Difference between revisions of "Strafe"
Onderduiker (talk | contribs) |
Onderduiker (talk | contribs) m |
||
Line 1: | Line 1: | ||
− | {{ | + | {{BCS |
|Type=Long range multi-missile attack | |Type=Long range multi-missile attack | ||
|Tier=5 | |Tier=5 | ||
Line 9: | Line 9: | ||
|WD=75% | |WD=75% | ||
|LB=Yes | |LB=Yes | ||
− | |r1={{ | + | |r1={{Req}} |
|r2= | |r2= | ||
− | |r3={{ | + | |r3={{Req}} |
− | |r4={{ | + | |r4={{Req}} |
|r5= | |r5= | ||
|r6= | |r6= | ||
− | |r7={{ | + | |r7={{Req}} |
|r8= | |r8= | ||
|r9= | |r9= | ||
Line 29: | Line 29: | ||
|s9= | |s9= | ||
|s10=}} | |s10=}} | ||
− | |||
− | |||
{{U|=Once a warrior has attained this facility, she can fire a volley of arrows with amazing speed and precision, striking one target after another. Veteran mercenaries often tell a tale of a new recruit who was nearly struck down in battle because he was too distracted when first seeing an Amazon use this ability. Do not doubt his word, as he is probably referring to himself. Just smile and buy him another tankard of ale.}} | {{U|=Once a warrior has attained this facility, she can fire a volley of arrows with amazing speed and precision, striking one target after another. Veteran mercenaries often tell a tale of a new recruit who was nearly struck down in battle because he was too distracted when first seeing an Amazon use this ability. Do not doubt his word, as he is probably referring to himself. Just smile and buy him another tankard of ale.}} | ||
==Details== | ==Details== | ||
− | [[ | + | [[Strafe#Level 1-60 stats|Level 1-60 stats]] |
− | {{ | + | {{Stat}} |
|- | |- | ||
− | ![[ | + | !Search [[Radius]] (Yards) |
|23 1/3 | |23 1/3 | ||
|- | |- | ||
Line 49: | Line 47: | ||
|min ( 3+slvl , 10 ) | |min ( 3+slvl , 10 ) | ||
|- | |- | ||
− | !align=left|+% Damage | + | !align=left|+[[% Damage]] |
|5*slvl | |5*slvl | ||
|- | |- | ||
− | !align=left|[[ | + | !align=left|[[Next Delay]] (Frames) |
|4 | |4 | ||
|} | |} | ||
Line 63: | Line 61: | ||
*Firing sequence is the same length regardless of whether targets are all in one direction or scattered all around. However, when targets are scattered it can reduce the effectiveness of Pierce. | *Firing sequence is the same length regardless of whether targets are all in one direction or scattered all around. However, when targets are scattered it can reduce the effectiveness of Pierce. | ||
*Cannot move until the end of the firing sequence. | *Cannot move until the end of the firing sequence. | ||
− | *[[ | + | *[[Cold Damage|Cold length]] is also reduced to 75%: [[Poison Damage|poison length]] isn't reduced. |
*{{Warn|=Poison length is calculated differently when multiple items applying poison damage are used with skills that apply a fraction of weapon damage: two items will apply poison damage over the sum of their lengths, while three or more items will just apply poison damage over the longest length of any of those items.}} [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=845619] | *{{Warn|=Poison length is calculated differently when multiple items applying poison damage are used with skills that apply a fraction of weapon damage: two items will apply poison damage over the sum of their lengths, while three or more items will just apply poison damage over the longest length of any of those items.}} [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=845619] | ||
<br> | <br> | ||
− | ==[[ | + | ==[[Amazon attack rate#Strafe|Attack rate]]== |
Due to the existence of the bugged breakpoints and next delay, effective attack rate against multiple and particularly single targets is not straightforward. | Due to the existence of the bugged breakpoints and next delay, effective attack rate against multiple and particularly single targets is not straightforward. | ||
− | It takes the same time for arrows and bolts to pass through a target. Effective attack rate is maximised by ensuring it takes as long as possible for each missile to pass through a target, allowing the maximum time possible for next delay activated by a previous arrow to expire: firing sequences are a fixed length, so maximising collisions per sequence results in more collisions and thus more hits and damage over time. However, while both always take 3 frames to pass through a [[ | + | It takes the same time for arrows and bolts to pass through a target. Effective attack rate is maximised by ensuring it takes as long as possible for each missile to pass through a target, allowing the maximum time possible for next delay activated by a previous arrow to expire: firing sequences are a fixed length, so maximising collisions per sequence results in more collisions and thus more hits and damage over time. However, while both always take 3 frames to pass through a [[size]] 3 target independent of firing position, it takes 1-3 frames for them to pass through a size 2 target dependent on firing position. |
[[File:Strafe.png|thumb|center|600px | [[File:Strafe.png|thumb|center|600px | ||
− | |Arrows or bolts take 3 frames to pass through a size 2 target centered on dark green [[ | + | |Arrows or bolts take 3 frames to pass through a size 2 target centered on dark green [[Radius|sub-tiles]], 2 frames to pass through one centered on green sub-tiles and 1 frame to pass through one centered on empty sub-tiles. Effective attack rate against a single target is always maximised at 3 frames and minimised at 1 frame.]] |
<br> | <br> | ||
Line 882: | Line 880: | ||
<br> | <br> | ||
− | == | + | ==Source== |
<br> | <br> | ||
− | ===[[ | + | ===[[Skill bonus]]=== |
− | {{ | + | {{Skill bonus}} |
|- | |- | ||
| +(3-5) | | +(3-5) | ||
− | !align=left|[[ | + | !align=left|[[Endlesshail|{{U|=Endlesshail Double Bow}}]] |
|36||No | |36||No | ||
|} | |} | ||
Line 895: | Line 893: | ||
==Level 1-60 stats== | ==Level 1-60 stats== | ||
− | [[ | + | [[Strafe#Details|Details]] |
− | {{ | + | {{Levels 1-10}} |
|- | |- | ||
!align=left|Minimum Arrows | !align=left|Minimum Arrows | ||
Line 910: | Line 908: | ||
− | {{ | + | {{Levels 11-20}} |
|- | |- | ||
!align=left|Minimum Arrows | !align=left|Minimum Arrows | ||
Line 923: | Line 921: | ||
− | {{ | + | {{Levels 21-30}} |
|- | |- | ||
!align=left|Minimum Arrows | !align=left|Minimum Arrows | ||
Line 936: | Line 934: | ||
− | {{ | + | {{Levels 31-40}} |
|- | |- | ||
!align=left|Minimum Arrows | !align=left|Minimum Arrows | ||
Line 949: | Line 947: | ||
− | {{ | + | {{Levels 41-50}} |
|- | |- | ||
!align=left|Minimum Arrows | !align=left|Minimum Arrows | ||
Line 962: | Line 960: | ||
− | {{ | + | {{Levels 51-60}} |
|- | |- | ||
!align=left|Minimum Arrows | !align=left|Minimum Arrows | ||
Line 975: | Line 973: | ||
<br> | <br> | ||
− | == | + | ==Reference== |
*[http://classic.battle.net/diablo2exp/skills/amazon-bow.shtml Bow and Crossbow Skills] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/amazon-bow.shtml Bow and Crossbow Skills] (Arreat Summit) | ||
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83529 Crushing Blow and Strafe] (Bowazon Room) | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83529 Crushing Blow and Strafe] (Bowazon Room) | ||
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262 Monster Resistances and Immunities Guide] (Technical Discussion) | *Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262 Monster Resistances and Immunities Guide] (Technical Discussion) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Revision as of 15:00, 30 July 2011
Template:BCS Once a warrior has attained this facility, she can fire a volley of arrows with amazing speed and precision, striking one target after another. Veteran mercenaries often tell a tale of a new recruit who was nearly struck down in battle because he was too distracted when first seeing an Amazon use this ability. Do not doubt his word, as he is probably referring to himself. Just smile and buy him another tankard of ale.
Details
Stat | Value |
---|---|
Search Radius (Yards) | 23 1/3 |
Minimum Arrows | min ( 2 + [slvl/4] , 10 ) |
Maximum Arrows | min ( 3+slvl , 10 ) |
+% Damage | 5*slvl |
Next Delay (Frames) | 4 |
- Each arrow or bolt is transformed into a volley of shots, aimed at targets within its radius. Regardless of the number fired per volley, each volley only decreases quiver quantity by one.
- Any manually selected target will be attacked first.
- Skill descriptions calculate min ( 4+slvl , 10 ) maximum arrows.
- Maximum arrows will only be fired if the number of targets is equal or greater, otherwise the minimum arrows will be fired at the target(s).
- Firing sequence is the same length regardless of whether targets are all in one direction or scattered all around. However, when targets are scattered it can reduce the effectiveness of Pierce.
- Cannot move until the end of the firing sequence.
- Cold length is also reduced to 75%: poison length isn't reduced.
- Poison length is calculated differently when multiple items applying poison damage are used with skills that apply a fraction of weapon damage: two items will apply poison damage over the sum of their lengths, while three or more items will just apply poison damage over the longest length of any of those items. [1]
Attack rate
Due to the existence of the bugged breakpoints and next delay, effective attack rate against multiple and particularly single targets is not straightforward.
It takes the same time for arrows and bolts to pass through a target. Effective attack rate is maximised by ensuring it takes as long as possible for each missile to pass through a target, allowing the maximum time possible for next delay activated by a previous arrow to expire: firing sequences are a fixed length, so maximising collisions per sequence results in more collisions and thus more hits and damage over time. However, while both always take 3 frames to pass through a size 3 target independent of firing position, it takes 1-3 frames for them to pass through a size 2 target dependent on firing position.
Multiple targets
The tables below list the average frames per arrow when firing continuously at multiple targets which are spread out so that no arrow has to pass through another target (thus even with two targets there's an interval during which the 4 frame next delay expires).
Bow
EIAS | Frames/Attack | Arrows | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Server | Client | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
-14 | 7|4|12 | 7|4|12 | 9.5 (19/ | 2)7.6 (23/ | 3)6.7 (27/ | 4)6.2 (31/ | 5)5.8 (35/ | 6)5.5 (39/ | 7)5.3 (43/ | 8)5.2 (47/ | 9)5.1 (51/10) |
-8 | 7|4|11 | 7|4|11 | 9 | (18/ 2)7.3 (22/ | 3)6.5 (26/ | 4)6 | (30/ 5)5.6 (34/ | 6)5.4 (38/ | 7)5.2 (42/ | 8)5.1 (46/ | 9)5 | (50/10)
0 | 6|3|10 | 6|3|10 | 8 | (16/ 2)6.3 (19/ | 3)5.5 (22/ | 4)5 | (25/ 5)4.6 (28/ | 6)4.4 (31/ | 7)4.2 (34/ | 8)4.1 (37/ | 9)4 | (40/10)
11 | 6|3| | 96|3| | 97.5 (15/ | 2)6 | (18/ 3)5.2 (21/ | 4)4.8 (24/ | 5)4.5 (27/ | 6)4.2 (30/ | 7)4.1 (33/ | 8)4 | (36/ 9)3.9 (39/10) |
21 | 5|3| | 95|3| | 97 | (14/ 2)5.6 (17/ | 3)5 | (20/ 4)4.6 (23/ | 5)4.3 (26/ | 6)4.1 (29/ | 7)4 | (32/ 8)3.8 (35/ | 9)3.8 (38/10) |
23 | 5|3| | 85|3| | 86.5 (13/ | 2)5.3 (16/ | 3)4.7 (19/ | 4)4.4 (22/ | 5)4.1 (25/ | 6)4 | (28/ 7)3.8 (31/ | 8)3.7 (34/ | 9)3.7 (37/10) |
38 | 5|3| | 75|3| | 76 | (12/ 2)5 | (15/ 3)4.5 (18/ | 4)4.2 (21/ | 5)4 | (24/ 6)3.8 (27/ | 7)3.7 (30/ | 8)3.6 (33/ | 9)3.6 (36/10) |
50 | 4|3| | 74|2| 7 | 5.5 (11/ | 2)4.3 (13/ | 3)3.7 (15/ | 4)3.4 (17/ | 5)3.1 (19/ | 6)3.5 (21/ | 6)3.2 (23/ | 7)3.1 (25/ 8) | 3.3 (27/ | 8)
58 | 4|3| | 64|2| 6 | 5 | (10/ 2)4 | (12/ 3)3.5 (14/ | 4)3.2 (16/ | 5)3.6 (18/ | 5)3.5 (21/ 6) | 3.1 (22/ | 7)3.4 (24/ | 7)3.2 (26/ | 8)
- Sequence length and thus average frames per arrow was found experimentally to be the same at the 50 and 58 EIAS breakpoint for 7 arrows (level 21-23) [3]
Crossbow
EIAS | Frames/Attack | Arrows | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Server | Client | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
-10 | 11|6|6|17 | 11|6|6|17 | 14 | (28/ 2)11.3 (34/ | 3)10 | (40/ 4)9.2 (46/ | 5)8.6 (52/ | 6)8.2 (58/ | 7)8 | (64/ 8)7.7 (70/ | 9)7.6 (76/10) |
-9 | 10|6|6|17 | 10|6|6|17 | 13.5 (27/ | 2)11 | (33/ 3)9.7 (39/ | 4)9 | (45/ 5)8.5 (51/ | 6)8.1 (57/ | 7)7.8 (63/ | 8)7.6 (69/ | 9)7.5 (75/10) |
-5 | 10|6|6|16 | 10|6|6|16 | 13 | (26/ 2)10.6 (32/ | 3)9.5 (38/ | 4)8.8 (44/ | 5)8.3 (50/ | 6)8 | (56/ 7)7.7 (62/ | 8)7.5 (68/ | 9)7.4 (74/10) |
0 | 9|5|5|15 | 9|5|5|15 | 12 | (24/ 2)9.6 (29/ | 3)8.5 (34/ | 4)7.8 (39/ | 5)7.3 (44/ | 6)7 | (49/ 7)6.7 (54/ | 8)6.5 (59/ | 9)6.4 (64/10) |
8 | 9|5|5|14 | 9|5|5|14 | 11.5 (23/ | 2)9.3 (28/ | 3)8.2 (33/ | 4)7.6 (38/ | 5)7.1 (43/ | 6)6.8 (48/ | 7)6.6 (53/ | 8)6.4 (58/ | 9)6.3 (63/10) |
12 | 4|5|14 | 9|4|5|14 | 9|11.5 (23/ | 2)9 | (27/ 3)8 | (32/ 4)7.4 (37/ | 5)7 | (42/ 6)6.7 (47/ | 7)6.5 (52/ | 8)6.3 (57/ | 9)6.2 (62/10) |
13 | 8|5|5|14 | 8|5|5|14 | 11 | (22/ 2)9 | (27/ 3)8 | (32/ 4)7.4 (37/ | 5)7 | (42/ 6)6.7 (47/ | 7)6.5 (52/ | 8)6.3 (57/ | 9)6.2 (62/10) |
15 | 8|5|5|13 | 8|5|5|13 | 10.5 (21/ | 2)8.6 (26/ | 3)7.7 (31/ | 4)7.2 (36/ | 5)6.8 (41/ | 6)6.5 (46/ | 7)6.3 (51/ | 8)6.2 (56/ | 9)6.1 (61/10) |
21 | 8|5|5|13 | 4|13 | 8|5|10.5 (21/ | 2)8.6 (26/ | 3)7.5 (30/ | 4)7 | (35/ 5)6.5 (39/ | 6)6.2 (44/ | 7)6 | (48/ 8)5.8 (53/ | 9)5.7 (57/10) |
24 | 8|5|5|12 | 4|12 | 8|5|10 | (20/ 2)8.3 (25/ | 3)7.2 (29/ | 4)6.8 (34/ | 5)6.3 (38/ | 6)6.1 (43/ | 7)5.8 (47/ | 8)5.7 (52/ | 9)5.6 (56/10) |
25 | 8|4|4|11 | 8|4|4|11 | 9.5 (19/ | 2)7.6 (23/ | 3)6.7 (27/ | 4)6.2 (31/ | 5)5.8 (35/ | 6)5.5 (39/ | 7)5.3 (43/ | 8)5.2 (47/ | 9)5.1 (51/10) |
29 | 7|4|4|12 | 7|4|4|12 | 9.5 (19/ | 2)7.6 (23/ | 3)6.7 (27/ | 4)6.2 (31/ | 5)5.8 (35/ | 6)5.5 (39/ | 7)5.3 (43/ | 8)5.2 (47/ | 9)5.1 (51/10) |
34 | 7|4|4|11 | 7|4|4|11 | 9 | (18/ 2)7.3 (22/ | 3)6.5 (26/ | 4)6 | (30/ 5)5.6 (34/ | 6)5.4 (38/ | 7)5.2 (42/ | 8)5.1 (46/ | 9)5 | (50/10)
43 | 3|4|11 | 7|3|4|11 | 7|9 | (18/ 2)7 | (21/ 3)6.2 (25/ | 4)5.8 (29/ | 5)5.5 (33/ | 6)5.2 (37/ | 7)5.1 (41/ | 8)5 | (45/ 9)4.9 (49/10) |
46 | 3|4|10 | 7|3|4|10 | 7|8.5 (17/ | 2)6.6 (20/ | 3)6 | (24/ 4)5.6 (28/ | 5)5.3 (32/ | 6)5.1 (36/ | 7)5 | (40/ 8)4.8 (44/ | 9)4.8 (48/10) |
50 | 6|4|4|10 | 3|10 | 6|4|8 | (16/ 2)6.6 (20/ | 3)5.7 (23/ | 4)5.4 (27/ | 5)5 | (30/ 6)4.8 (34/ | 7)4.6 (37/ | 8)4.5 (41/ | 9)4.4 (44/10) |
61 | 6|4|4| 9 | 3| 9 | 6|4|7.5 (15/ | 2)6.3 (19/ | 3)5.5 (22/ | 4)5.2 (26/ | 5)4.8 (29/ | 6)4.7 (33/ | 7)4.5 (36/ | 8)4.4 (40/ | 9)4.3 (43/10) |
67 | 6|4|4| 8 | 3|3| 8 | 6|7 | (14/ 2)5.6 (17/ | 3)5 | (20/ 4)4.6 (23/ | 5)4.3 (26/ | 6)4.8 (29/ | 6)4.5 (32/ | 7)4.3 (35/ | 8)4.2 (38/ 9) |
Single target
The tables below list the average frames per arrow when firing continuously at a single target.
Bow
EIAS | Frames/Attack | Arrows | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Server | Client | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
-14 | 7|4|12 | 7|4|12 | 9.5 (19/ | 2)7.6 (23/ | 3)9 | (27/ 3)7.7 (31/ | 4)7 | (35/ 5)6.5 (39/ | 6)7.1 (43/ | 6)6.7 (47 | /7)6.3 (51/ | 8)
-8 | 7|4|11 | 7|4|11 | 9 | (18/ 2)7.3 (22/ | 3)8.6 (26/ | 3)7.5 (30/ | 4)6.8 (34/ | 5)6.3 (38/ | 6)7 | (42/ 6)6.5 (46/ | 7)6.2 (50/ | 8)
0 | 6|3|10 | 6|3|10 | 8 | (16/ 2)9.5 (19/ | 2)7.3 (22/ | 3)8.3 (25/ | 3)7 | (28/ 4)6.2 (31/ | 5)6.8 (34/ | 5)6.1 (37/ | 6)6.6 (40/ | 6)
11 | 6|3| | 96|3| | 97.5 (15/ | 2)9 | (18/ 2)7 | (21/ 3)8 | (24/ 3)6.7 (27/ | 4)6 | (30/ 5)6.6 (33/ | 5)6 | (36/ 6)6.5 (39/ | 6)
21 | 5|3| | 95|3| | 97 | (14/ 2)8.5 (17/ | 2)6.6 (20/ | 3)7.6 (23/ | 3)6.5 (26/ | 4)5.8 (29/ | 5)6.4 (32/ | 5)5.8 (35/ | 6)6.3 (38/ | 6)
23 | 5|3| | 85|3| | 86.5 (13/ | 2)8 | (16/ 2)6.3 (19/ | 3)7.3 (22/ | 3)6.2 (25/ | 4)5.6 (28/ | 5)6.2 (31/ | 5)5.6 (34/ | 6)6.1 (37/ | 6)
38 | 5|3| | 75|3| | 76 | (12/ 2)7.5 (15/ | 2)6 | (18/ 3)7 | (21/ 3)6 | (24/ 4)5.4 (27/ | 5)6 | (30/ 5)5.5 (33/ | 6)6 | (36/ 6)
50 | 4|3| | 74|2| 7 | 5.5 (11/ | 2)6.5 (13/ | 2)5 (15/ 3) | 5.6 (17/ | 3)5.0 (76/15) | 5.2 (21/ | 4)5.1 (46/ | 9)5 (25/ 5) | 5.4 (27/ | 5)
58 | 4|3| | 64|2| 6 | 5 (10/ 2) | 6 | (12/ 2)5.2 (42/ | 8)5.3 (16/ | 3)6 | (18/ 3)5.2 (21/ 4) | 5.0 (66/13) | 5.3 (48/ | 9)5.2 (26/ | 5)
- Sequence length and thus average frames per arrow was found experimentally to be the same at the 50 and 58 EIAS breakpoint for 7 arrows (level 21-23) [5]
Crossbow
EIAS | Frames/Attack | Arrows | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Server | Client | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
-10 | 11|6|6|17 | 11|6|6|17 | 14 | (28/ 2)11.3 (34/ | 3)10 | (40/ 4)9.2 (46/ | 5)8.6 (52/ | 6)8.2 (58/ | 7)8 | (64/ 8)7.7 (70/ | 9)5.6 (76/10) |
-9 | 10|6|6|17 | 10|6|6|17 | 13.5 (27/ | 2)11 | (33/ 3)9.7 (39/ | 4)9 | (45/ 5)8.5 (51/ | 6)8.1 (57/ | 7)7.8 (63/ | 8)7.6 (69/ | 9)7.5 (75/10) |
-5 | 10|6|6|16 | 10|6|6|16 | 13 | (26/ 2)10.6 (32/ | 3)9.5 (38/ | 4)8.8 (44/ | 5)8.3 (50/ | 6)8 | (56/ 7)7.7 (62/ | 8)7.5 (68/ | 9)7.4 (74/10) |
0 | 9|5|5|15 | 9|5|5|15 | 12 | (24/ 2)9.6 (29/ | 3)8.5 (34/ | 4)7.8 (39/ | 5)7.3 (44/ | 6)7 | (49/ 7)6.7 (54/ | 8)6.5 (59/ | 9)6.4 (64/10) |
8 | 9|5|5|14 | 9|5|5|14 | 11.5 (23/ | 2)9.3 (28/ | 3)8.2 (33/ | 4)7.6 (38/ | 5)7.1 (43/ | 6)6.8 (48/ | 7)6.6 (53/ | 8)6.4 (58/ | 9)6.3 (63/10) |
12 | 4|5|14 | 9|4|5|14 | 9|11.5 (23/ | 2)9 | (27/ 3)8 | (32/ 4)7.4 (37/ | 5)7 | (42/ 6)6.7 (47/ | 7)6.5 (52/ | 8)6.3 (57/ | 9)6.2 (62/10) |
13 | 8|5|5|14 | 8|5|5|14 | 11 | (22/ 2)9 | (27/ 3)8 | (32/ 4)7.4 (37/ | 5)7 | (42/ 6)6.7 (47/ | 7)6.5 (52/ | 8)6.3 (57/ | 9)6.2 (62/10) |
15 | 8|5|5|13 | 8|5|5|13 | 10.5 (21/ | 2)8.6 (26/ | 3)7.7 (31/ | 4)7.2 (36/ | 5)6.8 (41/ | 6)6.5 (46/ | 7)6.3 (51/ | 8)6.2 (56/ | 9)6.1 (61/10) |
21 | 8|5|5|13 | 4|13 | 8|5|10.5 (21/ | 2)8.6 (26/ | 3)7.5 (30/ | 4)7 | (35/ 5)6.5 (39/ | 6)6.2 (44/ | 7)6 | (48/ 8)5.8 (53/ | 9)5.7 (57/10) |
24 | 8|5|5|12 | 4|12 | 8|5|10 | (20/ 2)8.3 (25/ | 3)7.2 (29/ | 4)6.8 (34/ | 5)6.3 (38/ | 6)6.1 (43/ | 7)5.8 (47/ | 8)5.7 (52/ | 9)5.6 (56/10) |
25 | 8|4|4|11 | 8|4|4|11 | 9.5 (19/ | 2)7.6 (23/ | 3)9 | (27/ 3)7.7 (31/ | 4)7 | (35/ 5)6.5 (39/ | 6)7.1 (43/ | 6)6.7 (47/ | 7)6.3 (51/ | 8)
29 | 7|4|4|12 | 7|4|4|12 | 9.5 (19/ | 2)7.6 (23/ | 3)9 | (27/ 3)7.7 (31/ | 4)7 | (35/ 5)6.5 (39/ | 6)7.1 (43/ | 6)6.7 (47/ | 7)6.3 (51/ | 8)
34 | 7|4|4|11 | 7|4|4|11 | 9 | (18/ 2)7.3 (22/ | 3)8.6 (26/ | 3)7.5 (30/ | 4)6.8 (34/ | 5)6.3 (38/ | 6)7 | (42/ 6)6.5 (46/ | 7)6.2 (50/ | 8)
43 | 3|4|11 | 7|3|4|11 | 7|9 | (18/ 2)7 | (21/ 3)8.3 (25/ | 3)7.2 (29/ | 4)6.6 (33/ | 5)6.1 (37/ | 6)6.8 (41/ | 6)6.4 (45/ | 7)6.1 (49/ | 8)
46 | 3|4|10 | 7|3|4|10 | 7|8.5 (17/ | 2)6.6 (20/ | 3)8 | (24/ 3)7 | (28/ 4)6.4 (32/ | 5)6 | (36/ 6)6.6 (40/ | 6)6.2 (44/ | 7)6 | (48/ 8)
50 | 6|4|4|10 | 3|10 | 6|4|8 | (16/ 2)6.6 (20/ | 3)7.6 (23/ | 3)6.7 (27/ | 4)6 | (30/ 5)5.6 (34/ | 6)6.1 (37/ | 6)5.8 (41/ | 7)5.5 (44/ | 8)
61 | 6|4|4| 9 | 3| 9 | 6|4|7.5 (15/ | 2)6.3 (19/ | 3)7.3 (22/ | 3)6.5 (26/ | 4)5.8 (29/ | 5)5.5 (33/ | 6)6 | (36/ 6)5.7 (40/ | 7)5.3 (43/ | 8)
67 | 6|4|4| 8 | 3|3| 8 | 6|7 | (14/ 2)5.6 (17/ | 3)6.6 (20/ | 3)5.7 (23/ | 4)5.2 (26/ 5) | 5.8 (29/ | 5)5.3 (32/ | 6)5.8 (35/ | 6)5.4 (38/ | 7)
Source
Skill bonus
Value | Source | Min Rlvl | Ladder |
---|---|---|---|
+(3-5) | Endlesshail Double Bow | 36 | No |
Level 1-60 stats
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
Minimum Arrows | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 4 | 4 | 4 |
Maximum Arrows | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 10 | 10 | 10 |
+% Damage | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Minimum Arrows | 4 | 5 | 5 | 5 | 5 | 6 | 6 | 6 | 6 | 7 |
Maximum Arrows | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
+% Damage | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | |
Minimum Arrows | 7 | 7 | 7 | 8 | 8 | 8 | 8 | 9 | 9 | 9 |
Maximum Arrows | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
+% Damage | 105 | 110 | 115 | 120 | 125 | 130 | 135 | 140 | 145 | 150 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | |
Minimum Arrows | 9 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Maximum Arrows | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
+% Damage | 155 | 160 | 165 | 170 | 175 | 180 | 185 | 190 | 195 | 200 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | |
Minimum Arrows | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Maximum Arrows | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
+% Damage | 205 | 210 | 215 | 220 | 225 | 230 | 235 | 240 | 245 | 250 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | |
Minimum Arrows | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Maximum Arrows | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
+% Damage | 255 | 260 | 265 | 270 | 275 | 280 | 285 | 290 | 295 | 300 |
Reference
- Bow and Crossbow Skills (Arreat Summit)
- Crushing Blow and Strafe (Bowazon Room)
- Onderduiker, Monster Resistances and Immunities Guide (Technical Discussion)