Difference between revisions of "Champion"

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{{D2 Nav}}[[D2 Monsters|Monsters]]
 
{{D2 Nav}}[[D2 Monsters|Monsters]]
!width=128|[[D2 Champion|Champion]]
+
!width=150|[[D2 Champion|Champion]]
!width=128|[[D2 Unique monster|Unique]]
+
!width=150|[[D2 Unique monster|Unique]]
!width=128|[[D2 Super Unique|Super Unique]]
+
!width=150|[[D2 Super Unique|Super Unique]]
 
!width=128|[[D2 Boss|Boss]]
 
!width=128|[[D2 Boss|Boss]]
 
|}
 
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Revision as of 13:37, 16 September 2010

Template:D2 NavMonsters !width=150|Champion !width=150|Unique !width=150|Super Unique !width=128|Boss |}



  • Spawn in groups of 2-4: all but one are always Champion, with the remaining having an equal chance of being Champion, Berserker, Fanatic, Ghostly or Possessed. [2]
  • Champion level is monster level +2: this level is used for chance-to-hit calculation and selecting relevant MonLvl values to calculate base attack rating and damage; base level continues to be used to calculate base defense, life and experience (for both the value and ratio). [3]
  • AI cannot be switched.
  • Ignores Target Defense does not apply but -% Target Defense from items is 100% effective.
  • +% Enhanced Damage from Champion bonuses is halved then rounded down when applied to Willowisp Champion melee physical damage due to a now undocumented change in 1.13. [4] [5] [6]


Template:D2 Magic

Template:D2 Difficulty |- !align=left|% Base Life |300||250||200 |- !align=left|% Base Experience |300||300||300 |- !align=left|+% Attack Rating |67||56||49 |- !align=left|+% Enhanced Damage |90||75||66 |}



Template:D2 Magic

Template:D2 Difficulty |- !align=left|% Base Life |75||62.5||50 |- !align=left|% Base Experience |500||500||500 |- !align=left|+% Attack Rating |270||225||198 |- !align=left|+% Enhanced Damage |270||225||198 |} [9] [10]

Template:D2 Magic

Template:D2 Difficulty |- !align=left|% Base Life |300||250||200 |- !align=left|% Base Experience |300||300||300 |- !align=left|% Enhanced Defense | -70|| -70|| -70 |- !align=left|+% Attack Rating |67||56||49 |- !align=left|+% Enhanced Damage |90||75||66 |}


+100 movement speed [11] [12]

Template:D2 Magic

Template:D2 Difficulty |- !align=left|% Base Life |300||250||200 |- !align=left|% Base Experience |300||300||300 |- !align=left|+% Attack Rating |67||56||49 |- !align=left|+% Enhanced Damage |90||75||66 |- !align=left|Minimum Cold Damage |MonLvl*33/100 |MonLvl*33/100 |MonLvl*33/100 |- !align=left|Maximum Cold Damage |MonLvl*50/100 |MonLvl*50/100 |MonLvl*50/100 |- !align=left|Cold Length (Frames) |150||150||150 |} [13] [14]


  • Easily identifiable since they are translucent.
  • Cold damage does not increase with player count, but a critical hit will double it. [15]
  • Set to Damage Resist 80%. This even applies to Immune to Physical monsters: although Immune to Physical will still be displayed, physical damage will harm them, and DR -% applied by Decrepify and Amplify Damage will be 100% effective, not 20%. [16] [17]


Template:Image

Template:D2 Magic

Template:D2 Difficulty |- !align=left|% Base Life |600||500||400 |- !align=left|% Base Experience |300||300||300 |- !align=left|+% Attack Rating |67||56||49 |- !align=left|+% Enhanced Damage |90||75||66 |}



References