Difference between revisions of "Absorb"
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− | {{ | + | {{Absorb nav}} |
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*Percentage and then integer Absorb are applied last when calculating damage. | *Percentage and then integer Absorb are applied last when calculating damage. | ||
*If current life <= maximum life minus the percentage of remaining damage or integer amount absorbed, then life equal to that amount is first returned; otherwise, life returns to maximum. | *If current life <= maximum life minus the percentage of remaining damage or integer amount absorbed, then life equal to that amount is first returned; otherwise, life returns to maximum. | ||
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*When current life <= maximum life minus the integer amount absorbed, then life equal to that amount is first returned regardless of remaining damage; when Absorb > remaining damage, there can be a net life gain (healing) equal to Absorb minus remaining damage. | *When current life <= maximum life minus the integer amount absorbed, then life equal to that amount is first returned regardless of remaining damage; when Absorb > remaining damage, there can be a net life gain (healing) equal to Absorb minus remaining damage. | ||
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==Reference== | ==Reference== | ||
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− | [[Category: | + | [[Category:Modifiers]] |
− | [[Category: | + | [[Category:Damage modifiers]] |
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Revision as of 12:48, 26 July 2011
Reference
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