Difference between revisions of "Rune Word"

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*Rlvl is the minimum required level based on the highest required level of the runes used: the final Required Level of a Rune Word is the higher value (maximum) of base item and runes used.
 
*Rlvl is the minimum required level based on the highest required level of the runes used: the final Required Level of a Rune Word is the higher value (maximum) of base item and runes used.
 
*[[D2 Rune Word blunt#Holy Thunder|Holy Thunder]] has a minimum Rlvl of 24 due to the +3 Holy Shock (Paladin Only) skill bonus: [[D2 Holy Shock|Holy Shock]] is a reqlevel 24 skill and thus higher than the required level of the highest rune (21).
 
*[[D2 Rune Word blunt#Holy Thunder|Holy Thunder]] has a minimum Rlvl of 24 due to the +3 Holy Shock (Paladin Only) skill bonus: [[D2 Holy Shock|Holy Shock]] is a reqlevel 24 skill and thus higher than the required level of the highest rune (21).
*[[D2 Ladder|Ladder]] Rune Words can only be made in Ladder games on the realms (closed Battle.net): they are not available in unmodified Single Player and Other Multiplayer games.
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*[[D2 Ladder|Ladder]] Rune Words can only be made in Ladder games on the realms (closed [http://en.wikipedia.org/wiki/Battle.net Battle.net]]): they are not available in unmodified Single Player and Other Multiplayer games.
 
*Once a Ladder season finishes, any Ladder Rune Words made during that season can still be used by normal realm characters (off-Ladder).
 
*Once a Ladder season finishes, any Ladder Rune Words made during that season can still be used by normal realm characters (off-Ladder).
 
*Rune Words introduced to Battle.net in 1.07 were not introduced to Single Player and Other Multiplayer until 1.09.
 
*Rune Words introduced to Battle.net in 1.07 were not introduced to Single Player and Other Multiplayer until 1.09.
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Revision as of 04:29, 29 June 2011

Template:D2 Item nav


Basics

Rune Words can be a very important and useful part of Diablo II: Lord of Destruction. There are many different varieties of runewords to choose from that can benefit your character, depending upon the class and play style. Some runewords are very easy to create, while others use runes that are extremely rare. Some also require very specific item types, or even class-specific items. It is important to note that the bonuses from the runes themselves are always included in the final runeword, as well as several other modifiers, some of which can be very powerful indeed.

The level requirement of the highest rune used in the runeword is usually the level requirement which your character must meet in order to use the item, but if the level requirement of the base item used is higher than the level requirement of the highest rune, then that level is used instead. This means that the level requirement of a runeword is dynamic, possibly changing with the base item used, and is therefore usually not listed in any runeword listing. Use caution in creating lower end runewords in elite items, as the level requirement of the base item may be pretty high.

In order to create a Rune Word, you must have an item of an appropriate type (as required by the Rune Word), quality (Cracked, Crude, Damaged, Low Quality, normal quality, or Superior) and with the correct amount of sockets (equal to the number of runes required by the Rune Word), and you must insert the required runes in exactly the right order. This is needed in order to "spell" the runeword correctly in the item. You cannot use an item with more sockets than the number of runes required, and you cannot use magic, rare, set, unique, or crafted quality items.

In many cases, the use of an ethereal base item for a runeword is not encouraged, as its use on your character will usually lead to the item permanently breaking. However, since items equipped on mercenaries do not experience durability loss, ethereal items can be very useful and highly sought-after. For example, elite ethereal body armor with 3 or 4 sockets, and elite ethereal polearms with 3, 4, or 5 sockets. Ethereal Bone Visage and Diadem are also sometimes desired, for certain mercenary setups.

It should also be mentioned that the costs for repairing the base item will generally skyrocket the moment you insert the full runeword into the item, therefore you WILL want to ensure that the base item is repaired prior to creating the runeword (ethereal items being exempt from this rule, of course). An ethereal runeword cannot be repaired, nor can any spell charges on an ethereal item be recharged.

Item Defense Bug (Ethereal)

The creation of "bugged" ethereal elite armors is considered to be bad manners by some players, and ok by others. The Amazon Basin is split on this particular game glitch, though it seems that the game creators do not intend to fix this issue. You will have to decide for yourself whether you want to take advantage of this bug or not. The glitch takes place when sockets are added to normal quality ethereal armor (helm, body armor, or shield) with the use of a Horadric Cube recipe. The recipe adds 1 to 6 sockets randomly (depending on internal item level, which is equal to the level of the source that dropped the base item). The number of sockets is also limited by the max possible sockets the item type can attain, so for a 4-socket max armor, you have a 1 in 6 chance each of a 1, 2, or 3-socket armor as a result, and a 1 in 2 (50%) chance of a 4-socket armor as a result.

The glitch that takes place for ethereal armors is that the ethereal +50% armor bonus ends up being applied twice, before whatever runeword bonus you wish to apply. As you may expect, the possible armor bonuses available from using this glitch are phenomenal. Again, it is up to the players to decide for themselves whether to use this glitch or not, and if not, this information can assist you in NOT replicating this game bug accidentally. Items of this nature are commonly referred to as "bugged" or "eth glitched" armors.

List

All 78 complete Rune Words are listed alphabetically in the table below, although they can also be sorted by number of sockets, minimum required level, Ladder and patch. More detailed information about specific Rune Words will be found in the following sections:



  • Rlvl is the minimum required level based on the highest required level of the runes used: the final Required Level of a Rune Word is the higher value (maximum) of base item and runes used.
  • Holy Thunder has a minimum Rlvl of 24 due to the +3 Holy Shock (Paladin Only) skill bonus: Holy Shock is a reqlevel 24 skill and thus higher than the required level of the highest rune (21).
  • Ladder Rune Words can only be made in Ladder games on the realms (closed Battle.net]): they are not available in unmodified Single Player and Other Multiplayer games.
  • Once a Ladder season finishes, any Ladder Rune Words made during that season can still be used by normal realm characters (off-Ladder).
  • Rune Words introduced to Battle.net in 1.07 were not introduced to Single Player and Other Multiplayer until 1.09.
  • Duress, Prudence, Splendor and Wind were realm-only assigned (closed Battle.net) in 1.10 [1] and hence not available in Single Player and Other Multiplayer until 1.11.


Rune Word Rune 1 Rune 2 Rune 3 Rune 4 Rune 5 Rune 6 Item 1 Item 2 Item 3 Socket Rlvl Ladder Patch
Ancients' Pledge Ral Ort Tal Shield 3 21 No 1.07/9
Beast Ber Tir Um Mal Lum Axe Scepter Hammer 5 63 No 1.10/0
Black Thul Io Nef Club Hammer Mace 3 35 No 1.07/9
Bone Sol Um Um Body armor 3 47 No 1.11/0
Bramble Ral Ohm Sur Eth Body armor 4 61 No 1.10/0
Brand Jah Lo Mal Gul Missile 4 65 Yes 1.10/0
Breath of the Dying Vex Hel El Eld Zod Eth Weapon 6 69 No 1.10/0
Call to Arms Amn Ral Mal Ist Ohm Weapon 5 57 No 1.10/0
Chains of Honor Dol Um Ber Ist Body armor 4 63 No 1.10/0
Chaos Fal Ohm Um Claw 3 57 No 1.10/0
Crescent Moon Shael Um Tir Axe Sword Polearm 3 47 No 1.10/0
Death Hel El Vex Ort Gul Sword Axe 5 55 Yes 1.10/0
Delirium Lem Ist Io Helm 3 51 No 1.10/0
Destruction Vex Lo Ber Jah Ko Polearm Sword 5 65 Yes 1.10/0
Doom Hel Ohm Um Lo Cham Axe Polearm Hammer 5 67 No 1.10/0
Dragon Sur Lo Sol Body armor Shield 3 61 Yes 1.10/0
Dream Io Jah Pul Helm Shield 3 65 Yes 1.10/0
Duress Shael Um Thul Body armor 3 47 No 1.10/0
Edge Tir Tal Amn Missile 3 25 Yes 1.10/0
Enigma Jah Ith Ber Body armor 3 65 No 1.10/0
Enlightenment Pul Ral Sol Body armor 3 45 No 1.11/0
Eternity Amn Ber Ist Sol Sur Melee 5 63 No 1.10/0
Exile Vex Ohm Ist Dol Pal shield 4 57 No 1.10/0
Faith Ohm Jah Lem Eld Missile 4 65 Yes 1.10/0
Famine Fal Ohm Ort Jah Axe Hammer 4 65 No 1.10/0
Fortitude El Sol Dol Lo Weapon Body armor 4 59 Yes 1.10/0
Fury Jah Gul Eth Melee 3 65 No 1.07/9
Gloom Fal Um Pul Body armor 3 47 No 1.10/0
Grief Eth Tir Lo Mal Ral Sword Axe 5 59 Yes 1.10/0
Hand of Justice Sur Cham Amn Lo Weapon 4 67 No 1.10/0
Harmony Tir Ith Sol Ko Missile 4 39 Yes 1.10/0
Heart of the Oak Ko Vex Pul Thul Staff Mace 4 55 No 1.10/0
Holy Thunder Eth Ral Ort Tal Scepter 4 24 No 1.07/9
Honor Amn El Ith Tir Sol Melee 5 27 No 1.07/9
Ice Amn Shael Jah Lo Missile 4 65 Yes 1.10/0
Infinity Ber Mal Ber Ist Polearm 4 63 Yes 1.10/0
Insight Ral Tir Tal Sol Polearm Staff 4 27 Yes 1.10/0
King's Grace Amn Ral Thul Sword Scepter 3 25 No 1.07/9
Kingslayer Mal Um Gul Fal Sword Axe 4 53 No 1.10/0
Last Wish Jah Mal Jah Sur Jah Ber Sword Hammer Axe 6 65 Yes 1.10/0
Lawbringer Amn Lem Ko Sword Hammer Scepter 3 43 Yes 1.10/0
Leaf Tir Ral Staff 2 19 No 1.07/9
Lionheart Hel Lum Fal Body armor 3 41 No 1.07/9
Lore Ort Sol Helm 2 27 No 1.07/9
Malice Ith El Eth Melee 3 15 No 1.07/9
Melody Shael Ko Nef Missile 3 39 No 1.07/9
Memory Lum Io Sol Eth Staff 4 37 No 1.07/9
Myth Hel Amn Nef Body armor 3 25 No 1.11/0
Nadir Nef Tir Helm 2 13 No 1.07/9
Oath Shael Pul Mal Lum Sword Axe Mace 4 49 Yes 1.10/0
Obedience Hel Ko Thul Eth Fal Polearm 5 41 Yes 1.10/0
Passion Dol Ort Eld Lem Weapon 4 43 No 1.10/0
Peace Shael Thul Amn Body armor 3 29 No 1.11/0
Phoenix Vex Vex Lo Jah Weapon Shield 4 65 Yes 1.10/0
Pride Cham Sur Io Lo Polearm 4 67 Yes 1.10/0
Principle Ral Gul Eld Body armor 3 53 No 1.11/0
Prudence Mal Tir Body armor 2 49 No 1.10/0
Radiance Nef Sol Ith Helm 3 27 No 1.07/9
Rain Ort Mal Ith Body armor 3 49 No 1.11/0
Rhyme Shael Eth Shield 2 29 No 1.07/9
Rift Hel Ko Lem Gul Polearm Scepter 4 53 Yes 1.10/0
Sanctuary Ko Ko Mal Shield 3 49 No 1.10/0
Silence Dol Eld Hel Ist Tir Vex Weapon 6 55 No 1.07/9
Smoke Nef Lum Body armor 2 37 No 1.07/9
Spirit Tal Thul Ort Amn Sword Shield 4 25 Yes 1.10/0
Splendor Eth Lum Shield 2 37 No 1.10/0
Stealth Tal Eth Body armor 2 17 No 1.07/9
Steel Tir El Sword Axe Mace 2 13 No 1.07/9
Stone Shael Um Pul Lum Body armor 4 47 No 1.10/0
Strength Amn Tir Melee 2 25 No 1.07/9
Treachery Shael Thul Lem Body armor 3 43 No 1.11/0
Venom Tal Dol Mal Weapon 3 49 No 1.07/9
Voice of Reason Lem Ko El Eld Sword Mace 4 43 Yes 1.10/0
Wealth Lem Ko Tir Body armor 3 43 No 1.07/9
White Dol Io Wand 2 35 No 1.07/9
Wind Sur El Melee 2 61 No 1.10/0
Wrath Pul Lum Ber Mal Missile 4 63 Yes 1.10/0
Zephyr Ort Eth Missile 2 21 No 1.07/9


References