Difference between revisions of "Slows Target"
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*Maximum ST 50% applies to player, hireling, [[D2 Champion|Champion]], [[D2 Unique monster|Unique]], [[D2 Super Unique|Super Unique]] and [[D2 Boss|boss]] monsters: if ST 100% is applied, 50% is always redundant. [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=7505] | *Maximum ST 50% applies to player, hireling, [[D2 Champion|Champion]], [[D2 Unique monster|Unique]], [[D2 Super Unique|Super Unique]] and [[D2 Boss|boss]] monsters: if ST 100% is applied, 50% is always redundant. [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=7505] | ||
*Sums with attack rate and velocity reduction from [[D2 Cold damage|cold length]], [[D2 Holy Freeze|Holy Freeze]] and [[D2 Decrepify|Decrepify]], although no unit can be reduced below 15% attack rate or 25% velocity. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=48030&view=findpost&p=510918] | *Sums with attack rate and velocity reduction from [[D2 Cold damage|cold length]], [[D2 Holy Freeze|Holy Freeze]] and [[D2 Decrepify|Decrepify]], although no unit can be reduced below 15% attack rate or 25% velocity. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=48030&view=findpost&p=510918] | ||
− | *Slows target for ~30 seconds (not reset when target makes successful attack). ST from separate units does not sum: | + | *Slows target for ~30 seconds (not reset when target makes successful attack). ST from separate units does not sum: first percentage applies to velocity (subsequent applications will reset duration for which this first percentage is applied, even if different), while most recent applies to actual attack rate. {{Warn|=Different percentages applied by separate units or attacks may result in attack rate desynchronisation: while the most recent percentage is always applied server-side, the first continues to be applied client-side until last applied expires.}} [http://www.mannm.org/d2library/faqtoids/slow_eng.html#bugs] |
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Revision as of 18:52, 19 March 2011
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Skill
- Clay Golem applies Slows Target by min( [ 75 * [ (110*slvl) / (slvl+6) ] / 100 ] , 75 ) % to target of successful attacks, or to attacker when struck by a melee attack.
Helm
Template:D2 Skill bonus
|-
|20%
!align=left|Blackhorn's Face Death Mask
|41
|No
|}
Weapon
Melee weapon
Template:D2 Skill bonus
|-
|33%
|align=left|Eternity melee weapon
|63
|No
|}
Missile weapon
Template:D2 Skill bonus
|-
|25%
!align=left|Gut Siphon Demon Crossbow
|71
|No
|-
|30%
!align=left|Riphook Razor Bow
|31
|No
|}
Axe
Template:D2 Skill bonus
|-
|50%
!align=left|Pompeii's Wrath Crowbill
|45
|No
|-
|50%
!align=left|The Minotaur Ancient Axe
|45
|No
|}
Dagger
Template:D2 Skill bonus
|-
|20%
!align=left|Fleshripper Fanged Knife
|68
|No
|-
|50%
!align=left|Blackbog's Sharp Cinquedeas
|38
|No
|}
Mace
Template:D2 Skill bonus
|-
|20%
!align=left|Horizon's Tornado Scourge
|64
|No
|-
|50%
!align=left|The General's Tan Do Li Ga Flail
|21
|No
|}
Polearm
Template:D2 Skill bonus
|-
|50%
!align=left|Woestave Halberd
|28
|No
|}
Scepter
Template:D2 Skill bonus
|-
|25%
!align=left|Astreon's Iron Ward Caduceus
|60
|No
|}
Spear
Template:D2 Skill bonus
|-
|25%
!align=left|Razortine Trident
|12
|No
|-
|75%
!align=left|Kelpie Snare Fuscina
|33
|No
|}
Sword
Template:D2 Skill bonus
|-
|30%
!align=left|Coldsteel Eye Cutlass
|31
|No
|-
|35%
!align=left|Crainte Vomir Espandon
|42
|No
|}
Shield
Template:D2 Skill bonus
|-
|20%
!align=left|Medusa's Gaze Aegis
|76
|No
|}
Belt
Template:D2 Skill bonus
|-
|10%
!align=left|Nosferatu's Coil Vampirefang Belt
|51
|No
|-
|10%
!align=left|Arachnid Mesh Spiderweb Sash
|80
|No
|}
Gloves
Template:D2 Skill bonus
|-
|25%
!align=left|Cleglaw's Pincers Chain Gloves
|4
|No
|}
Set bonus
Template:D2 Skill bonus
|-
|35%
|align=left|Tancred's Battlegear Full
|20
|No
|}
Reference
- ? about 'slows target %' mechanics (Technical Discussion)
- slow items stacking check (Phrozen Keep)
- Anheixinren, % Slow Cap (Phrozen Keep)
- Librarian, (Hit) Slows Target by x% (FAQtoids)