Difference between revisions of "Tornado"

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{{D2 Elemental
+
{{Elemental
 
|Type=Medium range single piercing missile cast<br>Periodic radial damage
 
|Type=Medium range single piercing missile cast<br>Periodic radial damage
 
|Tier=5
 
|Tier=5
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|r1=
 
|r1=
 
|r2=
 
|r2=
|r3={{D2 Req}}
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|r3={{Req}}
 
|r4=
 
|r4=
|r5={{D2 Req}}
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|r5={{Req}}
|r6={{D2 Req}}
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|r6={{Req}}
 
|r7=
 
|r7=
 
|r8=
 
|r8=
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|s3=
 
|s3=
 
|s4=
 
|s4=
|s5={{D2 Syn}}
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|s5={{Syn}}
|s6={{D2 Syn}}
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|s6={{Syn}}
 
|s7=
 
|s7=
 
|s8=
 
|s8=
 
|s9=
 
|s9=
|s10={{D2 Syn}}}}
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|s10={{Syn}}}}
 
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{{U|=Manipulating the great winds into a fearsome cyclone, the Druid sends this force of destruction into a throng of opponents, crushing into them and leaving devastation in its wake.}}
 
 
{{D2 Unique|=Manipulating the great winds into a fearsome cyclone, the Druid sends this force of destruction into a throng of opponents, crushing into them and leaving devastation in its wake.}}
 
  
  
 
==Details==
 
==Details==
[[D2 Tornado#Level 1-60 stats|Level 1-60 stats]]
+
[[Tornado#Level 1-60 stats|Level 1-60 stats]]
  
  
{{D2 Stat}}
+
{{Stat}}
 
|-
 
|-
!align=left|{{D2 Set|=+% Physical Damage}}
+
!align=left|{{S|=+% Physical Damage}}
|9*([[D2 Cyclone Armor|Cyclone Armor]].blvl+[[D2 Twister|Twister]].blvl+[[D2 Hurricane|Hurricane]].blvl)
+
|9*(Cyclone Armor.blvl+Twister.blvl+Hurricane.blvl)
 
|-
 
|-
!align=left|[[D2 Missile#Next delay|Next Delay]] (Frames)
+
!align=left|[[Next Delay]] (Frames)
 
|25
 
|25
 
|-
 
|-
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|15
 
|15
 
|-
 
|-
!align=left|Periodic Damage [[D2 Skills#Radius|Radius]] (Yards)
+
!align=left|Periodic Damage [[Radius]] (Yards)
 
|2
 
|2
 
|}
 
|}
  
  
{{D2 Skill}}
+
{{Skill}}
 
|-
 
|-
 
!align=left|Min Physical Damage
 
!align=left|Min Physical Damage
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*Cannot be cast while a [[D2 Werewolf|Werewolf]] or [[D2 Werebear|Werebear]].
+
*Cannot be cast while a Werewolf or Werebear.
 
*Unleashes a single tornado applying physical damage periodically to all targets within radius and on collision.
 
*Unleashes a single tornado applying physical damage periodically to all targets within radius and on collision.
 
*Tornadoes follow a random path in the general direction of the point targeted, although when cast continuously they'll follow the same path each time if the point targeted doesn't change.
 
*Tornadoes follow a random path in the general direction of the point targeted, although when cast continuously they'll follow the same path each time if the point targeted doesn't change.
*Due to next delay collision damage is only applied at a maximum rate of once every 26 frames. Tornadoes also have [[D2 Missile#Last collide|last collide]] enabled, so each tornado normally only applies collision damage once to a single target.
+
*Due to next delay collision damage is only applied at a maximum rate of once every 26 frames. Tornadoes also have [[Last Collide]] enabled, so each tornado normally only applies collision damage once to a single target.
 
*A single tornado lasts for 75 frames (3 seconds) and applies periodic damage within radius in its first frame and every 15 frames thereafter, so each applies periodic damage 5 times before expiring.
 
*A single tornado lasts for 75 frames (3 seconds) and applies periodic damage within radius in its first frame and every 15 frames thereafter, so each applies periodic damage 5 times before expiring.
*Periodic damage can be applied to the same target by multiple tornadoes, so Faster Cast Rate will increase damage rate by increasing the frequency of tornadoes cast. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=78001]
+
*Periodic damage can be applied to the same target by multiple tornadoes, so [[Faster Cast Rate]] will increase damage rate by increasing the frequency of tornadoes cast. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=78001]
*While collision damage can be blocked, periodic damage cannot. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=78001&view=findpost&p=867814]
+
*While collision damage can be [[Chance of Blocking|blocked]], periodic damage cannot. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=78001&view=findpost&p=867814]
 
<br>
 
<br>
 
<br>
 
<br>
  
==Sources==
+
==Source==
 
<br>
 
<br>
  
===[[D2 Skill bonus|Skill bonus]]===
+
===[[Skill bonus]]===
*+(1-3) Tornado (Druid Only) can spawn on ilvl >24 Druid pelts.  
+
*+(1-3) Tornado (Druid Only) can spawn on ilvl >24 pelts.  
 
<br>
 
<br>
  
===[[D2 Charged suffix|Charged suffix]]===
+
===[[Charged suffix]]===
{{D2 Skill charged}}
+
{{Skill charged}}
 
|-valign=top
 
|-valign=top
 
|39||54||69||84||99||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}
 
|39||54||69||84||99||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}
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<br>
 
<br>
  
===[[D2 % Chance to Cast|% Chance to Cast]]===
+
===[[Chance to Cast]]===
 
<br>
 
<br>
  
====[[D2 On Striking|On Striking]]====
+
====[[On Striking]]====
{{D2 Skill chance}}
+
{{Skill chance}}
 
|-
 
|-
 
|9||10
 
|9||10
|align=left|[[D2 Rune Word weapon#Wind|{{D2 Unique bold|=Wind}}]] melee weapon
+
|align=left|[[Wind|{{Ub|=Wind}}]] melee weapon
 
|61||No
 
|61||No
 
|-
 
|-
 
|15||20
 
|15||20
!align=left|[[D2 Unique Elite mace#Horizon's Tornado|{{D2 Unique|=Horizon's Tornado Scourge}}]]
+
!align=left|[[Horizon's Tornado|{{U|=Horizon's Tornado Scourge}}]]
 
|64||No
 
|64||No
 
|-
 
|-
 
|16||20
 
|16||20
|align=left|[[D2 Rune Word blade#Rift|{{D2 Unique bold|=Rift}}]] polearm/scepter
+
|align=left|[[Rift|{{Ub|=Rift}}]] polearm/scepter
 
|53
 
|53
 
!{{Warn|=Yes}}
 
!{{Warn|=Yes}}
 
|-
 
|-
 
|18||20
 
|18||20
!align=left|[[D2 Unique Elite mace#Stormlash|{{D2 Unique|=Stormlash Scourge}}]]
+
!align=left|[[Stormlash|{{U|=Stormlash Scourge}}]]
 
|82||No
 
|82||No
 
|}
 
|}
 
<br>
 
<br>
  
====[[D2 When Struck|When Struck]]====
+
====[[When Struck]]====
{{D2 Skill chance}}
+
{{Skill chance}}
 
|-
 
|-
 
|5||4
 
|5||4
!align=left|[[D2 Unique Exceptional shield#Stormchaser|{{D2 Unique|=Stormchaser Scutum}}]]
+
!align=left|[[Stormchaser|{{U|=Stormchaser Scutum}}]]
 
|35||No
 
|35||No
 
|}
 
|}
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==Level 1-60 stats==
 
==Level 1-60 stats==
[[D2 Tornado#Details|Details]]
+
[[Tornado#Details|Details]]
  
  
{{D2 Level 1-10}}
+
{{Levels 1-10}}
 
|-
 
|-
 
!align=left|Min Physical Damage
 
!align=left|Min Physical Damage
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{{D2 Level 11-20}}
+
{{Levels 11-20}}
 
|-
 
|-
 
!align=left|Min Physical Damage
 
!align=left|Min Physical Damage
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{{D2 Level 21-30}}
+
{{Levels 21-30}}
 
|-
 
|-
 
!align=left|Min Physical Damage
 
!align=left|Min Physical Damage
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{{D2 Level 31-40}}
+
{{Levels 31-40}}
 
|-
 
|-
 
!align=left|Min Physical Damage
 
!align=left|Min Physical Damage
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{{D2 Level 41-50}}
+
{{Levels 41-50}}
 
|-
 
|-
 
!align=left|Min Physical Damage
 
!align=left|Min Physical Damage
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{{D2 Level 51-60}}
+
{{Levels 51-60}}
 
|-
 
|-
 
!align=left|Min Physical Damage
 
!align=left|Min Physical Damage
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<br>
 
<br>
  
==References==
+
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/druid-elemental.shtml Elemental] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/druid-elemental.shtml Elemental] (Arreat Summit)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=78001 Tornado and Twister Mechanics] (Druid Room)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=78001 Tornado and Twister Mechanics] (Druid Room)
 
 
[[Category:Diablo II]]
 
[[Category:D2 Druid]]
 
[[Category:D2 Skills]]
 
[[Category:D2 Druid skills]]
 
[[Category:D2 Elemental]]
 

Revision as of 16:56, 31 July 2011

Template:Elemental Manipulating the great winds into a fearsome cyclone, the Druid sends this force of destruction into a throng of opponents, crushing into them and leaving devastation in its wake.


Details

Level 1-60 stats


Stat Value
+% Physical Damage 9*(Cyclone Armor.blvl+Twister.blvl+Hurricane.blvl)
Next Delay (Frames) 25
Periodic Damage Delay (Frames) 15
Periodic Damage Radius (Yards) 2


Stat Level
1-8 9-16 17-22 23-28 >28
Min Physical Damage (8*lvl)+17 (14*lvl)-31 (20*lvl)-127 (24*lvl)-215 (28*lvl)-327
Max Physical Damage (8*lvl)+27 (15*lvl)-29 (21*lvl)-125 (25*lvl)-213 (29*lvl)-325


  • Cannot be cast while a Werewolf or Werebear.
  • Unleashes a single tornado applying physical damage periodically to all targets within radius and on collision.
  • Tornadoes follow a random path in the general direction of the point targeted, although when cast continuously they'll follow the same path each time if the point targeted doesn't change.
  • Due to next delay collision damage is only applied at a maximum rate of once every 26 frames. Tornadoes also have Last Collide enabled, so each tornado normally only applies collision damage once to a single target.
  • A single tornado lasts for 75 frames (3 seconds) and applies periodic damage within radius in its first frame and every 15 frames thereafter, so each applies periodic damage 5 times before expiring.
  • Periodic damage can be applied to the same target by multiple tornadoes, so Faster Cast Rate will increase damage rate by increasing the frequency of tornadoes cast. [1]
  • While collision damage can be blocked, periodic damage cannot. [2]



Source


Skill bonus

  • +(1-3) Tornado (Druid Only) can spawn on ilvl >24 pelts.


Charged suffix

Minimum Ilvl for Skill Level Charges at Skill Level Source Rlvl Alvl
1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 Own Not
39 54 69 84 99 33 37 41 45 48
  • Club
24 30 30
61 98 22 25
  • Circlet
  • Amulet
24 60 60


Chance to Cast


On Striking

Level % Chance Source Min Rlvl Ladder
9 10 Wind melee weapon 61 No
15 20 Horizon's Tornado Scourge 64 No
16 20 Rift polearm/scepter 53 Yes
18 20 Stormlash Scourge 82 No


When Struck

Level % Chance Source Min Rlvl Ladder
5 4 Stormchaser Scutum 35 No


Level 1-60 stats

Details


Stat Level
1 2 3 4 5 6 7 8 9 10
Min Physical Damage 25 33 41 49 57 65 73 81 95 109
Max Physical Damage 35 43 51 59 67 75 83 91 106 121


Stat Level
11 12 13 14 15 16 17 18 19 20
Min Physical Damage 123 137 151 165 179 193 213 233 253 273
Max Physical Damage 136 151 166 181 196 211 232 253 274 295


Stat Level
21 22 23 24 25 26 27 28 29 30
Min Physical Damage 293 313 337 361 385 409 433 457 485 513
Max Physical Damage 316 337 362 387 412 437 462 487 516 545


Stat Level
31 32 33 34 35 36 37 38 39 40
Min Physical Damage 541 569 597 625 653 681 709 737 765 793
Max Physical Damage 574 603 632 661 690 719 748 777 806 835


Stat Level
41 42 43 44 45 46 47 48 49 50
Min Physical Damage 821 849 877 905 933 961 989 1,017 1,045 1,073
Max Physical Damage 864 893 922 951 980 1,009 1,038 1,067 1,096 1,125


Stat Level
51 52 53 54 55 56 57 58 59 60
Min Physical Damage 1,101 1,129 1,157 1,185 1,213 1,241 1,269 1,297 1,325 1,353
Max Physical Damage 1,154 1,183 1,212 1,241 1,270 1,299 1,328 1,357 1,386 1,415


Reference