Difference between revisions of "Delirium"
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Onderduiker (talk | contribs) (Added breakpoint tables and reference section) |
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+ | ==[[Attack rate]]== | ||
+ | The table below lists the minimum [[Increased Attack Speed]] required to reduce the number of frames in the attack animation and thus increase its speed. These breakpoints should apply regardless of weapon or unit type (so they are the same for a player, [[mercenary]] or [[Iron Golem (pet)|Iron Golem]]). +33 attack rate (EIAS) from Delirium has already been taken into account. | ||
+ | |||
+ | |||
+ | {{Number table}} | ||
+ | |-valign=top align=center | ||
+ | !width=40 rowspan=2|Frames | ||
+ | !width=40 rowspan=2|{{M|=EIAS}} | ||
+ | !colspan=9|[[Weapon speed]] | ||
+ | |-align=center | ||
+ | !width=40|20 | ||
+ | !width=40|10 | ||
+ | !width=40|5 | ||
+ | !width=40|0 | ||
+ | !width=40|-5 | ||
+ | !width=40|-10 | ||
+ | !width=40|-15 | ||
+ | !width=40|-20 | ||
+ | !width=40|-30 | ||
+ | |- | ||
+ | !10 | ||
+ | !{{M|=10}} | ||
+ | | | ||
+ | |{{Empty}} | ||
+ | |{{Empty}} | ||
+ | |{{Empty}} | ||
+ | |{{Empty}} | ||
+ | |{{Empty}} | ||
+ | |{{Empty}} | ||
+ | |{{Empty}} | ||
+ | |{{Empty}} | ||
+ | |- | ||
+ | !9 | ||
+ | !{{M|=21}} | ||
+ | |9 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |{{Empty}} | ||
+ | |{{Empty}} | ||
+ | |{{Empty}} | ||
+ | |{{Empty}} | ||
+ | |{{Empty}} | ||
+ | |- | ||
+ | !8 | ||
+ | !{{M|=34}} | ||
+ | |26 | ||
+ | |13 | ||
+ | |7 | ||
+ | |2 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |{{Empty}} | ||
+ | |{{Empty}} | ||
+ | |- | ||
+ | !7 | ||
+ | !{{M|=50}} | ||
+ | |54 | ||
+ | |35 | ||
+ | |27 | ||
+ | |20 | ||
+ | |14 | ||
+ | |8 | ||
+ | |3 | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | !6 | ||
+ | !{{M|=72}} | ||
+ | |117 | ||
+ | |83 | ||
+ | |70 | ||
+ | |58 | ||
+ | |48 | ||
+ | |39 | ||
+ | |30 | ||
+ | |23 | ||
+ | |10 | ||
+ | |} | ||
+ | [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171&view=findpost&p=928413] | ||
+ | <br> | ||
+ | <br> | ||
+ | ==[[Block rate]]== | ||
+ | *[[Bone Fetish]] has no blocking animation, so when blocking its hit recovery animation is used instead and thus [[Delirium#Hit recovery|Faster Hit Recovery]] reduces animation length. [http://diablo3.ingame.de/forum/strategie-archiv-105/faq-bewegungs-und-animationsgeschwindigkeiten-teil-1-a-1220961/?postcount=6#post17651385] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171&view=findpost&p=928389] | ||
+ | <br> | ||
+ | |||
+ | ==[[Hit recovery]]== | ||
+ | The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the hit recovery animation and thus increase its speed. {{Warn|=>594 FHR is beyond reach in unmodified game}}. | ||
+ | |||
+ | |||
+ | {{Number table}} | ||
+ | |-align=center | ||
+ | !width=150 align=left|Frames | ||
+ | !width=40|19 | ||
+ | !width=40|18 | ||
+ | !width=40|17 | ||
+ | !width=40|16 | ||
+ | !width=40|15 | ||
+ | !width=40|14 | ||
+ | !width=40|13 | ||
+ | !width=40|12 | ||
+ | !width=40|11 | ||
+ | !width=40|10 | ||
+ | !width=40|9 | ||
+ | !width=40|8 | ||
+ | !width=40|7 | ||
+ | !width=40|6 | ||
+ | !width=40|5 | ||
+ | |- | ||
+ | !align=left|Faster Hit Recovery | ||
+ | |0||4||7||10||15||20||27||35||48||65||86||129||200||414||{{Warn|=4,680}} | ||
+ | |} | ||
+ | [http://diablo3.ingame.de/forum/strategie-archiv-105/faq-bewegungs-und-animationsgeschwindigkeiten-teil-1-a-1220961/?postcount=6#post17651385] | ||
+ | |||
+ | |||
+ | *[[Bone Fetish]] has no blocking animation, so when blocking its hit recovery animation is used instead. [http://diablo3.ingame.de/forum/strategie-archiv-105/faq-bewegungs-und-animationsgeschwindigkeiten-teil-1-a-1220961/?postcount=6#post17651385] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171&view=findpost&p=928389] | ||
+ | <br> | ||
+ | |||
+ | ==Reference== | ||
+ | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171 Paladin Blocking as Werebear] (Technical Discussion) | ||
+ | *Maxx Power, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=39424 Delirium FAQ] (Technical Discussion Archives) | ||
+ | *TitanSeal, [http://diablo3.ingame.de/forum/strategie-archiv-105/faq-bewegungs-und-animationsgeschwindigkeiten-teil-1-a-1220961/ <nowiki>[FAQ]</nowiki> Bewegungs- und Animationsgeschwindigkeiten Teil 1] (inDiablo.de) | ||
+ | |||
[[Category:Rune Word helms]] | [[Category:Rune Word helms]] |
Revision as of 02:19, 22 October 2011
Attack rateThe table below lists the minimum Increased Attack Speed required to reduce the number of frames in the attack animation and thus increase its speed. These breakpoints should apply regardless of weapon or unit type (so they are the same for a player, mercenary or Iron Golem). +33 attack rate (EIAS) from Delirium has already been taken into account.
Block rate
Hit recoveryThe table below lists the minimum Faster Hit Recovery required to reduce the number of frames in the hit recovery animation and thus increase its speed. >594 FHR is beyond reach in unmodified game.
Reference
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