35 65 34.0 27-41 36-55 50-076 0 18-27 25-38
68 218-220 36 67 34.5 27-42 36-56 51-078 0 18-28 25-39
69 218-220 36 67 35.0 28-43 37-57 52-080 0 18-28 26-40
70 228-230 37 69 35.5 28-43 37-57 52-080 0 18-28 26-40
71 228-230 37 69 36.0 29-44 38-59 53-081 0 19-29 26-40
72 238-240 38 71 36.5 29-44 38-59 53-081 0 19-29 26-40
73 238-240 38 71 37.0 29-45 39-60 54-083 0 19-30 27-41
74 248-250 39 73 37.5 30-46 40-61 56-085 0 20-30 28-42
75 248-250 39 73 38.0 30-46 40-61 56-085 0 20-30 28-42
76 258-260 40 75 38.5 31-47 41-63 57-087 0 20-31 28-43
77 258-260 40 75 39.0 31-47 41-63 57-087 0 20-31 28-43
78 268-270 41 77 39.5 31-48 42-64 58-089 0 21-32 29-44
79 268-270 41 77 40.0 32-49 42-65 60-091 0 21-32 30-45
80 278-280 42 79 40.5 32-49 42-65 60-091 0 21-32 30-45
81 278-280 42 79 41.0 33-50 44-67 61-093 0 22-33 30-46
82 288-290 43 81 41.5 33-50 44-67 61-093 0 22-33 30-46
83 288-290 43 81 42.0 33-51 44-68 62-094 0 22-34 31-47
84 298-300 44 83 42.5 33-51 44-68 62-094 0 22-34 31-47
85 298-300 44 83 43.0 34-52 45-69 63-096 0 22-34 31-48
86 308-310 45 85 43.5 34-53 46-70 64-098 0 23-35 32-49
87 308-310 45 85 44.0 34-53 46-70 64-098 0 23-35 32-49
88 318-320 46 87 44.5 35-54 47-72 66-100 0 23-36 33-50
89 318-320 46 87 45.0 36-55 48-73 67-102 0 24-36 33-51
90 328-330 47 89 45.5 36-55 48-73 67-102 0 24-36 33-51
91 328-330 47 89 46.0 36-56 48-74 68-104 0 24-37 34-52
92 338-340 48 91 46.5 36-56 48-74 68-104 0 24-37 34-52
93 338-340 48 91 47.0 37-57 50-76 69-105 0 25-38 34-52
94 348-350 49 93 47.5 38-58 50-77 70-107 0 25-38 35-53
95 348-350 49 93 48.0 38-58 50-77 70-107 0 25-38 35-53
96 358-360 50 95 48.5 38-59 51-78 71-109 0 25-39 35-54
97 358-360 50 95 49.0 38-59 51-78 71-109 0 25-39 35-54
98 368-370 51 97 49.5 39-60 52-80 73-111 0 26-40 36-55
99 368-370 51 97 50.0 39-60 52-80 73-111 0 26-40 36-55


References