Difference between revisions of "Slows Target"

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(Created page with '{{D2 Special nav}} {{Intro}} *Slows Target reduces target attack rate and velocity by the displayed percentage when applied by a successful att...')
 
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*Maximum ST 50% applies to player, hireling, [[D2 Champion|Champion]], [[D2 Unique monster|Unique]], [[D2 Super Unique|Super Unique]] and [[D2 Boss|boss]] monsters: if ST 100% is applied, 50% is always redundant. [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=7505]
 
*Maximum ST 50% applies to player, hireling, [[D2 Champion|Champion]], [[D2 Unique monster|Unique]], [[D2 Super Unique|Super Unique]] and [[D2 Boss|boss]] monsters: if ST 100% is applied, 50% is always redundant. [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=7505]
 
*Sums with attack rate and velocity reduction from [[D2 Cold damage|cold length]], [[D2 Holy Freeze|Holy Freeze]] and [[D2 Decrepify|Decrepify]], although no unit can be reduced below 15% attack rate or 25% velocity. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=48030&view=findpost&p=510918]
 
*Sums with attack rate and velocity reduction from [[D2 Cold damage|cold length]], [[D2 Holy Freeze|Holy Freeze]] and [[D2 Decrepify|Decrepify]], although no unit can be reduced below 15% attack rate or 25% velocity. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=48030&view=findpost&p=510918]
*Slows target for ~30 seconds (not reset when target makes successful attack). ST from separate units does not sum: only most recent is applied. {{Warn|=Different percentages applied by separate units or attacks may result in attack rate desynchronisation: while the most recent percentage is always applied server-side, the first continues to be applied client-side until last applied expires.}} [http://www.mannm.org/d2library/faqtoids/slow_eng.html#bugs]
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*Slows target for ~30 seconds (not reset when target makes successful attack). ST from separate units does not sum: first percentage applies to velocity (subsequent applications will reset duration for which this first percentage is applied, even if different), while most recent applies to actual attack rate. {{Warn|=Different percentages applied by separate units or attacks may result in attack rate desynchronisation: while the most recent percentage is always applied server-side, the first continues to be applied client-side until last applied expires.}} [http://www.mannm.org/d2library/faqtoids/slow_eng.html#bugs]
 
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Revision as of 18:52, 19 March 2011

Template:D2 Special nav

  • Slows Target reduces target attack rate and velocity by the displayed percentage when applied by a successful attack (although Clay Golem also applies it to attacker when struck by a melee attack).
  • Percentages from multiple items equipped by the same player or hireling are summed, although when two weapons are equipped only that of the attacking weapon is added (that of the other weapon is ignored).
  • Applied by any melee or ranged attack with the exception of Blade Sentinel, Blade Shield and the additional arrows of Multiple Shot (only applied by the original two arrows).
  • Maximum ST 90% applies to normal and minion monsters, and pets: if ST 100% is applied, 10% is always redundant. [1]
  • Maximum ST 50% applies to player, hireling, Champion, Unique, Super Unique and boss monsters: if ST 100% is applied, 50% is always redundant. [2]
  • Sums with attack rate and velocity reduction from cold length, Holy Freeze and Decrepify, although no unit can be reduced below 15% attack rate or 25% velocity. [3]
  • Slows target for ~30 seconds (not reset when target makes successful attack). ST from separate units does not sum: first percentage applies to velocity (subsequent applications will reset duration for which this first percentage is applied, even if different), while most recent applies to actual attack rate. Different percentages applied by separate units or attacks may result in attack rate desynchronisation: while the most recent percentage is always applied server-side, the first continues to be applied client-side until last applied expires. [4]


Skill

  • Clay Golem applies Slows Target by min( [ 75 * [ (110*slvl) / (slvl+6) ] / 100 ] , 75 ) % to target of successful attacks, or to attacker when struck by a melee attack.


Helm

Template:D2 Skill bonus |- |20% !align=left|Blackhorn's Face Death Mask |41 |No |}

Weapon


Melee weapon

Template:D2 Skill bonus |- |33% |align=left|Eternity melee weapon |63 |No |}

Missile weapon

Template:D2 Skill bonus |- |25% !align=left|Gut Siphon Demon Crossbow |71 |No |- |30% !align=left|Riphook Razor Bow |31 |No |}

Axe

Template:D2 Skill bonus |- |50% !align=left|Pompeii's Wrath Crowbill |45 |No |- |50% !align=left|The Minotaur Ancient Axe |45 |No |}

Dagger

Template:D2 Skill bonus |- |20% !align=left|Fleshripper Fanged Knife |68 |No |- |50% !align=left|Blackbog's Sharp Cinquedeas |38 |No |}

Mace

Template:D2 Skill bonus |- |20% !align=left|Horizon's Tornado Scourge |64 |No |- |50% !align=left|The General's Tan Do Li Ga Flail |21 |No |}

Polearm

Template:D2 Skill bonus |- |50% !align=left|Woestave Halberd |28 |No |}

Scepter

Template:D2 Skill bonus |- |25% !align=left|Astreon's Iron Ward Caduceus |60 |No |}

Spear

Template:D2 Skill bonus |- |25% !align=left|Razortine Trident |12 |No |- |75% !align=left|Kelpie Snare Fuscina |33 |No |}

Sword

Template:D2 Skill bonus |- |30% !align=left|Coldsteel Eye Cutlass |31 |No |- |35% !align=left|Crainte Vomir Espandon |42 |No |}

Shield

Template:D2 Skill bonus |- |20% !align=left|Medusa's Gaze Aegis |76 |No |}

Belt

Template:D2 Skill bonus |- |10% !align=left|Nosferatu's Coil Vampirefang Belt |51 |No |- |10% !align=left|Arachnid Mesh Spiderweb Sash |80 |No |}

Gloves

Template:D2 Skill bonus |- |25% !align=left|Cleglaw's Pincers Chain Gloves |4 |No |}

Set bonus

Template:D2 Skill bonus |- |35% |align=left|Tancred's Battlegear Full |20 |No |}

Reference