Difference between revisions of "Molten Boulder"
Onderduiker (talk | contribs) (Created page with '{{D2 Elemental |Type=Medium range missile cast<br> |Tier=2 |Rlvl=6 |Req=None |Town=No |Mana=9.5+(0.5*lvl) |ANM=No |WD=Not applicable |LB=Yes |r1={{D2 Req}} |r2= |r3= |r4= |r5= |r...') |
Onderduiker (talk | contribs) m (moved D2 Molten Boulder to Molten Boulder) |
(No difference)
|
Revision as of 06:15, 15 May 2011
Details
Template:D2 Stat
|-
!align=left|Template:D2 Set
|10*Volcano.blvl
|-
!align=left|Template:D2 Set
|8*Firestorm.blvl
|-
!align=left|Explosion Radius (Yards)
|4 2/3
|-
!align=left|Frames
|36
|-
!align=left|Delay (Seconds)
|2
|}
Template:D2 Skill
|-
!align=left|Min Physical Damage
|(4*lvl)+2||(7*lvl)-22||(10*lvl)-70||(13*lvl)-136||(16*lvl)-220
|-
!align=left|Max Physical Damage
|(5*lvl)+7||(8*lvl)-17||(11*lvl)-65||(14*lvl)-131||(17*lvl)-215
|-
!align=left|Min Fire Damage
|(4*lvl)+2||(7*lvl)-22||(10*lvl)-70||(13*lvl)-136||(16*lvl)-220
|-
!align=left|Max Fire Damage
|(5*lvl)+7||(8*lvl)-17||(11*lvl)-65||(14*lvl)-131||(17*lvl)-215
|-
!align=left|Min Fire Bit Rate
|(24*lvl)+16||(28*lvl)-16||(32*lvl)-80||(36*lvl)-168||(40*lvl)-280
|-
!align=left|Max Fire Bit Rate
|(24*lvl)+32||28*lvl||(32*lvl)-64||(36*lvl)-152||(40*lvl)-264
|}
- Cannot be cast while a Werewolf or Werebear.
- Unleashes a slow-moving boulder which applies physical and fire damage on collision and explosion, can knock back targets and leaves fire in its path and aftermath.
- The boulder rolls for 100 frames (4 seconds) and applies its damage and Knockback every frame for 99 frames to targets with which it collides. However, due to its movement and Knockback, damage will be applied much less often to any particular target.
- 50% Knockback is applied to small and medium targets: if these targets aren't knocked back then the boulder will roll through them until it expires. At most, average damage per second against these targets is a little more than double displayed damage when continuously cast: however, damage only approaches maximum if the targets are prevented from being knocked back while the boulder rolls through them, or are lined up perfectly to be continuously knocked back after casting at close range.
- Knockback is applied in the direction away from the Druid's current position, so if he moves after casting targets may be knocked out of (or back into) the boulder's path.
- Boulders explode on expiry, and on impact with large targets and those that cannot be knocked back. Physical and fire damage are applied within radius, and fires linger afterwards. While the boulder's damage and Knockback can be blocked, the explosion's damage cannot.
- Displayed fire damage per second is calculated based on three fires left in the boulder's path or the aftermath of its explosion applying their bit rate every frame of a second (3*bit rate*25/256). While each fire applies fire bit damage for 36 frames and size 1 targets can stand or move over up to three fires, size 2 and 3 targets can stand or move over up to five fires and thus actual fire damage per second may be greater than that displayed.
- Displayed fire damage per second is calculated as though +% Fire Skill Damage applies, but it does not.
Sources
Skill bonus
- +1-3 Molten Boulder can spawn on ilvl <37 Druid pelts.
Charges
Template:D2 Skill charges
|-
|16||80
|align=left|[[D2 Rune Word body armor#Stone|Template:D2 Unique bold]] body armor
|47||No
|}
% Chance to Cast
On Striking
Template:D2 Skill chance
|-
|23||5
|align=left|[[D2 Rune Word blade#Destruction|Template:D2 Unique bold]] polearm/sword
|65
!Yes
|}
Level 1-60 stats
Template:D2 Level 1-10 |- !align=left|Min Physical Damage |6||10||14||18||22||26||30||34||41||48 |- !align=left|Max Physical Damage |12||17||22||27||32||37||42||47||55||63 |- !align=left|Min Fire Damage |6||10||14||18||22||26||30||34||41||48 |- !align=left|Max Fire Damage |12||17||22||27||32||37||42||47||55||63 |- !align=left|Min Fire Bit Rate |40||64||88||112||136||160||184||208||236||264 |- !align=left|Max Fire Bit Rate |56||80||104||128||152||176||200||224||252||280 |- !align=left|Mana Cost |10||10.5||11||11.5||12||12.5||13||13.5||14||14.5 |}
Template:D2 Level 11-20
|-
!align=left|Min Physical Damage
|55||62||69||76||83||90||100||110||120||130
|-
!align=left|Max Physical Damage
|71||79||87||95||103||111||122||133||144||155
|-
!align=left|Min Fire Damage
|55||62||69||76||83||90||100||110||120||130
|-
!align=left|Max Fire Damage
|71||79||87||95||103||111||122||133||144||155
|-
!align=left|Min Fire Bit Rate
|292||320||348||376||404||432||464||496||528||560
|-
!align=left|Max Fire Bit Rate
|308||336||364||392||420||448||480||512||544||576
|-
!align=left|Mana Cost
|15||15.5||16||16.5||17||17.5||18||18.5||19||19.5
|}
Template:D2 Level 21-30
|-
!align=left|Min Physical Damage
|140||150||163||176||189||202||215||228||244||260
|-
!align=left|Max Physical Damage
|166||177||191||205||219||233||247||261||278||295
|-
!align=left|Min Fire Damage
|140||150||163||176||189||202||215||228||244||260
|-
!align=left|Max Fire Damage
|166||177||191||205||219||233||247||261||278||295
|-
!align=left|Min Fire Bit Rate
|592||624||660||696||732||768||804||840||880||920
|-
!align=left|Max Fire Bit Rate
|608||640||676||712||748||784||820||856||896||936
|-
!align=left|Mana Cost
|20||20.5||21||21.5||22||22.5||23||23.5||24||24.5
|}
Template:D2 Level 31-40
|-
!align=left|Min Physical Damage
|276||292||308||324||340||356||372||388||404||420
|-
!align=left|Max Physical Damage
|312||329||346||363||380||397||414||431||448||465
|-
!align=left|Min Fire Damage
|276||292||308||324||340||356||372||388||404||420
|-
!align=left|Max Fire Damage
|312||329||346||363||380||397||414||431||448||465
|-
!align=left|Min Fire Bit Rate
|960||1,000||1,040||1,080||1,120||1,160||1,200||1,240||1,280||1,320
|-
!align=left|Max Fire Bit Rate
|976||1,016||1,056||1,096||1,136||1,176||1,216||1,256||1,296||1,336
|-
!align=left|Mana Cost
|25||25.5||26||26.5||27||27.5||28||28.5||29||29.5
|}
Template:D2 Level 41-50
|-
!align=left|Min Physical Damage
|436||452||468||484||500||516||532||548||564||580
|-
!align=left|Max Physical Damage
|482||499||516||533||550||567||584||601||618||635
|-
!align=left|Min Fire Damage
|436||452||468||484||500||516||532||548||564||580
|-
!align=left|Max Fire Damage
|482||499||516||533||550||567||584||601||618||635
|-
!align=left|Min Fire Bit Rate
|1,360||1,400||1,440||1,480||1,520||1,560||1,600||1,640||1,680||1,720
|-
!align=left|Max Fire Bit Rate
|1,376||1,416||1,456||1,496||1,536||1,576||1,616||1,656||1,696||1,736
|-
!align=left|Mana Cost
|30||30.5||31||31.5||32||32.5||33||33.5||34||34.5
|}
Template:D2 Level 51-60
|-
!align=left|Min Physical Damage
|596||612||628||644||660||676||692||708||724||740
|-
!align=left|Max Physical Damage
|652||669||686||703||720||737||754||771||788||805
|-
!align=left|Min Fire Damage
|596||612||628||644||660||676||692||708||724||740
|-
!align=left|Max Fire Damage
|652||669||686||703||720||737||754||771||788||805
|-
!align=left|Min Fire Bit Rate
|1,760||1,800||1,840||1,880||1,920||1,960||2,000||2,040||2,080||2,120
|-
!align=left|Max Fire Bit Rate
|1,776||1,816||1,856||1,896||1,936||1,976||2,016||2,056||2,096||2,136
|-
!align=left|Mana Cost
|35||35.5||36||36.5||37||37.5||38||38.5||39||39.5
|}
References
- Elemental (Arreat Summit)