Difference between revisions of "Drain effectiveness"
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Onderduiker (talk | contribs) m (moved D2 Drain effectiveness to Drain effectiveness) |
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Revision as of 03:24, 15 May 2011
- Unit drain effectiveness is a percentage applied to life and mana returned by % Life Stolen per hit and % Mana Stolen per hit, which is applied separately (and thus multiplicatively) to difficulty level penalties applied to players and hirelings: 50% drain effectiveness results in life and mana returned to players and hirelings being reduced to ~1/4 in Nightmare (1/2) and ~1/6 in Hell (1/3).
- Does not apply to life returned by Life Tap.
- All hirelings always have 100% drain effectiveness.
- Following pets always have 100% drain effectiveness:
- All other pets have 0% drain effectiveness.
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0% Drain effectiveness
- Following monsters always have 0% drain effectiveness, making % Life Stolen per hit and % Mana Stolen per hit completely ineffective:
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- Mephisto has 0% drain effectiveness in Nightmare and Hell.
- Diablo and Uber Mephisto have 0% drain effectiveness in Hell.
Normal
- All monsters that don’t have 0% drain effectiveness have 100%.
Nightmare
- Diablo, Baal and Baal clone have 50% drain effectiveness.
- Goatman has 90% drain effectiveness.
1 Ventar the Unholy and Venom Lord minions have 75% drain effectiveness, all other Megademons have 85%.
2 Night Marauder has 0% drain effectiveness.
Hell
- Diablo clone and Uber Diablo have 15% drain effectiveness.
- Baal, Baal clone and Uber Baal have 20% drain effectiveness.
- Goatman has 80% drain effectiveness.
1 Ventar the Unholy and Venom Lord minions have 50% drain effectiveness, all other Megademons have 66%.
2 Night Marauder has 0% drain effectiveness.