Difference between revisions of "Death Sentry"

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Revision as of 05:56, 15 May 2011

Template:D2 Trap


Template:D2 Unique


Details

Level 1-60 stats


Template:D2 Stat |- !align=left|Shots Fired |5 |- !align=left|Template:D2 Set |[Fire Blast.blvl/3] |- !align=left|Missile Range (Frames) |8+(2*slvl) |- !align=left|Min Lightning Damage |1 |- !align=left|Template:D2 Set |12*Lightning Sentry.blvl |- !align=left|Corpse Explosion Physical Damage Radius (Yards) |[(9+slvl)/2]*2/3 |- !align=left|Corpse Explosion Fire Damage Radius (Yards) |[(10+slvl)/2]*2/3 |}


Template:D2 Skill |- !align=left|Max Lightning Damage |(8*slvl)+42||(14*slvl)-6||(22*slvl)-134||(28*slvl)-266||(34*slvl)-434 |}


  • Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following:
    • Blade Sentinel
    • Charged Bolt Sentry
    • Wake of Fire
    • Lightning Sentry
    • Wake of Inferno
    • Death Sentry
  • Once five sentries have been summoned, summoning another will dispel the earliest summoned.
  • Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
  • Since damage is applied by the sentry and not the Assassin, +% Lightning Skill Damage and -% Enemy Resistance and do not apply.
  • When no corpse is within awareness range, fires a piercing lightning bolt with each shot. Lightning bolts are size 2, which means that they can collide with more than one target simultaneously. Although last collide is enabled, since bolts are not destroyed upon collision a single bolt can collide alternately with two adjacent targets, potentially applying its lightning damage twice to each target before it is out of range. [1]
  • Lightning bolts become longer range as skill level increases, but target needs to be within awareness range of sentry.
  • +% Lightning Damage synergy bonus does not apply to minimum lightning damage.
  • When corpse is within awareness range, damage is applied within radius of corpse and calculated based on 40-80% of its normal average base life: this means damage from corpses of Champion, Unique, Super Unique and boss monsters and any minions is calculated based on 40-80% of the average base life of a normal monster of their level.
  • Skill description radius is only accurate for odd-numbered skill levels: for even-numbered skill levels, the average of physical damage radius and fire damage radius is displayed. [2]
  • Damage does not increase with player count.
  • When target mlvl>clvl, damage is multiplied by clvl/mlvl. [3]
  • 50% damage is converted to fire damage.
  • Damage is always applied within radius: it cannot be blocked in any way.
  • Damage not reduced by -% Damage, applied by the following:
  • Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.
  • Uses attack rate.


Sources

  • Shadow Warrior and Shadow Master can also summon Death Sentry.


Skill bonus

  • +1-3 Death Sentry (Assassin Only) can spawn on ilvl >36 Exceptional and Elite claws (Hand Scythe and higher).


Level 1-60 stats

Details

Template:D2 Level 1-10 |- !align=left|Missile Range (Seconds) |0.4||0.48||0.56||0.64||0.72||0.8||0.88||0.96||1.04||1.12 |- !align=left|Max Lightning Damage |50||58||66||74||82||90||98||106||120||134 |- !align=left|Physical Radius (Yards) |3 1/3||3 1/3||4||4||4 2/3||4 2/3||5 1/3||5 1/3||6||6 |- !align=left|Fire Radius (Yards) |3 1/3||4||4||4 2/3||4 2/3||5 1/3||5 1/3||6||6||6 2/3 |}


Template:D2 Level 11-20 |- !align=left|Missile Range (Seconds) |1.2||1.28||1.36||1.44||1.52||1.6||1.68||1.76||1.84||1.92 |- !align=left|Max Lightning Damage |148||162||176||190||204||218||240||262||284||306 |- !align=left|Physical Radius (Yards) |6 2/3||6 2/3||7 1/3||7 1/3||8||8||8 2/3||8 2/3||9 1/3||9 1/3 |- !align=left|Fire Radius (Yards) |6 2/3||7 1/3||7 1/3||8||8||8 2/3||8 2/3||9 1/3||9 1/3||10 |}

Template:D2 Level 21-30 |- !align=left|Missile Range (Seconds) |2||2.08||2.16||2.24||2.32||2.4||2.48||2.56||2.64||2.72 |- !align=left|Max Lightning Damage |328||350||378||406||434||462||490||518||552||586 |- !align=left|Physical Radius (Yards) |10||10||10 2/3||10 2/3||11 1/3||11 1/3||12||12||12 2/3||12 2/3 |- !align=left|Fire Radius (Yards) |10||10 2/3||10 2/3||11 1/3||11 1/3||12||12||12 2/3||12 2/3||13 1/3 |}


Template:D2 Level 31-40 |- !align=left|Missile Range (Seconds) |2.8||2.88||2.96||3.04||3.12||3.2||3.28||3.36||3.44||3.52 |- !align=left|Max Lightning Damage |620||654||688||722||756||790||824||858||892||926 |- !align=left|Physical Radius (Yards) |13 1/3||13 1/3||14||14||14 2/3||14 2/3||15 1/3||15 1/3||16||16 |- !align=left|Fire Radius (Yards) |13 1/3||14||14||14 2/3||14 2/3||15 1/3||15 1/3||16||16||16 2/3 |}


Template:D2 Level 41-50 |- !align=left|Missile Range (Seconds) |3.6||3.68||3.76||3.84||3.92||4||4.08||4.16||4.24||4.32 |- !align=left|Max Lightning Damage |960||994||1,028||1,062||1,096||1,130||1,164||1,198||1,232||1,266 |- !align=left|Physical Radius (Yards) |16 2/3||16 2/3||17 1/3||17 1/3||18||18||18 2/3||18 2/3||19 1/3||19 1/3 |- !align=left|Fire Radius (Yards) |16 2/3||17 1/3||17 1/3||18||18||18 2/3||18 2/3||19 1/3||19 1/3||20 |}


Template:D2 Level 51-60 |- !align=left|Missile Range (Seconds) |4.4||4.48||4.56||4.64||4.72||4.8||4.88||4.96||5.04||5.12 |- !align=left|Max Lightning Damage |1,300||1,334||1,368||1,402||1,436||1,470||1,504||1,538||1,572||1,606 |- !align=left|Physical Radius (Yards) |20||20||20 2/3||20 2/3||21 1/3||21 1/3||22||22||22 2/3||22 2/3 |- !align=left|Fire Radius (Yards) |20||20 2/3||20 2/3||21 1/3||21 1/3||22||22||22 2/3||22 2/3||23 1/3 |}

References