Difference between revisions of "Indestructible"
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Onderduiker (talk | contribs) m |
Onderduiker (talk | contribs) (Added explanatory notes) |
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+ | {{Mb|=Indestructible}} [[Item type#Armor|armor]] and [[Item type#Weapon|weapons]] (excluding [[Item type#Ranged|ranged]] weapons) display no durability and lose none: they do not need to be repaired (although they do need to be [[charges|recharged]]). An indestructible item cannot be ethereal as well, with the following exceptions: | ||
+ | *Ethereal rare or Unique [[Crystal Sword]] or [[Dimensional Blade]] [[Horadric Cube#Upgrade|upgraded]] to [[Phase Blade]] using {{Ub|=Horadric Cube}} | ||
+ | *[[Ethereal Edge|{{Ub|=Ethereal Edge Silver-edged Axe}}]] | ||
+ | *[[Shadow Killer|{{Ub|=Shadow Killer Battle Cestus}}]] | ||
+ | *[[Ghostflame|{{Ub|=Ghostflame Legend Spike}}]] | ||
+ | However, an ethereal item with > 0 durability can become indestructible when socketed with a [[Zod Rune|{{Cb|=Zod Rune}}]] (otherwise the item cannot be socketed with the rune, preventing the player from wasting it on a broken item). | ||
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− | !align=left|{{M|=Weapon of Ages}} | + | !align=left|{{M|=Weapon of Ages}} <sup>1</sup> |
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− | + | <span style=font-size:90%><sup>1</sup> Excluding [[Item type#Ranged|ranged weapons]]</span> | |
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Revision as of 13:39, 11 March 2013
Any socket
Helm
Body armor
Weapon
1 Excluding ranged weapons
Melee weapon
Axe
Claw
Dagger
Hammer
Mace
Polearm
Spear
Sword
Shield
Boots
Belt
Gloves
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