Difference between revisions of "Wake of Inferno"
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|Tier=5 | |Tier=5 | ||
|Rlvl=24 | |Rlvl=24 | ||
− | |Req= | + | |Req=No |
|Town=No | |Town=No | ||
|Mana=20 | |Mana=20 | ||
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|s9={{D2 Syn}} | |s9={{D2 Syn}} | ||
|s10=}} | |s10=}} | ||
− | + | {{U|=Once an Assassin throws it to the ground, this trap expels a large spout of fire at any opponent who moves within its range.}} | |
− | |||
− | {{ | ||
− | |=Once an Assassin throws it to the ground, this trap expels a large spout of fire at any opponent who moves within its range.}} | ||
Line 41: | Line 38: | ||
{{D2 Stat}} | {{D2 Stat}} | ||
|- | |- | ||
− | !align=left| | + | !align=left|{{S|=+% Fire Damage}} |
− | + | |(7*Wake of Fire.blvl)+(10*(Fire Blast.blvl+Death Sentry.blvl)) | |
− | | | ||
− | |||
− | |( | ||
|- | |- | ||
!align=left|Fire Length (Frames) | !align=left|Fire Length (Frames) | ||
|15+Wake of Fire.blvl | |15+Wake of Fire.blvl | ||
− | |||
− | |||
− | |||
|- | |- | ||
!align=left|[[D2 Missile#Damage rate|Damage Rate]] | !align=left|[[D2 Missile#Damage rate|Damage Rate]] | ||
|82/1024 (~2/25) | |82/1024 (~2/25) | ||
+ | |- | ||
+ | !align=left|[[D2 Radius|Range]] (Yards) | ||
+ | |(20+Wake of Fire.blvl)*2/3 | ||
+ | |- | ||
+ | !align=left|Shots Fired | ||
+ | |10 | ||
|} | |} | ||
Line 68: | Line 65: | ||
− | *Assassin and any | + | *Uses attack rate to summon. |
+ | *Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following: | ||
**Blade Sentinel | **Blade Sentinel | ||
**Charged Bolt Sentry | **Charged Bolt Sentry | ||
Line 77: | Line 75: | ||
*Once five sentries have been summoned, summoning another will dispel the earliest summoned. | *Once five sentries have been summoned, summoning another will dispel the earliest summoned. | ||
*Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight). | *Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight). | ||
− | *Since damage is applied by the sentry and not the Assassin, [[D2 | + | *Since damage is applied by the sentry and not the Assassin, [[D2 Skill Damage#Fire Skill Damage|+% Fire Skill Damage]] and [[D2 Enemy Resistance#-% Enemy Fire Resistance|-% Enemy Fire Resistance]] do not apply. |
*Fires ten bursts of piercing [[D2 Missile#Size|size 1]] missiles which apply fire bit damage (1 bit = 1/256 point) upon collision. Displayed fire damage per burst = bit damage*25/(3*256). | *Fires ten bursts of piercing [[D2 Missile#Size|size 1]] missiles which apply fire bit damage (1 bit = 1/256 point) upon collision. Displayed fire damage per burst = bit damage*25/(3*256). | ||
*Target needs to be within awareness range of sentry for them to be fired upon. | *Target needs to be within awareness range of sentry for them to be fired upon. | ||
*Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots. | *Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots. | ||
− | |||
<br> | <br> | ||
Line 89: | Line 86: | ||
===[[D2 Skill bonus|Skill bonus]]=== | ===[[D2 Skill bonus|Skill bonus]]=== | ||
− | *+1-3 Wake of Inferno (Assassin Only) can spawn on ilvl >24 Exceptional and Elite claws (Hand Scythe and higher). | + | *+(1-3) Wake of Inferno (Assassin Only) can spawn on ilvl >24 Exceptional and Elite claws (Hand Scythe and higher). |
{{D2 Skill bonus}} | {{D2 Skill bonus}} | ||
|- | |- | ||
− | | +1-2 | + | | +(1-2) |
− | !align=left|[[D2 Unique | + | !align=left|[[D2 Unique claw#Firelizard's Talons|{{U|=Firelizard's Feral Claws}}]] |
|67||No | |67||No | ||
|} | |} | ||
Line 167: | Line 164: | ||
<br> | <br> | ||
− | == | + | ==Reference== |
*[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit) | ||
Revision as of 08:26, 12 March 2011
Template:D2 Trap Once an Assassin throws it to the ground, this trap expels a large spout of fire at any opponent who moves within its range.
Details
Template:D2 Stat
|-
!align=left|+% Fire Damage
|(7*Wake of Fire.blvl)+(10*(Fire Blast.blvl+Death Sentry.blvl))
|-
!align=left|Fire Length (Frames)
|15+Wake of Fire.blvl
|-
!align=left|Damage Rate
|82/1024 (~2/25)
|-
!align=left|Range (Yards)
|(20+Wake of Fire.blvl)*2/3
|-
!align=left|Shots Fired
|10
|}
Template:D2 Skill
|-
!align=left|Min Fire Bit Damage
|(272*slvl)+48||(336*slvl)-464||(416*slvl)-1744||(512*slvl)-3856||(624*slvl)-6992
|-
!align=left|Max Fire Bit Damage
|(304*slvl)+496||(368*slvl)-16||(448*slvl)-1296||(544*slvl)-3408||(656*slvl)-6544
|}
- Uses attack rate to summon.
- Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following:
- Blade Sentinel
- Charged Bolt Sentry
- Wake of Fire
- Lightning Sentry
- Wake of Inferno
- Death Sentry
- Once five sentries have been summoned, summoning another will dispel the earliest summoned.
- Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
- Since damage is applied by the sentry and not the Assassin, +% Fire Skill Damage and -% Enemy Fire Resistance do not apply.
- Fires ten bursts of piercing size 1 missiles which apply fire bit damage (1 bit = 1/256 point) upon collision. Displayed fire damage per burst = bit damage*25/(3*256).
- Target needs to be within awareness range of sentry for them to be fired upon.
- Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.
Sources
- Shadow Warrior and Shadow Master can also summon Wake of Inferno.
Skill bonus
- +(1-3) Wake of Inferno (Assassin Only) can spawn on ilvl >24 Exceptional and Elite claws (Hand Scythe and higher).
Template:D2 Skill bonus
|-
| +(1-2)
!align=left|Firelizard's Feral Claws
|67||No
|}
Level 1-60 stats
- Displayed fire damage per burst is rounded down to the nearest point.
Template:D2 Level 1-10
|-
!align=left|Displayed Min Fire/Burst
|10||19||28||36||45||54||63||72||83||94
|-
!align=left|Displayed Max Fire/Burst
|26||35||45||55||65||75||85||95||107||119
|}
Template:D2 Level 11-20
|-
!align=left|Displayed Min Fire/Burst
|105||116||127||138||148||159||173||186||200||214
|-
!align=left|Displayed Max Fire/Burst
|131||143||155||167||179||191||205||220||234||249
|}
Template:D2 Level 21-30
|-
!align=left|Displayed Min Fire/Burst
|227||241||257||274||291||307||324||341||361||381
|-
!align=left|Displayed Max Fire/Burst
|264||278||296||314||331||349||367||384||406||427
|}
Template:D2 Level 31-40
|-
!align=left|Displayed Min Fire/Burst
|402||422||442||463||483||503||523||544||564||584
|-
!align=left|Displayed Max Fire/Burst
|448||470||491||513||534||555||577||598||619||641
|}
Template:D2 Level 41-50
|-
!align=left|Displayed Min Fire/Burst
|605||625||645||666||686||706||727||747||767||788
|-
!align=left|Displayed Max Fire/Burst
|662||683||705||726||747||769||790||811||833||854
|}
Template:D2 Level 51-60
|-
!align=left|Displayed Min Fire/Burst
|808||828||848||869||889||909||930||950||970||991
|-
!align=left|Displayed Max Fire/Burst
|876||897||918||940||961||982||1,004||1,025||1,046||1,068
|}
Reference
- Traps (Arreat Summit)